Example #1
0
force_scale = 10.0

sizes = [2, 1]

net = brain.loadBrain()

INIT_ANG = 0.3

cart.setAngle(math.pi + INIT_ANG)

while not gui.check_for_quit():  #  loop until user hits escape

    # Test for falling over
    # if fallen then reset with a random angle

    input = copy.deepcopy(cart.getState())
    input[0] = input[0] - math.pi
    out = net.ffwd(input)

    force = (out[0] - 0.5) * force_scale

    # step the car for a single GUI frame
    cart.step(force, dt)

    # draw the cart and display info
    draw(screen, cart, force)

    # slow the gui down to the given frameRate
    gui.tick(frameRate)
while not gui.check_for_quit():       #  loop until user hits escape
    
    force=0.0
    
    #  check for user key press
    keyinput = gui.get_pressed()
      
    if keyinput[gui.keys.K_LEFT]:    # push left
            force = -1.0

    if keyinput[gui.keys.K_RIGHT]:   # push right
            force = 1.0
    
    # step the car for a single GUI frame        
    cart.step(force,1.0/frameRate)
    
    ################  RESET CODE ##############################
    
    # Test for falling over
    # if fallen then reset with a random angle 
    
    if abs(math.pi-cart.getAngle()) > math.pi/2: 
        cart.setAngle(math.pi+0.02*(random.random()-0.5))
    ############################################################
    
    # draw the cart and display info
    draw(screen,cart,force)
    
    # slow the gui down to the given frameRate
    gui.tick(frameRate)

 
        
#### MAIN CODE #########################

        
# create a cart +  inverted pendulum
cart=cart.Cart()

# set the initial angle 
cart.setAngle(math.pi+0.05)



dt=0.1     # Time step for control 

gui=guisimple.Gui(10)


  
while not gui.check_for_quit():       #  loop until user hits escape
    

  
    
    # step the car for a single GUI frame        
    cart.step(force,dt)
     
    gui.update(cart)
   
Example #4
0
while not gui.check_for_quit():  #  loop until user hits escape

    force = 0.0

    #  check for user key press
    keyinput = gui.get_pressed()

    if keyinput[gui.keys.K_LEFT]:  # push left
        force = -1.0

    if keyinput[gui.keys.K_RIGHT]:  # push right
        force = 1.0

    # step the car for a single GUI frame
    cart.step(force, 1.0 / frameRate)

    ################  RESET CODE ##############################

    # Test for falling over
    # if fallen then reset with a random angle

    if abs(math.pi - cart.getAngle()) > math.pi / 2:
        cart.setAngle(math.pi + 0.02 * (random.random() - 0.5))
    ############################################################

    # draw the cart and display info
    draw(screen, cart, force)

    # slow the gui down to the given frameRate
    gui.tick(frameRate)