def test_lucky_dodge(self): hero = Hero() beast = Beast() initial_health = beast.health beast.luck = 100 attack(hero, beast) self.assertEqual(initial_health, beast.health)
def test_dmg_to_be_done(self): hero = Hero() beast = Beast() hero.strength = 80 initial_dmg = hero.damage_to_be_done beast.luck = 0 attack(hero, beast) self.assertNotEqual(initial_dmg, hero.damage_to_be_done)
def test_attack(self): hero = Hero() beast = Beast() hero.strength = 80 beast.luck = 0 initial_health = beast.health attack(hero, beast) self.assertNotEqual(initial_health, beast.health)
def test_magic_shield_action(self): hero = Hero() beast = Beast() beast.luck = 0 attack(hero, beast) initial_dmg_to_be_done = hero.damage_to_be_done self.assertTrue(initial_dmg_to_be_done > 0) magic_shield_action(hero, beast) self.assertTrue(hero.damage_to_be_done == initial_dmg_to_be_done // 2)