def __init__(self, jsonData, center=None):
      displayname = jsonData['displayname']
      spritename = jsonData['spritename']

      NonPlayerCharacter.__init__(self, spritename, displayname, center)
      
      BattleGroup.__init__(self, [load_monster(name) for name in jsonData['members']])
   def __init__(self, jsonData, center=None):
      displayname = jsonData['charactername']
      spritename = jsonData['spritename']

      NonPlayerCharacter.__init__(self, spritename, displayname, center)
      BattleableCharacter.__init__(self, jsonData)