Example #1
0
def run_one_step(current_round_idx, position, num_hand_cards, init_trick, hand_cards, is_hearts_broken, expose_info, cards,
                 score_cards=None, played_card=None, selection_func=random_choose, must_have={}, void_info={}):

    for trick_idx, (winner_index, trick) in enumerate(init_trick):
        for card_idx, card in enumerate(trick):
            for suit, rank in str_to_bitmask([card]).items():
                trick[card_idx] = [suit, rank]

    if played_card is not None:
        played_card = [SUIT_TO_INDEX[played_card.suit.__repr__()], NUM_TO_INDEX[played_card.rank.__repr__()]]

    simulations_cards = None
    if cards:
        simulation_cards = redistribute_cards(1, position, hand_cards, num_hand_cards, init_trick[-1][1], cards, must_have, void_info)
    else:
        simulation_cards = [hand_cards]

    for simulation_card in simulation_cards:
        card = one_step_simulation(current_round_idx, 
                                   position, 
                                   simulation_card, 
                                   copy.deepcopy(init_trick), 
                                   void_info,
                                   copy.deepcopy(score_cards), 
                                   is_hearts_broken, 
                                   expose_info, 
                                   played_card, 
                                   selection_func)

        #print("----->", card)
        return transform(INDEX_TO_NUM[card[1]], INDEX_TO_SUIT[card[0]])
Example #2
0
def one_step_simulation(current_round_idx, position, hand_cards, tricks,
                   void_info={}, score_cards=None, is_hearts_borken=False, expose_info=False, played_card=None, selection_func=None):

    for player_idx, cards in enumerate(hand_cards):
        hand_cards[player_idx] = str_to_bitmask(cards)

    sm = SimpleGame(position=position, 
                    hand_cards=hand_cards, 
                    void_info=void_info, 
                    score_cards=score_cards, 
                    is_hearts_borken=is_hearts_borken, 
                    expose_info=expose_info, 
                    tricks=tricks)

    return sm.just_run_one_step(current_round_idx, selection_func=selection_func)
    def get_simple_game_info(self, state):
        hand_cards = [[] if player_idx != self.position else state._player_hands[player_idx] for player_idx in range(4)]

        trick_cards = state.trick_cards

        init_trick = [[None, state.trick[:]]]
        for trick_idx, (winner_index, trick) in enumerate(init_trick):
            for card_idx, card in enumerate(trick):
                for suit, rank in str_to_bitmask([card]).items():
                    trick[card_idx] = [suit, rank]

        must_have = state.players[self.position].transfer_cards

        selection_func = [expert_choose]*4

        return hand_cards, trick_cards, init_trick, must_have, selection_func
Example #4
0
def simulation(current_round_idx, position, hand_cards, tricks,
               void_info={}, score_cards=None, is_hearts_borken=False, expose_hearts_ace=False, played_card=None, selection_func=None,
               proactive_mode=None):

    sm = None
    try:
        for player_idx, cards in enumerate(hand_cards):
            hand_cards[player_idx] = str_to_bitmask(cards)

        sm = SimpleGame(position=position, 
                        hand_cards=hand_cards, 
                        void_info=void_info,
                        score_cards=score_cards, 
                        is_hearts_borken=is_hearts_borken, 
                        expose_hearts_ace=expose_hearts_ace, 
                        tricks=tricks)

        if IS_DEBUG:
            for player_idx, cards in enumerate(hand_cards):
                print("player-{}'s hand_cards is {}".format(player_idx, sm.translate_hand_cards(hand_cards[player_idx])))

        if proactive_mode:
            ff = dict([[player_idx, random_choose if player_idx == position else choice(selection_func)] for player_idx in range(4)])
        elif len(selection_func) == 1:
            ff = dict([[player_idx, choice(selection_func)] for player_idx in range(4)])
        else:
            ff = dict(zip(range(4), [choice(selection_func) for _ in range(4)]))

        sm.run(current_round_idx, played_card=played_card, selection_func=ff)
        scores, num_of_shoot_the_moon = sm.score()

        if IS_DEBUG:
            sm.print_tricks(scores)
            print()

        return sm.played_card, scores, sm.score_cards, num_of_shoot_the_moon
    except:
        raise

        for player_idx, cards in enumerate(hand_cards):
            print("player-{}'s hand_cards is {}".format(player_idx, sm.translate_hand_cards(hand_cards[player_idx])))
        print()

        return None, None, None, None
Example #5
0
def run_simulation(seed,
                   current_round_idx,
                   position,
                   init_trick,
                   hand_cards,
                   is_hearts_broken,
                   expose_info,
                   cards,
                   score_cards=None,
                   played_card=None,
                   selection_func=random_choose,
                   must_have={},
                   void_info={},
                   proactive_mode=None,
                   simulation_time=0.93):

    simulation_time = max(simulation_time, 0.1)

    stime = time.time()

    for trick_idx, (winner_index, trick) in enumerate(init_trick):
        for card_idx, card in enumerate(trick):
            for suit, rank in str_to_bitmask([card]).items():
                trick[card_idx] = [suit, rank]

    if played_card is not None:
        played_card = [
            SUIT_TO_INDEX[played_card.suit.__repr__()],
            NUM_TO_INDEX[played_card.rank.__repr__()]
        ]

    simulations_cards = None
    if cards:
        simulation_cards = redistribute_cards(seed, position, hand_cards,
                                              init_trick[-1][1], cards,
                                              must_have, void_info)
    else:
        simulation_cards = [hand_cards]

    results, num_of_shoot_the_moon = defaultdict(list), defaultdict(int)
    for simulation_card in simulation_cards:
        card, scores, _, self_shoot_the_moon = simulation(
            current_round_idx, position, simulation_card,
            copy.deepcopy(init_trick), void_info, copy.deepcopy(score_cards),
            is_hearts_broken, expose_info, played_card, selection_func,
            proactive_mode)

        if card is None:
            continue

        card = tuple(card)

        sum_score = sum(scores)
        results[card].append(
            [scores[position] / sum_score, self_shoot_the_moon])

        if time.time() - stime > simulation_time or IS_DEBUG:
            break

    return dict([(transform(INDEX_TO_NUM[card[1]],
                            INDEX_TO_SUIT[card[0]]), info)
                 for card, info in results.items()])
Example #6
0
def simulation(current_round_idx,
               position,
               hand_cards,
               tricks,
               void_info={},
               score_cards=None,
               is_hearts_broken=False,
               expose_info=False,
               played_card=None,
               selection_func=None,
               proactive_mode=None):

    sm = None
    try:
        for player_idx, cards in enumerate(hand_cards):
            hand_cards[player_idx] = str_to_bitmask(cards)

        sm = StepGame(
            current_round_idx,
            position=position,
            hand_cards=hand_cards,
            trick_cards=None,
            void_info=void_info,
            score_cards=score_cards,
            is_hearts_broken=is_hearts_broken,
            expose_info=expose_info,
            tricks=tricks,
            must_have={
                0:
                [Card(Suit.spades, Rank.six),
                 Card(Suit.spades, Rank.queen)]
            })

        if IS_DEBUG:
            for player_idx, cards in enumerate(hand_cards):
                print("player-{}'s hand_cards is {}".format(
                    player_idx, translate_hand_cards(hand_cards[player_idx])))

        if proactive_mode:
            ff = dict([[
                player_idx, random_choose
                if player_idx == position else choice(selection_func)
            ] for player_idx in range(4)])
        else:
            ff = dict(zip(range(4),
                          [choice(selection_func) for _ in range(4)]))

        sm.run(current_round_idx, played_card=played_card, selection_func=ff)
        scores, num_of_shoot_the_moon = sm.score()

        if IS_DEBUG:
            sm.print_tricks(scores)
            print()

        return sm.played_card, scores, sm.score_cards, num_of_shoot_the_moon
    except Exception as e:
        raise

        for player_idx, cards in enumerate(hand_cards):
            print("player-{}'s hand_cards is {}".format(
                player_idx, translate_hand_cards(hand_cards[player_idx])))
        print()

        return None, None, None, None
Example #7
0
def run_simulation(seed, current_round_idx, position, num_hand_cards, init_trick, hand_cards, is_hearts_broken, expose_hearts_ace, cards,
                   score_cards=None, played_card=None, selection_func=random_choose, must_have={}, void_info={},
                   proactive_mode=None, simulation_time=0.93):

    simulation_time = max(simulation_time, 0.1)

    stime = time.time()

    for trick_idx, (winner_index, trick) in enumerate(init_trick):
        for card_idx, card in enumerate(trick):
            for suit, rank in str_to_bitmask([card]).items():
                trick[card_idx] = [suit, rank]

    if played_card is not None:
        played_card = [SUIT_TO_INDEX[played_card.suit.__repr__()], NUM_TO_INDEX[played_card.rank.__repr__()]]

    simulations_cards = None
    if cards:
        simulation_cards = redistribute_cards(seed, position, hand_cards, num_hand_cards, init_trick[-1][1], cards, must_have, void_info)
    else:
        simulation_cards = [hand_cards]

    results, num_of_shoot_the_moon = defaultdict(list), defaultdict(int)
    for simulation_card in simulation_cards:
        card, scores, _, self_shoot_the_moon = simulation(current_round_idx, 
                                                          position, 
                                                          simulation_card, 
                                                          copy.deepcopy(init_trick), 
                                                          void_info,
                                                          copy.deepcopy(score_cards), 
                                                          is_hearts_broken, 
                                                          expose_hearts_ace, 
                                                          played_card, 
                                                          selection_func,
                                                          proactive_mode)

        if card is None:
            continue

        card = tuple(card)

        rating = [0, 0, 0, 0]

        info = zip(range(4), scores)
        total_score = sum(scores)
        pre_score, pre_rating, sum_score = None, None, [score/total_score for score in scores]
        for rating_idx, (player_idx, score) in enumerate(sorted(info, key=lambda x: -x[1])):
            tmp_rating = rating_idx
            if pre_score is not None:
                if score == pre_score:
                    tmp_rating = pre_rating

            rating[player_idx] = (4-tmp_rating)/4 + sum_score[player_idx]

            pre_score = score
            pre_rating = tmp_rating

        #print(card, scores, rating, sum_score)
        results[card].append([rating[position], self_shoot_the_moon])

        if time.time()-stime > simulation_time or IS_DEBUG:
            break

    return dict([(transform(INDEX_TO_NUM[card[1]], INDEX_TO_SUIT[card[0]]), info) for card, info in results.items()])
Example #8
0
    def get_move(self,
                 first_player_idx,
                 hand_cards,
                 valid_cards,
                 remaining_cards,
                 score_cards,
                 trick_cards,
                 num_hand_cards,
                 init_trick,
                 void_info,
                 must_have,
                 selection_func,
                 trick_nr,
                 is_heart_broken,
                 expose_info,
                 is_only_played_card=False,
                 simulation_time_limit=TIMEOUT_SECOND - 0.1,
                 not_seen=False,
                 is_reset_percentage=False):

        stime = time.time()

        simulation_cards = redistribute_cards(randint(0, 64),
                                              self._self_player_idx,
                                              hand_cards[:], num_hand_cards,
                                              init_trick[-1][1],
                                              list(remaining_cards)[:],
                                              must_have, void_info, not_seen)

        b_trick_cards = []
        for idx in range(13):
            b_trick_cards.append([None, None, None, None])

            for card_idx, card in enumerate(trick_cards[idx]):
                if card:
                    b_trick_cards[idx][card_idx] = (card.suit.value, 1 <<
                                                    (card.rank.value - 2))

        vcards = str_to_bitmask(valid_cards) if not_seen else None

        ratio, stats_shoot_the_moon = [0, 0], {}
        for simulation_card in simulation_cards:
            for player_idx, cards in enumerate(simulation_card):
                simulation_card[player_idx] = str_to_bitmask(cards)

            try:
                sm = StepGame(trick_nr,
                              position=first_player_idx,
                              hand_cards=simulation_card,
                              trick_cards=copy.deepcopy(b_trick_cards),
                              void_info=void_info,
                              score_cards=copy.deepcopy(score_cards),
                              is_hearts_broken=is_heart_broken,
                              expose_info=expose_info,
                              tricks=copy.deepcopy(init_trick),
                              must_have=must_have)

                if vcards is None:
                    vcards = sm.get_valid_cards(sm.hand_cards[sm.start_pos],
                                                trick_nr + len(sm.tricks) - 1)

                if len(init_trick[-1][1]) == 4:
                    sm.post_round_end()

                self._playout(trick_nr, sm, selection_func, self._c_puct)

                scores, is_shoot_the_moon = sm.score()
                if is_shoot_the_moon:
                    shooter = scores.index(0)
                    stats_shoot_the_moon.setdefault(shooter, 0)
                    stats_shoot_the_moon[shooter] += 1

                ratio[0] += 1
            except Exception as e:
                ratio[1] += 1
                #raise

            if time.time() - stime > simulation_time_limit:
                shooter = None
                if stats_shoot_the_moon != {}:
                    for shooter, num in stats_shoot_the_moon.items():
                        break

                if shooter:
                    say("ratio of success/failed is {}, shooter: {}, {}, {:.4f}%", \
                        ratio, shooter, num, num*100/ratio[0])
                else:
                    say("ratio of success/failed is {}", ratio)

                break

        if is_only_played_card:
            valid_cards = vcards
            vcards = [
                list(batch_bitmask_to_card(suit, ranks))
                for suit, ranks in vcards.items()
            ]

            if not_seen:
                for k, node in sorted(self.start_node._children.items(),
                                      key=lambda x: -x[1]._n_visits):
                    if node._P > 0 and valid_cards.get(k[0], 0) & k[1]:
                        say("seen: {}, valid_cards: {}, {}-->{}: {} times, percentage: {:.4f}%, value: {:.4f}", \
                            not not_seen, vcards, node._player_idx, bitmask_to_card(k[0], k[1]), node._n_visits, node._P*100, \
                            node.get_value(self._c_puct))
                    elif node._P == 0:
                        continue

            big_value, big_visits, big_card = -sys.maxsize, -sys.maxsize, None
            for played_card, node in sorted(self.start_node._children.items(),
                                            key=lambda x: -x[1]._n_visits):
                if node._P > 0 and valid_cards.get(played_card[0],
                                                   0) & played_card[1]:
                    if node._n_visits > big_visits:
                        big_visits = node._n_visits
                        big_value = node.get_value(self._c_puct)
                        big_card = played_card
                    else:
                        if node.get_value(self._c_puct) - 2.0 > big_value:
                            big_visits = node._n_visits
                            big_value = node.get_value(self._c_puct)
                            big_card = played_card

            return big_card
        else:
            results = {}
            for played_card, node in sorted(self.start_node._children.items(),
                                            key=lambda x: -x[1]._n_visits):
                results.setdefault(played_card, [0, 0])
                results[played_card] = [
                    node._n_visits,
                    node.get_value(self._c_puct)
                ]

            return results