Example #1
0
    def check_for_valid_plays(self, card, leading):
        """
        Check if the card played is valid
        :param card: int
        :param leading: bool
        :return:
        """
        if not self.check_card_in(card):
            return False
        card_suit = cards.get_card_suit(card)
        if leading:
            if not self._table_status['trump broken'] and \
                    card_suit == self._table_status['trump suit']:
                if any([
                        not cards.get_card_suit(crd)
                        == self._table_status['trump suit']
                        for crd in self.get_deck_values()
                ]):
                    return False
        else:
            leading_card_suit = self._table_status['played cards'][
                self._table_status["leading player"]].suit()
            if not card_suit == leading_card_suit and \
                any([cards.get_card_suit(crd) == leading_card_suit for crd in
                    self.get_deck_values()]):
                return False

        return True
Example #2
0
    def estimate_wins(self):
        player_cards = self.player.get_deck_values()
        card_suits = [cards.get_card_suit(crd) for crd in player_cards]
        card_nums = [cards.get_card_number(crd) for crd in player_cards]

        n_cards = []
        for i in range(4):
            n_cards.append(card_suits.count(i + 1))

        bids = [0] * 5
        trump_points = [num - 10 if num >= 10 else 0.001 for num in card_nums]
        non_trump_points = [
            self.calc_win_points(num, n_cards[suit - 1]) if num > 10 else 0.001
            for (num, suit) in zip(card_nums, card_suits)
        ]

        for trump_call in range(5):
            for suit in range(4):
                valid_cards = [crd_suit == suit + 1 for crd_suit in card_suits]
                if suit == trump_call:
                    points = sum([
                        pts for valid, pts in zip(valid_cards, trump_points)
                        if valid
                    ])
                    bids[trump_call] += points * n_cards[suit] * self.weigh1
                else:
                    points = sum([
                        pts
                        for valid, pts in zip(valid_cards, non_trump_points)
                        if valid
                    ])
                    bids[trump_call] += points * math.log(n_cards[suit] +
                                                          1) * self.weigh2

        return bids
Example #3
0
    def update_memory(self):
        played_cards = [
            card.value for card in self.table_status["played cards"]
        ]

        for val in played_cards:
            suit = cards.get_card_suit(val)
            num = cards.get_card_number(val)

            self.unplayed_cards[suit - 1].remove(num)
Example #4
0
    def get_valid_plays(self, leading):
        all_plays = self.player.get_deck_values()
        possible_plays = None
        if leading:
            if not self.table_status['trump broken']:
                possible_plays = [
                    card for card in all_plays if not cards.get_card_suit(card)
                    == self.table_status['trump suit']
                ]
        else:
            leading_suit = self.table_status['played cards'][
                self.table_status["leading player"]].suit()
            possible_plays = [
                card for card in all_plays
                if cards.get_card_suit(card) == leading_suit
            ]

        if not possible_plays:
            return all_plays
        return possible_plays
Example #5
0
    def call_partner(self):
        """

        :return: int - the card value
        """
        player_cards = self.player.get_deck_values()
        card_suits = [cards.get_card_suit(crd) for crd in player_cards]
        card_nums = [cards.get_card_number(crd) for crd in player_cards]
        trump_suit = self.table_status["bid"] % 10
        trump_nums = [
            num for suit, num in zip(card_suits, card_nums)
            if suit == trump_suit
        ]

        if 14 not in trump_nums:
            return trump_suit * 100 + 14
        if 13 not in trump_nums:
            return trump_suit * 100 + 13
        if 12 not in trump_nums:
            return trump_suit * 100 + 12

        suit_values = []

        for i in range(4):
            suit_values.append(
                sum([
                    num for suit, num in zip(card_suits, card_nums)
                    if suit == i + 1
                ]))

        min_val = min(suit_values)
        weakest_suit = [
            i + 1 for i, val in enumerate(suit_values) if val == min_val
        ]
        if len(weakest_suit) > 1:
            weakest_suit = random.choice(weakest_suit)
        else:
            weakest_suit = weakest_suit[0]

        all_nums = [i + 2 for i in range(13)]
        weak_nums = [
            num for suit, num in zip(card_suits, card_nums)
            if suit == weakest_suit
        ]
        [all_nums.remove(num) for num in weak_nums]
        return weakest_suit * 100 + max(all_nums)
Example #6
0
    def make_a_play(self, sub_state):
        """

        :param sub_state:
        :return: int - card value
        """
        # TODO: Recall last round and update memory

        # Get valid plays
        if sub_state == 0:
            card_values = self.get_valid_plays(True)
        else:
            card_values = self.get_valid_plays(False)

        n_cards = len(card_values)
        card_viability = [1] * n_cards
        card_nums = [cards.get_card_number(play) for play in card_values]
        card_suits = [cards.get_card_suit(play) for play in card_values]
        high_cards = [
            max(card_set) + (i + 1) * 100 if card_set else 0
            for i, card_set in enumerate(self.unplayed_cards)
        ]

        suit_counts = [0] * 4
        for i in range(4):
            suit_counts[i] = card_suits.count(i + 1)

        non_empty_suits = [
            i + 1 for i, count in enumerate(suit_counts) if count
        ]
        suit_counts = [count for count in suit_counts if count]

        min_suit_count = min(suit_counts)
        low_suits = [
            suit for suit, counts in zip(non_empty_suits, suit_counts)
            if counts == min_suit_count
        ]

        for i in range(n_cards):
            card_viability[i] += any(
                [card_suits[i] == s
                 for s in low_suits]) / min_suit_count * self.low_suit_factor

        # Leading-specific viability
        if sub_state == 0:
            for i in range(n_cards):
                card_viability[i] += any(
                    [card_values[i] == card
                     for card in high_cards]) * self.high_card_factor
        else:
            # Get the played cards
            played_cards = [
                card.value if card else None
                for card in self.table_status["played cards"]
            ]
            played_nums = [
                cards.get_card_number(card) if card else 0
                for card in played_cards
            ]
            played_suits = [
                cards.get_card_suit(card) if card else 0
                for card in played_cards
            ]
            leading_card = self.table_status["played cards"][
                self.table_status["leading player"]]
            leading_suit = leading_card.suit()

            # Find the highest number played,
            max_played_num = max([
                num for num, suit in zip(played_nums, played_suits)
                if suit == leading_suit
            ])
            max_trump_played = [
                num for suit, num in zip(played_suits, played_nums)
                if suit == self.table_status['trump suit']
            ]
            if max_trump_played:
                max_trump_played = max(max_trump_played)
            else:
                max_trump_played = 0

            for i in range(n_cards):
                # Favour highest cards
                card_viability[i] += (card_suits[i] == leading_suit and card_values[i] == high_cards[leading_suit-1]) \
                                     * self.high_card_factor

                # Favour low cards if trumped
                if max_trump_played > 0:
                    card_viability[i] -= card_nums[i] / 7 * (
                        card_suits[i] != self.table_status['trump suit'])

                # Favour low cards if cannot higher
                if max(card_nums) < max_played_num:
                    card_viability[i] += 1 / card_nums[i]

                # Favour low trump cards which wins if trumping is possible
                if card_suits[i] == self.table_status['trump suit'] and\
                        card_nums[i] > max_trump_played:
                    card_viability[
                        i] += 1 / card_nums[i] * self.trumping_factor

        if self.table_status["partner reveal"]:
            # Not implemented as original
            pass

        best_viability = max(card_viability)
        best_cards = [
            play for viability, play in zip(card_viability, card_values)
            if viability == best_viability
        ]
        return random.choice(best_cards)