Example #1
0
 def _create_thief(self, thief_level=None):
     """
     Проверка на появление вора.
     :param thief_level: Начальный уровень вора. Если не указан, то уровень определяется исходя из Дурной славы.
     """
     # Если уровень вора не указан, то идет стандартная проверка на появление.
     if thief_level is None and random.choice(range(1, 5 + (self.dragon.reputation.level + 1), 1)) in \
                 range(self.dragon.reputation.level + 1):
         thief_level = Thief.start_level(self.dragon.reputation.level)
     if thief_level > 0:
         self.thief = Thief(level=thief_level,
                            treasury=self.lair.treasury,
                            game_ref=self)
     else:
         self.thief = None
Example #2
0
 def __init__(self):
     """Start the game and create resources"""
     pygame.init()
     self.party = Party(self, abyss_temple, 1, 1)
     self.stats = GameStats(self)
     self.fighter = Fighter()
     self.mage = Mage()
     self.thief = Thief()
     self.abyss = abyss_temple()
     self.death_farm = death_farm()
     self.cuddle_cavern = cuddle_cavern()
     # self.characters = [Fighter(), Mage(), Thief()]
     # self.party_member = random.choice(self.characters)
     self.characters = [Fighter(), Mage(), Thief()]
     FPS = 30
     fpsClock = pygame.time.Clock()
     fpsClock.tick(FPS)
     pygame.display.set_caption("Guild Master")
Example #3
0
 def _create_thief(self, thief_level=None):
     """
     Check for thief appearance.
     :param thief_level: Starting level of thief. If not specified, then determined from reputation level.
     """
     # If thief's level is not specified, then it is a standart test on thief appearance.
     if thief_level is None and random.choice(range(1, 5 + (self.dragon.reputation.level + 1), 1)) in \
                 range(self.dragon.reputation.level + 1):
         thief_level = Thief.start_level(self.dragon.reputation.level)
     if thief_level > 0:
         self.thief = Thief(level=thief_level, treasury=self.lair.treasury, game_ref=self)
     else:
         self.thief = None
Example #4
0
 def _create_thief(self, thief_level=None):
     """
     Проверка на появление вора.
     :param thief_level: Начальный уровень вора. Если не указан, то уровень определяется исходя из Дурной славы.
     """
     # Если уровень вора не указан, то идет стандартная проверка на появление.
     if thief_level is None and random.choice(range(1, 5 + (self.dragon.reputation.level + 1), 1)) in \
                 range(self.dragon.reputation.level + 1):
         thief_level = Thief.start_level(self.dragon.reputation.level)
     if thief_level > 0:
         self.thief = Thief(level=thief_level, treasury=self.lair.treasury, game_ref=self)
     else:
         self.thief = None
Example #5
0
import random

class Character:
    def __init__(self, name, **kwargs):
        self.name = name
        for key, value in kwargs.items():
            setattr(self, key, value)


class Thief(Character):
    sneaky = True
    
    def pickpocket(self):
        return self.sneaky and bool(random.randint(0, 1))
    
    def hide(self, light_level):
        return self.sneaky and light_level < 10
        
        
if __name__ == '__main__':
    from characters import Thief
    
    nagalot = Thief("Charles")
    ans = "No"
    
    print("Character Name: {}".format(nagalot.name))
    if nagalot.sneaky:
        ans = "Yes"
    print("Is this a sneaky character: {}".format(ans))
Example #6
0
class Thief:  # use TitleCase by convention
    sneaky = True
    pass

from characters import Thief
Joel = Thief()

# call Joel
<characters.Thief object at {} >
# {} spot in memory
# string

# added sneaky
# call Joel = Thief()
# dot syntax
# call Joel.sneaky
True
Joel.sneaky = False
but Thief.sneaky is still True

del Joel
get a name error