def get_action(self, chess, fpos, tpos, standard=False): delta = (tpos[0] - fpos[0], tpos[1] - fpos[1]) if Chess.is_red(chess): delta = (-delta[0], -delta[1]) posx = self.get_pos(chess, tpos, standard) if Chess.chess(chess) in { Chess.ROOK, Chess.CANNON, Chess.PAWN, Chess.KING }: posy = self.CNUMS[abs(delta[1])] if Chess.is_black(chess) and standard: posy = self.ANUMS[abs(delta[1])] else: posy = posx if delta[1] > 0: action = '进' pos = posy elif delta[1] < 0: action = '退' pos = posy else: action = f'平' pos = posx return f'{action}{pos}'
def get_method(self, board, fpos, tpos, standard=False): chess = board[fpos] name = self.get_name(chess, standard) pos = self.get_pos(chess, fpos, standard) action = self.get_action(chess, fpos, tpos, standard) method = f'{name}{pos}{action}' if Chess.chess(chess) not in { Chess.ROOK, Chess.KNIGHT, Chess.CANNON, Chess.PAWN }: return method chesses = self.get_column_chess(board, fpos) if len(chesses) == 1: return method # 同一列棋子多于一个 if Chess.is_black(chess): chesses.reverse() if fpos == chesses[0]: pos = '前' else: pos = '后' method = f'{pos}{name}{action}' if Chess.chess(chess) in {Chess.ROOK, Chess.KNIGHT, Chess.CANNON}: return method # 以下为卒的情况 wheres = np.argwhere(board == chess) columns = {} for where in wheres: columns.setdefault(where[0], 0) columns[where[0]] += 1 for var in list(columns.keys()): if columns[var] == 1: del columns[var] if len(columns) == 1: idx = 1 for where in chesses: if fpos == where: break idx += 1 if idx == 1: pos = '前' elif idx == 2 and len(chesses) == 3: pos = '中' else: pos = '后' return f'{pos}{name}{action}' # 两列的情况 rangex = list(range(9)) if Chess.is_red(chess): rangex.reverse() rangey = list(range(10)) if Chess.is_black(chess): rangey.reverse() index = 0 for x in rangex: if x not in columns: continue for y in rangey: pos = (x, y) if board[pos] != chess: continue index += 1 if fpos != pos: continue pos = self.CNUMS[index] return f'{pos}{name}{action}' # 理论上不可能到这里 raise Exception('格式化着法失败')