Example #1
0

# Create the temp-scene-file-path that we know where to copy it to
temp_scene_file_path = os.path.join( temp_directory, scene_file)


# Copy the scene-file to the temp-directory (copies only when newer then a maybe already existing one)
cgruutils.copy_file(scene_file_path, temp_scene_file_path, debug=debug)


# Copy now the scene-folders (copies only when newer then a maybe already existing one)
folders_to_copy = ['tex']
for this_folder_name in folders_to_copy:
    source_folder = os.path.join(scene_folder, this_folder_name)
    temp_folder = os.path.join(temp_directory, this_folder_name)
    cgruutils.copy_directory(source_folder, temp_folder, debug=debug)


# Now create the folder in which always the images get rendered to
temp_output_folder = os.path.join(temp_directory, "Output")
if not os.path.isdir(temp_output_folder):
    creation_status = cgruutils.createFolder( temp_output_folder, writeToAll = True)
    
    if not creation_status:
        error_exit( "The Temp-Output-Folder could not get created. So images can not get rendered and script stopped" )

# Create the parameteres to execute and set that it should start with the c4d command and should use the new scene-file
parameteres = sys.argv
parameteres[0] = "c4d"
parameteres[parameteres.index("-render")+1] = temp_scene_file_path
Example #2
0
# Create the temp-scene-file-path that we know where to copy it to
temp_scene_file_path = os.path.join(temp_directory, scene_file)

# Copy the scene-file to the temp-directory (copies only when newer then a
# maybe already existing one)
cgruutils.copy_file(scene_file_path, temp_scene_file_path, debug=debug)


# Copy now the scene-folders (copies only when newer then a maybe already
# existing one)
folders_to_copy = ['tex']
for this_folder_name in folders_to_copy:
	source_folder = os.path.join(scene_folder, this_folder_name)
	temp_folder = os.path.join(temp_directory, this_folder_name)
	cgruutils.copy_directory(source_folder, temp_folder, debug=debug)


# Now create the folder in which always the images get rendered to
temp_output_folder = os.path.join(temp_directory, "Output")
if not os.path.isdir(temp_output_folder):
	creation_status = cgruutils.createFolder(temp_output_folder,
											 writeToAll=True)

	if not creation_status:
		error_exit("The Temp-Output-Folder could not get created. So images "
				   "can not get rendered and script stopped")

# Create the parameters to execute and set that it should start with the c4d
# command and should use the new scene-file
parameters = sys.argv
Example #3
0

# Now combine all the Folders where the Plugins should get copied from
all_c4d_plugin_folders = []
all_c4d_plugin_folders.append(cgru_c4d_plugin_folder)
all_c4d_plugin_folders.append(afanasy_c4d_plugin_folder)

try:
    # Look if additional plugin folders are set and add them if that is the case
    cgru_additional_plugin_folders = os.environ['C4D_ADDITIONAL_PLUGIN_FOLDERS']
    print cgru_additional_plugin_folders
    all_c4d_plugin_folders.extend(cgru_additional_plugin_folders.split(";"))
except:
    pass
    
# Give the user a some informatins about what is happening
print("\nSource Plugin-Folders:")
for folder in all_c4d_plugin_folders:
    print("   -%s" % folder)
    

# Check first of Plugin-Directory exists where the plugins should get copied to
if os.path.isdir(c4d_plugin_folder):  
    copied_plugins = cgruutils.copy_directory(all_c4d_plugin_folders, c4d_plugin_folder)
    
    if copied_plugins == 0:
        print("\nAll Plugins were already up to date!\n")
    else:    
        print("\n%d Files got updated!\n" % copied_plugins)
else:
    print ('\nERROR: The specified C4D-Plugin-Directory(%s) could not get found so the plugins did not get copied to it!\n' % c4d_plugin_folder)
Example #4
0
# Now combine all the Folders where the Plugins should get copied from
all_c4d_plugin_folders = []
all_c4d_plugin_folders.append(cgru_c4d_plugin_folder)

try:
    # Look if additional plugin folders are set and add them if that is the case
    cgru_additional_plugin_folders = os.environ[
        'C4D_ADDITIONAL_PLUGIN_FOLDERS']
    print cgru_additional_plugin_folders
    all_c4d_plugin_folders.extend(cgru_additional_plugin_folders.split(";"))
except:
    pass

# Give the user a some informatins about what is happening
print("\nSource Plugin-Folders:")
for folder in all_c4d_plugin_folders:
    print("   -%s" % folder)

# Check first of Plugin-Directory exists where the plugins should get copied to
if os.path.isdir(c4d_plugin_folder):
    copied_plugins = cgruutils.copy_directory(all_c4d_plugin_folders,
                                              c4d_plugin_folder)

    if copied_plugins == 0:
        print("\nAll Plugins were already up to date!\n")
    else:
        print("\n%d Files got updated!\n" % copied_plugins)
else:
    print(
        '\nERROR: The specified C4D-Plugin-Directory(%s) could not get found so the plugins did not get copied to it!\n'
        % c4d_plugin_folder)