Example #1
0
def sign(score: Score) -> int:
    if score.is_mate():
        s = score.mate()
    else:
        s = score.score()
    if s > 0:
        return 1
    elif s < 0:
        return -1
    return 0
Example #2
0
def win_chances(score: Score) -> float:
    """
    winning chances from -1 to 1 https://graphsketch.com/?eqn1_color=1&eqn1_eqn=100+*+%282+%2F+%281+%2B+exp%28-0.004+*+x%29%29+-+1%29&eqn2_color=2&eqn2_eqn=&eqn3_color=3&eqn3_eqn=&eqn4_color=4&eqn4_eqn=&eqn5_color=5&eqn5_eqn=&eqn6_color=6&eqn6_eqn=&x_min=-1000&x_max=1000&y_min=-100&y_max=100&x_tick=100&y_tick=10&x_label_freq=2&y_label_freq=2&do_grid=0&do_grid=1&bold_labeled_lines=0&bold_labeled_lines=1&line_width=4&image_w=850&image_h=525
    """
    mate = score.mate()
    if mate is not None:
        return 1 if mate > 0 else -1

    cp = score.score()
    return 2 / (1 + math.exp(-0.004 * cp)) - 1 if cp is not None else 0
Example #3
0
def should_investigate(a: Score, b: Score, board: Board) -> bool:
    """ determine if the difference between scores A and B
        makes the position worth investigating for a puzzle.

        A and B are normalized scores (scores from white's perspective)
    """
    a_cp = a.score()
    b_cp = b.score()
    if a_cp is not None and material_total(board) > 3:
        if b_cp is not None and material_count(board) > 6:
            # from an even position, the position changed by more than 1.1 cp
            if abs(a_cp) < 110 and abs(b_cp - a_cp) >= 110:
                return True
            # from a winning position, the position is now even
            elif abs(a_cp) > 200 and abs(b_cp) < 110:
                return True
            # from a winning position, a player blundered into a losing position
            elif abs(a_cp) > 200 and sign(b) != sign(a):
                return True
        elif b.is_mate():
            # from an even position, someone is getting checkmated
            if abs(a_cp) < 110:
                return True
            # from a major advantage, blundering and getting checkmated
            elif sign(a) != sign(b):
                return True
    elif a.is_mate():
        if b.is_mate():
            # blundering a checkmating position into being checkmated
            if b.mate() != 0 and sign(a) != sign(b):
                return True
        elif b_cp is not None:
            # blundering a mate threat into a major disadvantage
            if sign(a) != sign(b):
                return True
            # blundering a mate threat into an even position
            if abs(b_cp) < 110:
                return True
    return False