def test_get_actions_randomly(self):
        not_expected = []
        for action in list(Action):
            not_expected.append(action)

        result = Action.get_actions(True)
        while result == not_expected:
            result = Action.get_actions(True)

        self.assertNotEqual(not_expected, result)
Example #2
0
    def create_all_next_surviving_actions(self, game: Game) -> List[Action]:
        """Calculates not only one but all actions that will let the player survive for the next rounds.

        Args:
            game: The current state of the game.

        Returns:
            A list of actions which will let the player survive for the next rounds.
        """

        root = SearchTreeRoot(game.copy())
        player_ids_to_watch = game.get_other_player_ids(
            self.player, self.__distance_to_check, True)
        combinations = Action.get_combinations(len(player_ids_to_watch))

        search_tree_actions = []

        for action in Action.get_actions():
            if root.calculate_action(self.player, player_ids_to_watch,
                                     combinations, self.__depth,
                                     self._turn_ctr, True, [action],
                                     self._max_speed, True) is not None:
                search_tree_actions.append(action)

        return search_tree_actions
    def test_get_actions_in_order(self):
        expected = []
        for action in list(Action):
            expected.append(action)

        result = Action.get_actions()

        self.assertEqual(expected, result)
Example #4
0
 def __get_actions(root: bool, first_actions: List[Action], randomize: bool) -> List[Action]:
     if root and first_actions is not None and len(first_actions) >= 1:
         return first_actions
     return Action.get_actions(randomize)