Example #1
0
 def __init__(self, certificatesDirectory=None):
     """
     Initializes the NetworkManager's state.
     Args:
         certificatesDirectory: the directory where the files server.crt and server.key are.
     """
     self.__connectionPool = GenericThreadSafeDictionary()
     self.__outgoingDataQueue = GenericThreadSafePriorityQueue()
     if (not reactor.running):
         self.__networkThread = TwistedReactorThread()
     else:
         self.__networkThread = None
     self.__outgoingDataThread = OutgoingDataThread(
         self.__outgoingDataQueue)
     self.__connectionThread = ConnectionMonitoringThread(
         self.__connectionPool)
     self.__certificatesDirectory = certificatesDirectory
Example #2
0
 def __init__(self, certificatesDirectory = None):
     """
     Initializes the NetworkManager's state.
     Args:
         certificatesDirectory: the directory where the files server.crt and server.key are.
     """
     self.__connectionPool = GenericThreadSafeDictionary()
     self.__outgoingDataQueue = GenericThreadSafePriorityQueue()
     if (not reactor.running) :
         self.__networkThread = TwistedReactorThread()    
     else :
         self.__networkThread = None    
     self.__outgoingDataThread = OutgoingDataThread(self.__outgoingDataQueue)
     self.__connectionThread = ConnectionMonitoringThread(self.__connectionPool)
     self.__certificatesDirectory = certificatesDirectory
Example #3
0
 def __allocateConnectionResources(self, callbackObject):
     """
     Allocates the resources associated to a new connection (only if necessary) 
     Args:
         callbackObject: The object that will process all the incoming packages.
     Returns:
         a tuple (queue, thread), where queue and thread are the incoming data queue
         and the incoming data processing thread assigned to this new connection.
     """
     c = None
     for connection in self.__connectionPool.values():
         if (connection.getCallback() == callbackObject):
             # Everything is allocated. Let's reuse it.
             c = connection
             break
     if c != None:
         return (c.getQueue(), c.getThread())
     else:
         queue = GenericThreadSafePriorityQueue()
         thread = IncomingDataThread(queue, callbackObject)
         return (queue, thread)
Example #4
0
class NetworkManager():
    """
    This class provides a facade to use Twisted at a higher abstraction level.    
    @attention: If you don't want everything to conk out, DO NOT USE MORE THAN
    ONE NetworkManager IN THE SAME PROGRAM.
    @attention: Due to some Twisted related limitations, do NOT stop the network service 
    UNTIL you KNOW PERFECTLY WELL that you won't be using it again. 
    """
    def __init__(self, certificatesDirectory=None):
        """
        Initializes the NetworkManager's state.
        Args:
            certificatesDirectory: the directory where the files server.crt and server.key are.
        """
        self.__connectionPool = GenericThreadSafeDictionary()
        self.__outgoingDataQueue = GenericThreadSafePriorityQueue()
        if (not reactor.running):
            self.__networkThread = TwistedReactorThread()
        else:
            self.__networkThread = None
        self.__outgoingDataThread = OutgoingDataThread(
            self.__outgoingDataQueue)
        self.__connectionThread = ConnectionMonitoringThread(
            self.__connectionPool)
        self.__certificatesDirectory = certificatesDirectory

    def startNetworkService(self):
        """
        Starts the network service. When this operation finishes,
        new connections can be established.
        Args:
            None
        Returns:
            Nothing
        """
        if (self.__networkThread != None):
            self.__networkThread.start()
        self.__outgoingDataThread.start()
        self.__connectionThread.start()

    def stopNetworkService(self):
        """
        Stops the network service.
        @attention: Due to Twisted related limitations, do NOT stop the network service 
        UNTIL you KNOW PERFECTLY WELL that you won't be using it again. 
        @attention: Remember: there's just one network manager per application, so *please* THINK
        before you stop it.
        @attention: If this method is called from a network thread, your application will HANG. 
        Please, call it from your application's MAIN thread.
        Args:
            None
        Returns:
            Nothing
        """
        for connection in self.__connectionPool.values():
            self.closeConnection(connection.getHost(), connection.getPort())
        self.__connectionThread.stop()
        self.__connectionThread.join()
        self.__outgoingDataThread.stop()
        self.__outgoingDataThread.join()
        if (self.__networkThread != None):
            self.__networkThread.stop()
            self.__networkThread.join()

    def __allocateConnectionResources(self, callbackObject):
        """
        Allocates the resources associated to a new connection (only if necessary) 
        Args:
            callbackObject: The object that will process all the incoming packages.
        Returns:
            a tuple (queue, thread), where queue and thread are the incoming data queue
            and the incoming data processing thread assigned to this new connection.
        """
        c = None
        for connection in self.__connectionPool.values():
            if (connection.getCallback() == callbackObject):
                # Everything is allocated. Let's reuse it.
                c = connection
                break
        if c != None:
            return (c.getQueue(), c.getThread())
        else:
            queue = GenericThreadSafePriorityQueue()
            thread = IncomingDataThread(queue, callbackObject)
            return (queue, thread)

    def connectTo(self,
                  host,
                  port,
                  timeout,
                  callbackObject,
                  useSSL=True,
                  reconnect=False):
        """
        Connects to a remote server using its arguments
        @attention: This is a blocking operation. The calling thread will be blocked until
        the connection is established or until a timeout error is detected.
        Args:
            host: host IP address
            port: the port where the host is listenning
            timeout: timeout in seconds. 
            callbackObject: the callback object that will process all the incoming
                packages received through this connection.
            useSSL: if True, the SSL version 4 protocol will be used. Otherwise, we'll stick
                to TCP version 4.
            reconnect: if True, the network subsystem will try to reconnect to the server
                when the connection is lost.
        Returns:
            Nothing
        Raises:
            NetworkManagerException: If no answer is received after timeout
                seconds, the connection process will be aborted and a 
                NetworkManagerException will be raised.
        """
        if self.__connectionPool.has_key((host, port)):
            raise NetworkManagerException("The port " + str(port) +
                                          " is already in use")
        # The port is free => proceed
        # Allocate the connection resources
        (queue, thread) = self.__allocateConnectionResources(callbackObject)
        # Create the NetworkConnection object
        connection = ClientConnection(useSSL, self.__certificatesDirectory,
                                      host, port, queue, thread, reconnect,
                                      callbackObject)
        # Try to establish the connection
        try:
            if (connection.establish(timeout)):
                # The connection could be created => add it to the connection pool
                self.__connectionPool[(host, port)] = connection
            else:
                # Raise an exception
                raise NetworkManagerException(str(connection.getError()))
        except ConnectionException as e:
            raise NetworkManagerException(e.message)

    def listenIn(self, port, callbackObject, useSSL=False):
        """
        Creates a server using its arguments.
        @attention: This is a non-blocking operation. Please, check if the connection is ready BEFORE
        you send anything through it.
        Args:
            port: The port to listen in. If it's not free, a NetworkManagerException will be raised.
            callbackObject: the callback object that will process all the incoming
                packages received through this connection.
            useSSL: if True, the SSL version 4 protocol will be used. Otherwise, we'll stick
                to TCP version 4.
        Returns:
            Nothing
        """
        if self.__connectionPool.has_key(('', port)):
            raise NetworkManagerException("The port " + str(port) +
                                          " is already in use")
        # The port is free => proceed
        # Allocate the connection resources
        (queue, thread) = self.__allocateConnectionResources(callbackObject)
        # Create the NetworkConnection object
        connection = ServerConnection(useSSL, self.__certificatesDirectory,
                                      port, queue, thread, callbackObject)
        try:
            # Establish it
            connection.establish(None)
            if (connection.getError() == None):
                # Register the new connection
                self.__connectionPool[('', port)] = connection
            else:
                raise ConnectionException(str(connection.getError()))
        except ConnectionException as e:
            raise NetworkManagerException(e.message)

    def isConnectionReady(self, host, port):
        """
        Checks wether a connection is ready or not.
        Args:
            port: the port assigned to the connection.
        Returns:
            True if the connection is ready or False otherwise.
        Raises:
            NetworkManagerException: a NetworkManagerException will be raised if 
                - there were errors while establishing the connection, or if
                - the connection was abnormally closed, or if
                - the supplied port is free
        """
        if not self.__connectionPool.has_key((host, port)):
            raise NetworkManagerException("The port " + str(port) +
                                          " is not in use")
        connection = self.__connectionPool[(host, port)]
        self.__detectConnectionErrors(connection)
        return connection.isReady()

    def __detectConnectionErrors(self, connection):
        """
        Checks if the given connection is in an error state or was unexpectedly closed.
        Args:
            connection: the connection to monitor.
        Returns:
            Nothing
        """
        if connection.isInErrorState():
            # Something bad has happened => close the connection, warn the user
            self.__connectionPool.pop(
                (connection.getHost(), connection.getPort()))
            raise NetworkManagerException(str(connection.getError()))
        if (connection.wasUnexpectedlyClosed()):
            self.__connectionPool.pop(
                (connection.getHost(), connection.getPort()))
            raise NetworkManagerException(
                "The connection was closed abnormally")

    def sendPacket(self, host, port, packet, client_IP=None, client_port=None):
        """
        Sends a packet through the specified port and IP address.
        Args:
            port: The port assigned to the connection that will be used to send the packet.
            packet: The packet to send.
            client_IP: the client's ipv4 address
            client_port: the client's port
            @attention: The last two parameters can only be used in server connections. In this case,
            - if both are None, the packet will be sent to all the clients (MULTICAST mode)
            - otherwise, the pacekt will be sent to a specific client (UNICAST mode)
        Returns:
            None if the packet was successfully sent and an error message if it wasn't.
        Raises:
            Nothing
        @attention: If the connection is not ready, the packet will be discarded.
        So PLEASE, check the connection's status BEFORE using it.
        """
        if not self.__connectionPool.has_key((host, port)):
            return "There's nothing attached to the port " + str(port)
        connection = self.__connectionPool[(host, port)]
        if connection.isReady():
            connection.registerPacket()
            self.__outgoingDataQueue.queue(
                packet.getPriority(),
                (connection, packet, client_IP, client_port))
            return None
        else:
            return "The connection is not ready yet"

    def createPacket(self, priority):
        """
        Creates an empty data packet and returns it
        Args:
            priority: The new packet's priority. 
        Returns:
            a new data packet.
        Raises:
            NetworkManagerException: this exception will be raised when the packet's priority
            is not a positive integer.
        """
        if not isinstance(priority, int) or priority < 0:
            raise NetworkManagerException(
                "Data packets\' priorities MUST be positive integers")
        p = _Packet(Packet_TYPE.DATA, priority)
        return p

    def closeConnection(self, host, port):
        """
        Closes a connection
        Args:
            port: The port assigned to the connection. If it's free, a NetworkManagerException will be
            raised.
        Returns:
            Nothing
        """
        if not self.__connectionPool.has_key((host, port)):
            raise NetworkManagerException(
                "There's nothing attached to the port " + str(port))
        # Retrieve the connection
        connection = self.__connectionPool[(host, port)]
        # Ask the connection to close
        connection.close()

    @staticmethod
    def printConnectionWarningIfNecessary(ip, port, packet_type, errorMessage):
        if (errorMessage != None):
            print "Warning: unable to send {2} to {0}:{1}.".format(
                ip, port, packet_type)
            print "\t" + errorMessage
Example #5
0
class NetworkManager():
    """
    This class provides a facade to use Twisted at a higher abstraction level.    
    @attention: If you don't want everything to conk out, DO NOT USE MORE THAN
    ONE NetworkManager IN THE SAME PROGRAM.
    @attention: Due to some Twisted related limitations, do NOT stop the network service 
    UNTIL you KNOW PERFECTLY WELL that you won't be using it again. 
    """
    def __init__(self, certificatesDirectory = None):
        """
        Initializes the NetworkManager's state.
        Args:
            certificatesDirectory: the directory where the files server.crt and server.key are.
        """
        self.__connectionPool = GenericThreadSafeDictionary()
        self.__outgoingDataQueue = GenericThreadSafePriorityQueue()
        if (not reactor.running) :
            self.__networkThread = TwistedReactorThread()    
        else :
            self.__networkThread = None    
        self.__outgoingDataThread = OutgoingDataThread(self.__outgoingDataQueue)
        self.__connectionThread = ConnectionMonitoringThread(self.__connectionPool)
        self.__certificatesDirectory = certificatesDirectory
        
    def startNetworkService(self):
        """
        Starts the network service. When this operation finishes,
        new connections can be established.
        Args:
            None
        Returns:
            Nothing
        """
        if (self.__networkThread != None) :
            self.__networkThread.start()
        self.__outgoingDataThread.start()
        self.__connectionThread.start()
        
    def stopNetworkService(self):
        """
        Stops the network service.
        @attention: Due to Twisted related limitations, do NOT stop the network service 
        UNTIL you KNOW PERFECTLY WELL that you won't be using it again. 
        @attention: Remember: there's just one network manager per application, so *please* THINK
        before you stop it.
        @attention: If this method is called from a network thread, your application will HANG. 
        Please, call it from your application's MAIN thread.
        Args:
            None
        Returns:
            Nothing
        """
        for connection in self.__connectionPool.values() :
            self.closeConnection(connection.getHost(), connection.getPort())
        self.__connectionThread.stop()
        self.__connectionThread.join()
        self.__outgoingDataThread.stop()
        self.__outgoingDataThread.join()
        if (self.__networkThread != None) :
            self.__networkThread.stop()
            self.__networkThread.join()
        
    def __allocateConnectionResources(self, callbackObject):
        """
        Allocates the resources associated to a new connection (only if necessary) 
        Args:
            callbackObject: The object that will process all the incoming packages.
        Returns:
            a tuple (queue, thread), where queue and thread are the incoming data queue
            and the incoming data processing thread assigned to this new connection.
        """
        c = None
        for connection in self.__connectionPool.values() :
            if (connection.getCallback() == callbackObject) :
                # Everything is allocated. Let's reuse it.
                c = connection
                break
        if c != None :
            return (c.getQueue(), c.getThread())
        else :
            queue = GenericThreadSafePriorityQueue()
            thread = IncomingDataThread(queue, callbackObject)
            return (queue, thread)  
                
    def connectTo(self, host, port, timeout, callbackObject, useSSL=True, reconnect=False):
        """
        Connects to a remote server using its arguments
        @attention: This is a blocking operation. The calling thread will be blocked until
        the connection is established or until a timeout error is detected.
        Args:
            host: host IP address
            port: the port where the host is listenning
            timeout: timeout in seconds. 
            callbackObject: the callback object that will process all the incoming
                packages received through this connection.
            useSSL: if True, the SSL version 4 protocol will be used. Otherwise, we'll stick
                to TCP version 4.
            reconnect: if True, the network subsystem will try to reconnect to the server
                when the connection is lost.
        Returns:
            Nothing
        Raises:
            NetworkManagerException: If no answer is received after timeout
                seconds, the connection process will be aborted and a 
                NetworkManagerException will be raised.
        """
        if self.__connectionPool.has_key((host,port)) :
            raise NetworkManagerException("The port " + str(port) +" is already in use")
        # The port is free => proceed
        # Allocate the connection resources
        (queue, thread) = self.__allocateConnectionResources(callbackObject)   
        # Create the NetworkConnection object
        connection = ClientConnection(useSSL, self.__certificatesDirectory, host, port, queue, thread, reconnect, callbackObject)
        # Try to establish the connection
        try :
            if (connection.establish(timeout)) :
                # The connection could be created => add it to the connection pool
                self.__connectionPool[(host, port)] = connection
            else :
                # Raise an exception
                raise NetworkManagerException(str(connection.getError()))
        except ConnectionException as e:
            raise NetworkManagerException(e.message)
        
    def listenIn(self, port, callbackObject, useSSL=False):
        """
        Creates a server using its arguments.
        @attention: This is a non-blocking operation. Please, check if the connection is ready BEFORE
        you send anything through it.
        Args:
            port: The port to listen in. If it's not free, a NetworkManagerException will be raised.
            callbackObject: the callback object that will process all the incoming
                packages received through this connection.
            useSSL: if True, the SSL version 4 protocol will be used. Otherwise, we'll stick
                to TCP version 4.
        Returns:
            Nothing
        """   
        if self.__connectionPool.has_key(('', port)) :
            raise NetworkManagerException("The port " + str(port) +" is already in use") 
        # The port is free => proceed
        # Allocate the connection resources
        (queue, thread) = self.__allocateConnectionResources(callbackObject)    
        # Create the NetworkConnection object
        connection = ServerConnection(useSSL, self.__certificatesDirectory, port, queue, thread, callbackObject)
        try :
            # Establish it
            connection.establish(None)
            if (connection.getError() == None) :
                # Register the new connection 
                self.__connectionPool[('', port)] = connection
            else :
                raise ConnectionException(str(connection.getError()))
        except ConnectionException as e:
            raise NetworkManagerException(e.message)
                
    def isConnectionReady(self, host, port):
        """
        Checks wether a connection is ready or not.
        Args:
            port: the port assigned to the connection.
        Returns:
            True if the connection is ready or False otherwise.
        Raises:
            NetworkManagerException: a NetworkManagerException will be raised if 
                - there were errors while establishing the connection, or if
                - the connection was abnormally closed, or if
                - the supplied port is free
        """
        if not self.__connectionPool.has_key((host,port)) :
            raise NetworkManagerException("The port " + str(port) +" is not in use") 
        connection = self.__connectionPool[(host, port)]
        self.__detectConnectionErrors(connection)
        return connection.isReady()
    
    def __detectConnectionErrors(self, connection):
        """
        Checks if the given connection is in an error state or was unexpectedly closed.
        Args:
            connection: the connection to monitor.
        Returns:
            Nothing
        """
        if connection.isInErrorState() :
            # Something bad has happened => close the connection, warn the user
            self.__connectionPool.pop((connection.getHost(), connection.getPort()))
            raise NetworkManagerException(str(connection.getError()))
        if (connection.wasUnexpectedlyClosed()):
            self.__connectionPool.pop((connection.getHost(), connection.getPort()))
            raise NetworkManagerException("The connection was closed abnormally")
        
    def sendPacket(self, host, port, packet, client_IP = None, client_port = None):
        """
        Sends a packet through the specified port and IP address.
        Args:
            port: The port assigned to the connection that will be used to send the packet.
            packet: The packet to send.
            client_IP: the client's ipv4 address
            client_port: the client's port
            @attention: The last two parameters can only be used in server connections. In this case,
            - if both are None, the packet will be sent to all the clients (MULTICAST mode)
            - otherwise, the pacekt will be sent to a specific client (UNICAST mode)
        Returns:
            None if the packet was successfully sent and an error message if it wasn't.
        Raises:
            Nothing
        @attention: If the connection is not ready, the packet will be discarded.
        So PLEASE, check the connection's status BEFORE using it.
        """
        if not self.__connectionPool.has_key((host, port)) :
            return "There's nothing attached to the port " + str(port)
        connection = self.__connectionPool[(host, port)]
        if connection.isReady() :
            connection.registerPacket()
            self.__outgoingDataQueue.queue(packet.getPriority(), (connection, packet, client_IP, client_port))
            return None
        else :
            return "The connection is not ready yet" 
        
    def createPacket(self, priority):
        """
        Creates an empty data packet and returns it
        Args:
            priority: The new packet's priority. 
        Returns:
            a new data packet.
        Raises:
            NetworkManagerException: this exception will be raised when the packet's priority
            is not a positive integer.
        """
        if not isinstance(priority, int) or  priority < 0 :
            raise NetworkManagerException("Data packets\' priorities MUST be positive integers")
        p = _Packet(Packet_TYPE.DATA, priority)
        return p
        
    def closeConnection(self, host, port):
        """
        Closes a connection
        Args:
            port: The port assigned to the connection. If it's free, a NetworkManagerException will be
            raised.
        Returns:
            Nothing
        """
        if not self.__connectionPool.has_key((host, port)) :
            raise NetworkManagerException("There's nothing attached to the port " + str(port))
        # Retrieve the connection
        connection = self.__connectionPool[(host, port)]     
        # Ask the connection to close
        connection.close()
        
    @staticmethod
    def printConnectionWarningIfNecessary(ip, port, packet_type, errorMessage):
        if (errorMessage != None) :
                print "Warning: unable to send {2} to {0}:{1}.".format(ip, port, packet_type)
                print "\t" + errorMessage