Example #1
0
class Console:
    def __init__(self, state):
        self.game = Game()
        if state == 'yes':
            self.game.load()
        else:
            self.game.create()

    def chess_setup(self):
        for figure in self.game.figures:
            self.game.board[figure.x][figure.y] += 1

    def start(self):
        self.chess_setup()
        while True:
            if self.game.whomoves % 2 == 0:
                print("White's turn")
            else:
                print("Black's turn")
            start = input(
                'Figure on which positions do you wanna move?' + '\n' +
                'If you want to save your game, type save, if quit, type quit.\n'
            )
            if start == 'save':
                name = input(
                    'Type name of file in which you wanna save the game.\n')
                name += '.txt'
                self.game.save(name)
                start = input('Figure on which positions do you wanna move?\n')
            if start == 'quit':
                quit()
            startx = self.positions(start)
            startx = start.split()
            dest = input('Where do you wanna move it?\n')
            destx = self.positions(dest)
            move = self.game.move(startx[0], startx[1], destx[0], destx[1])
            if move != 0:
                if move == 1:
                    print("Whites are Winners")
                if move == 2:
                    print("Blacks are Winners")
                return

    def positions(self, position):
        return int(position.split()[0]), int(position.split()[1])
Example #2
0
class Visualizer:
    def __init__(self, square, state):
        self.game = Game()
        if state == 'yes' or state == 'Yes':
            self.game.load()
        else:
            self.game.create()
        self.main = Tk()
        self.w = Canvas(self.main, width=square, height=square + square / 8)
        self.w.pack()
        self.w.bind('<Button-3>', self.first_click)
        self.w.bind('<Button-1>', self.second_click)
        self.square = square
        self.small_square = square / 8
        self.weak_reference = []
        self.quit = False

    def create_chess(self):
        for i in range(8):
            for j in range(8):
                if (i + j) % 2 == 0:
                    m = "saddle brown"
                else:
                    m = "wheat"
                self.w.create_rectangle(i * self.small_square,
                                        j * self.small_square,
                                        (i + 1) * self.small_square,
                                        (j + 1) * self.small_square,
                                        fill=m)
        self.w.create_rectangle(0,
                                self.square,
                                self.square / 2,
                                self.square + self.square / 8,
                                fill='orange2')
        self.w.create_text(self.square / 4,
                           self.square + self.square / 16,
                           fill='white',
                           font=('Purisa', 50),
                           text="Save")
        self.w.create_rectangle(self.square / 2,
                                self.square,
                                self.square,
                                self.square + self.square / 8,
                                fill='gray1')
        self.w.create_text(self.square - self.square / 4,
                           self.square + self.square / 16,
                           fill='white',
                           font=('Purisa', 50),
                           text="Quit")

    def chess_setup(self):
        for figure in self.game.figures:
            figure.image = figure.image.resize(
                (int(self.small_square), int(self.small_square)),
                Image.ANTIALIAS)
            photo = ImageTk.PhotoImage(figure.image)
            self.weak_reference.append(photo)
            self.w.create_image(
                (figure.x * self.small_square) + self.small_square / 2,
                (figure.y * self.small_square) + self.small_square / 2,
                image=photo)
            self.game.board[figure.x][figure.y] = 1

    def visualize_valid_moves(self, startx, starty, color):
        for i in range(8):
            for j in range(8):
                if self.game.control(startx, starty, i, j):
                    if self.game.board[i][j] == 1:
                        for figure in self.game.figures:
                            if figure.x == i and figure.y == j:
                                if figure.color == color:
                                    if (i + j) % 2 == 0:
                                        m = "saddle brown"
                                    else:
                                        m = "wheat"
                                else:
                                    m = "red"
                                break
                    else:
                        m = "green yellow"
                else:
                    if (i + j) % 2 == 0:
                        m = "saddle brown"
                    else:
                        m = "wheat"
                self.w.create_rectangle(i * self.small_square,
                                        j * self.small_square,
                                        (i + 1) * self.small_square,
                                        (j + 1) * self.small_square,
                                        fill=m)
        self.chess_setup()

    def first_click(self, event):
        if self.quit:
            quit()
        self.startx = int(event.x / self.small_square)
        self.starty = int(event.y / self.small_square)
        if self.starty == 8:
            if 0 <= self.startx <= 3:
                self.save()
            else:
                quit()
        chosen_figure = [
            val for val in self.game.figures
            if (self.startx == val.x and self.starty == val.y)
        ]
        self.visualize_valid_moves(self.startx, self.starty,
                                   chosen_figure[0].color)

    def second_click(self, event):
        if self.quit:
            quit()
        self.destx = int(event.x / self.small_square)
        self.desty = int(event.y / self.small_square)
        if self.desty == 8:
            if 0 <= self.destx <= 3:
                self.save()
            else:
                quit()
        else:
            move = self.game.move(self.startx, self.starty, self.destx,
                                  self.desty)
            if move != 0:
                if move == 1 or move == 2:
                    if move == 1:
                        m = 'white'
                    else:
                        m = 'black'
                    self.w.create_text(self.square / 2,
                                       self.square / 2,
                                       fill=m,
                                       font=('Purisa', 100),
                                       text="Winner")
                    self.quit = True
                return
        self.redraw()

    def delete_stoogles(self):
        for figure in self.game.figures:
            self.w.delete("all")
            self.game.board[figure.x][figure.y] = 0
            self.weak_reference = []

    def redraw(self):
        self.delete_stoogles()
        self.create_chess()
        self.chess_setup()

    def start(self):
        self.redraw()
        self.main.mainloop()

    def save(self):
        name = input("Type name of file in which you wanna save the game:\n")
        name += '.txt'
        self.game.save(name)