def is_reaction(card):
    return card_info.is_reaction(card)
Example #2
0
        if acceptable_func(card):            
            new_mat[len(new_cards)] = row
            new_cards.append(card)
    return new_mat, new_cards

# http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951
bonus_feature_funcs = [
    lambda x: 2 * card_info.coin_cost(x),
    lambda x: 3 * card_info.potion_cost(x),
    lambda x: 3 * card_info.num_plus_actions(x),
    lambda x: 4 * card_info.num_plus_cards(x),
    lambda x: 4 * card_info.is_action(x),
    lambda x: 4 * card_info.is_victory(x),
    lambda x: 4 * card_info.is_treasure(x),
    lambda x: 5 * card_info.is_attack(x),
    lambda x: 1 * card_info.is_reaction(x),
    lambda x: 2 * card_info.vp_per_card(x),
    lambda x: 1 * card_info.money_value(x),
    lambda x: 1 * card_info.num_plus_buys(x),
    # 1 * gains (remodel, upgrade, workshop, ...)
    lambda x: 1 * max(card_info.trashes(x), 5)
    # 6 * pollute (can add to other deck)
    # 3 * combo (conspirator, peddler, ...
    # 3 * special (goons, gardens, uniqueness in general)
    # 3 * discard (militia, minion, 
    # 1 * cycle (vault, cellar, .. )
    # 100 * win rate
    ]

def get_bonus_vec(card_name):
    bonus_vec = np.zeros(len(bonus_feature_funcs))
            new_mat[len(new_cards)] = row
            new_cards.append(card)
    return new_mat, new_cards


# http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951
bonus_feature_funcs = [
    lambda x: 2 * card_info.coin_cost(x),
    lambda x: 3 * card_info.potion_cost(x),
    lambda x: 3 * card_info.num_plus_actions(x),
    lambda x: 4 * card_info.num_plus_cards(x),
    lambda x: 4 * card_info.is_action(x),
    lambda x: 4 * card_info.is_victory(x),
    lambda x: 4 * card_info.is_treasure(x),
    lambda x: 5 * card_info.is_attack(x),
    lambda x: 1 * card_info.is_reaction(x),
    lambda x: 2 * card_info.vp_per_card(x),
    lambda x: 1 * card_info.money_value(x),
    lambda x: 1 * card_info.num_plus_buys(x),
    # 1 * gains (remodel, upgrade, workshop, ...)
    lambda x: 1 * max(card_info.trashes(x), 5)
    # 6 * pollute (can add to other deck)
    # 3 * combo (conspirator, peddler, ...
    # 3 * special (goons, gardens, uniqueness in general)
    # 3 * discard (militia, minion,
    # 1 * cycle (vault, cellar, .. )
    # 100 * win rate
]


def get_bonus_vec(card_name):
Example #4
0
def is_reaction(card):
    return card_info.is_reaction(card)