def write_shader_param(): header = CodeWriter(os.path.join(get_base_path(), 'shaderparam.h')) code = CodeWriter(os.path.join(get_base_path(), 'shaderparam.cpp')) parameters = [] for shader in SHADERS: for param in shader.uniforms: parameters.append(param[0]) if shader.tex_param: parameters.append(shader.tex_param) parameters = list(set(parameters)) hash_data = get_hash_function('hash_shader_parameter', parameters, False) code.putln(hash_data.code.replace('inline ', '')) header.start_guard('CHOWDREN_SHADERPARAM_H') header.putln('unsigned int hash_shader_parameter(const char * str, ' 'unsigned int len);') header.putln('') for k, v in hash_data.strings.iteritems(): name = 'SHADER_PARAM_%s' % get_method_name(k).upper() header.putdefine(name, v) header.close_guard('CHOWDREN_SHADERPARAM_H') header.close() code.close()