Example #1
0
    def board(self, _cache=False):
        """
        Gets the starting position of the game.

        Unless the ``FEN`` header tag is set, this is the default starting
        position (for the ``Variant``).
        """
        chess960 = self.headers.get("Variant", "").lower() in [
            "chess960",
            "fischerandom",  # Cute Chess
            "fischerrandom"
        ]

        # http://www.freechess.org/Help/HelpFiles/wild.html
        wild = self.headers.get("Variant", "").lower() in [
            "wild/0", "wild/1", "wild/2", "wild/3", "wild/4", "wild/5",
            "wild/6", "wild/7", "wild/8", "wild/8a"
        ]

        if chess960 or wild or "Variant" not in self.headers:
            VariantBoard = chess.Board
        else:
            from chess.variant import find_variant
            VariantBoard = find_variant(self.headers["Variant"])

        fen = self.headers.get("FEN", VariantBoard.starting_fen)
        board = VariantBoard(fen, chess960=chess960)
        board.chess960 = board.chess960 or board.has_chess960_castling_rights()
        return board
Example #2
0
    def board(self, _cache=False):
        """
        Gets the starting position of the game.

        Unless the ``FEN`` header tag is set, this is the default starting
        position (for the ``Variant``).
        """
        chess960 = self.headers.get("Variant", "").lower() in [
            "chess960",
            "fischerandom",  # Cute Chess
            "fischerrandom"]

        # http://www.freechess.org/Help/HelpFiles/wild.html
        wild = self.headers.get("Variant", "").lower() in [
            "wild/0", "wild/1", "wild/2", "wild/3", "wild/4", "wild/5",
            "wild/6", "wild/7", "wild/8", "wild/8a"]

        if chess960 or wild or "Variant" not in self.headers:
            VariantBoard = chess.Board
        else:
            from chess.variant import find_variant
            VariantBoard = find_variant(self.headers["Variant"])

        fen = self.headers.get("FEN", VariantBoard.starting_fen)
        board = VariantBoard(fen, chess960=chess960)
        board.chess960 = board.chess960 or board.has_chess960_castling_rights()
        return board
Example #3
0
    def board(self, _cache=False):
        """
        Gets the starting position of the game.

        Unless the `SetUp` and `FEN` header tags are set this is the default
        starting position.
        """
        chess960 = self.headers.get("Variant", "").lower() in [
            "chess960",
            "fischerandom",  # Cutechess
            "fischerrandom"
        ]

        if chess960 or "Variant" not in self.headers:
            VariantBoard = chess.Board
        else:
            from chess.variant import find_variant
            VariantBoard = find_variant(self.headers["Variant"])

        fen = self.headers.get("FEN") if self.headers.get("SetUp",
                                                          "1") == "1" else None
        board = VariantBoard(fen or VariantBoard.starting_fen,
                             chess960=chess960)
        board.chess960 = board.chess960 or board.has_chess960_castling_rights()
        return board
Example #4
0
def getvariantboard(variantkey="standard"):
    if variantkey == "standard":
        return chess.Board()
    elif variantkey == "chess960":
        return chess.Board(chess960=True)
    elif variantkey == "fromPosition":
        return chess.Board()
    else:
        VariantBoard = find_variant(variantkey)
        return VariantBoard()
Example #5
0
def setup_board(game):
    if game.variant_name.lower() == "chess960":
        board = chess.Board(game.initial_fen, chess960=True)
    else:
        VariantBoard = find_variant(game.variant_name)
        board = VariantBoard()
    moves = game.state["moves"].split()
    for move in moves:
        board = update_board(board, move)

    return board
def setup_board(game):
    if game.variant_name.lower() == "chess960":
        board = chess.Board(game.initial_fen, chess960=True)
    elif game.variant_name == "From Position":
        board = chess.Board(game.initial_fen)
    else:
        VariantBoard = find_variant(game.variant_name)
        board = VariantBoard()

    for move in game.state["moves"].split():
        try:
            board.push_uci(move)
        except ValueError as e:
            logger.debug("Ignoring illegal move {} on board {} ({})".format(move, board.fen(), e))

    return board
Example #7
0
    def board(self, _cache=False):
        """
        Gets the starting position of the game.

        Unless the `SetUp` and `FEN` header tags are set this is the default
        starting position.
        """
        chess960 = self.headers.get("Variant", "").lower() == "chess960"

        if chess960 or "Variant" not in self.headers:
            VariantBoard = chess.Board
        else:
            from chess.variant import find_variant
            VariantBoard = find_variant(self.headers["Variant"])

        fen = self.headers.get("FEN") if self.headers.get("SetUp", "1") == "1" else None
        board = VariantBoard(fen or VariantBoard.starting_fen, chess960)
        board.chess960 = board.chess960 or board.has_chess960_castling_rights()
        return board
Example #8
0
    def board(self, _cache=False):
        """
        Gets the starting position of the game.

        Unless the `SetUp` and `FEN` header tags are set this is the default
        starting position.
        """
        if "Variant" not in self.headers:
            VariantBoard = chess.Board
        elif self.headers["Variant"].lower() == "chess960":
            VariantBoard = lambda fen: chess.Board(fen, chess960=True)
        else:
            from chess.variant import find_variant
            VariantBoard = find_variant(self.headers["Variant"])

        fen = self.headers.get("FEN") if self.headers.get("SetUp",
                                                          "1") == "1" else None
        board = VariantBoard(fen or VariantBoard.starting_fen)
        board.chess960 = board.chess960 or board.has_chess960_castling_rights()
        return board
Example #9
0
    def board(self, _cache=False):
        """
        Gets the starting position of the game.

        Unless the ``FEN`` header tag is set, this is the default starting
        position (for the ``Variant``).
        """
        chess960 = self.headers.get("Variant", "").lower() in [
            "chess960",
            "fischerandom",  # Cute Chess
            "fischerrandom"
        ]

        if chess960 or "Variant" not in self.headers:
            VariantBoard = chess.Board
        else:
            from chess.variant import find_variant
            VariantBoard = find_variant(self.headers["Variant"])

        fen = self.headers.get("FEN", VariantBoard.starting_fen)
        board = VariantBoard(fen, chess960=chess960)
        board.chess960 = board.chess960 or board.has_chess960_castling_rights()
        return board
Example #10
0
 def variant(self) -> Type[chess.Board]:
     if "Variant" not in self or self.is_chess960() or self.is_wild():
         return chess.Board
     else:
         from chess.variant import find_variant
         return find_variant(self["Variant"])
Example #11
0
 def variant(self) -> Type[chess.Board]:
     if "Variant" not in self or self.is_chess960() or self.is_wild():
         return chess.Board
     else:
         from chess.variant import find_variant
         return find_variant(self["Variant"])