def __init__(self, point, white): if (white == 1): Chess.__init__(self, point, "T", white) elif (white == 0): Chess.__init__(self, point, "t", white) self.value = 30
def __init__(self, point, white): if (white == 1): Chess.__init__(self, point, "X", white) elif (white == 0): Chess.__init__(self, point, "x", white) self.primitiveMove = [] for i in range(9): for j in range(10): self.primitiveMove.append(Point(i, j)) self.value = 600
def __init__(self, point, white): if (white == 1): Chess.__init__(self, point, "E", white) self.primitiveMove = [] for i in range(0, 9, 1): for j in range(0, 5, 1): self.primitiveMove.append(Point(i, j)) elif (white == 0): Chess.__init__(self, point, "e", white) self.primitiveMove = [] for i in range(0, 9, 1): for j in range(5, 10, 1): self.primitiveMove.append(Point(i, j)) self.value = 120
def __init__(self, point, white): if (white == 1): Chess.__init__(self, point, "K", white) self.primitiveMove = [] for i in range(3, 6, 1): for j in range(0, 3, 1): self.primitiveMove.append(Point(i, j)) elif (white == 0): Chess.__init__(self, point, "k", white) self.primitiveMove = [] for i in range(3, 6, 1): for j in range(7, 10, 1): self.primitiveMove.append(Point(i, j)) self.value = 10000
def __init__(self, point, white): if (white == 1): Chess.__init__(self, point, "K", white) elif (white == 0): Chess.__init__(self, point, "k", white)
def __init__(self, point, white): white = None Chess.__init__(self, point, ".", white)