def send_input(n, action, nexus): s = nexus.comm.get_com("grids") int_a = int(action) response = None if int_a != 2: s.go(str(n)) elif int_a == 2: response = s.retrieve_data_for_highlight(str(int(n))) s.kill() grids.wait_for_death(settings.LEGION_TITLE) if int_a == 0: Playback([(["mouse", "left", "click"], 0.0)]).execute() elif int_a == 1: Playback([(["mouse", "right", "click"], 0.0)]).execute() elif int_a == 2: x1 = response["l"] + 2 x2 = response["r"] y = response["y"] win32api.SetCursorPos((x1, y)) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, x1, y, 0, 0) time.sleep(0.5) win32api.SetCursorPos((x2, y)) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, x2, y, 0, 0)
def send_input(n, action): s = control.nexus().comm.get_com("grids") int_a = int(action) response = None if int_a != 2: s.go(str(n)) elif int_a == 2: response = s.retrieve_data_for_highlight(str(int(n))) s.kill() grids.wait_for_death(settings.LEGION_TITLE) if int_a == 0: Playback([(["mouse", "left", "click"], 0.0)]).execute() elif int_a == 1: Playback([(["mouse", "right", "click"], 0.0)]).execute() elif int_a == 2: x1 = response["l"]+2 x2 = response["r"] y = response["y"] win32api.SetCursorPos((x1, y)) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, x1, y, 0, 0) time.sleep(0.5) win32api.SetCursorPos((x2, y)) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, x2, y, 0, 0)
def send_input(n, n2, action): s = control.nexus().comm.get_com("grids") s.move_mouse(int(n), int(n2)) s.kill() grids.wait_for_death(settings.DOUGLAS_TITLE) int_a = int(action) if int_a == 0: Playback([(["mouse", "left", "click"], 0.0)]).execute() elif int_a == 1: Playback([(["mouse", "right", "click"], 0.0)]).execute()
def send_input(pre, color, n, action, nexus): s = nexus.comm.get_com("grids") s.move_mouse(int(pre), int(color), int(n)) s.kill() grids.wait_for_death(settings.RAINBOW_TITLE) int_a = int(action) if int_a == 0: Playback([(["mouse", "left", "click"], 0.0)]).execute() elif int_a == 1: Playback([(["mouse", "right", "click"], 0.0)]).execute()
def send_input(n, n2, action): s = control.nexus().get_com("grids") s.move_mouse(int(n), int(n2)) s.kill() grids.wait_for_death(settings.DOUGLAS_TITLE) int_a = int(action) if int_a == 0: Playback([(["mouse", "left", "click"], 0.0)])._execute() elif int_a == 1: Playback([(["mouse", "right", "click"], 0.0)])._execute()
def send_input(pre, color, n, action): s=control.nexus().comm.get_com("grids") s.move_mouse(int(pre), int(color), int(n)) s.kill() grids.wait_for_death(settings.RAINBOW_TITLE) int_a = int(action) if int_a == 0: Playback([(["mouse", "left", "click"], 0.0)]).execute() elif int_a == 1: Playback([(["mouse", "right", "click"], 0.0)]).execute()