def test_move_logging(self): game = Board() game.start() game.update((4, 1), (4, 2)) game.display() game.next_turn() if 'movelog.txt' in os.listdir(): with open('movelog.txt', 'r') as f: line = f.readline() self.assertTrue('41' in line and '42' in line)
def test_quick_game(self): '''Row/col labels, player move, check message''' game = Board(debug=True) game.start() for start, end in [ ((4, 1), (4, 2)), ((3, 6), (3, 5)), ((3, 0), (7, 4)), ((5, 6), (5, 5)), # check ((7, 4), (4, 7)), # white win ]: game.update(start, end) game.display() game.next_turn()
def newgame(): # Note that in Python, objects and variables # in the global space are available to # top-level functions global game game = Board() game.start() global movehistory movehistory = MoveHistory(5) ui.board = game.display() ui.inputlabel = f'{game.turn} player: ' ui.errmsg = "" ui.btnlabel = 'Move' ui.action = '/play' # Test code # game.move((0, 1), (0, 7)) # ui.board = game.display() # /Test code return redirect(url_for('play'))
from chess import Board, King, Queen, Bishop, Knight, Rook, Pawn game = Board() game.start() while game.winner is None: game.display() start, end = game.prompt() game.update(start, end) game.next_turn() print(f'Game over. {game.winner} player wins!')