Example #1
0
    def __init__(self, config_type="mini"):
        """

        :param str config_type: one of "mini", "normal", or "distributed", representing the set of
            configs to use for all of the config attributes. Mini is a small version, normal is the
            larger version, and distributed is a version which runs across multiple GPUs it seems
        """
        self.opts = Options()
        self.resource = ResourceConfig()

        if config_type == "mini":
            import chess_zero.configs.mini as c
        elif config_type == "normal":
            import chess_zero.configs.normal as c
        elif config_type == "distributed":
            import chess_zero.configs.distributed as c
        else:
            raise RuntimeError(f"unknown config_type: {config_type}")
        self.model = c.ModelConfig()
        self.play = c.PlayConfig()
        self.play_data = c.PlayDataConfig()
        self.trainer = c.TrainerConfig()
        self.eval = c.EvaluateConfig()
        self.labels = Config.labels
        self.n_labels = Config.n_labels
        self.flipped_labels = Config.flipped_labels
Example #2
0
    def __init__(self, config_type="mini"):
        self.opts = Options()
        self.resource = ResourceConfig()

        if config_type == "mini":
            import chess_zero.configs.mini as c
        elif config_type == "normal":
            import chess_zero.configs.normal as c
        else:
            raise RuntimeError(f"unknown config_type: {config_type}")
        self.model = c.ModelConfig()
        self.play = c.PlayConfig()
        self.play_data = c.PlayDataConfig()
        self.trainer = c.TrainerConfig()
        self.eval = c.EvaluateConfig()
        self.labels = create_uci_labels()
        self.n_labels = len(self.labels)
Example #3
0
    def __init__(self, config_type="mini"):
        self.opts = Options()
        self.resource = ResourceConfig()

        if config_type == "mini":
            import chess_zero.configs.mini as c
        elif config_type == "normal":
            import chess_zero.configs.normal as c
        elif config_type == "distributed":
            import chess_zero.configs.distributed as c
        else:
            raise RuntimeError('unknown config_type: %s' % (config_type))
        self.model = c.ModelConfig()
        self.play = c.PlayConfig()
        self.play_data = c.PlayDataConfig()
        self.trainer = c.TrainerConfig()
        self.eval = c.EvaluateConfig()
        self.labels = Config.labels
        self.n_labels = Config.n_labels
        self.flipped_labels = Config.flipped_labels
Example #4
0
    def __init__(self, config_type="normal"):
        self.opts = Options()
        self.resource = ResourceConfig()

        if config_type == "mini":
            import chess_zero.configs.mini as c
        elif config_type == "small":
            import chess_zero.configs.small as c
        elif config_type == "normal":
            import chess_zero.configs.normal as c
        else:
            raise RuntimeError(f"unknown config_type: {config_type}")
        self.play_data = c.PlayDataConfig()
        self.play = c.PlayConfig()
        self.eval = c.EvaluateConfig()
        self.human = c.PlayWithHumanConfig()
        self.trainer = c.TrainerConfig()
        self.model = c.ModelConfig()

        self.labels = create_uci_labels()
        self.n_labels = 4672  # 73x8x8. note: this is NOT (i.e. it's more than) the length of self.labels! only actually possible moves are entered as keys in self.labels.