def __init__(self, position, radius, rotation, color): Circle.__init__(self, position, radius, rotation, color) self.position = position self.dx = 0 self.dy = 0 self.active = False self.onscreen = True
def __init__(self): position = Point(random.randint(0,config.SCREEN_X),random.randint(0,config.SCREEN_Y)) radius = config.STAR_RADIUS rotation = 0 random_color = random.randint(0, 255) color = (random_color, random_color , random_color) Circle.__init__(self, position, radius, color, rotation)
def __init__(self, x, y, world_width, world_height): dx = 0 dy = 0 rotation = 0 radius = 2 Circle.__init__(self, x, y, dx, dy, rotation, radius, world_width, world_height) self.mBrightness = random.randrange(0, 255)
def __init__(self, x, y, dx, dy, rotation, world_width, world_height): radius = 3 Circle.__init__(self, x, y, dx, dy, rotation, radius, world_width, world_height) self.mAge = 0 self.accelerate(100.0) self.move(0.1)
def __init__(self, x, y, dx, dy, rotation, world_width, world_height): Newdx = dx + 100. * math.cos(math.radians(rotation)) Newdy = dy + 100. * math.sin(math.radians(rotation)) Circle.__init__(self, x + 0.1 * Newdx, y + 0.1 * Newdy, Newdx, Newdy, rotation, 3, world_width, world_height) self.mAge = 0 return
def __init__(self, context, x, y, r): Circle.__init__(self, context, x, y, r, 1, (100, 200, 0)) self.mass = 1 self.force = Vec2d(0, 0) self.acc = Vec2d(0, 0) self.vel = Vec2d(0, 0) self.power = 12 self.keys = {}
def __init__(self, position, radius, rotation, color): Circle.__init__(self, position, radius, rotation, color) self.sposition = point.Point(random.randint(0, config.SCREEN_X), random.randint(0, config.SCREEN_Y)) self.sradius = config.STAR_RADIUS self.srotation = 0.0 self.scolornum = random.uniform(0, 255) self.color = (self.scolornum, self.scolornum, self.scolornum) self.add = True
def __init__(self,x,y): Circle.__init__(self, x, y, 5, 'Blue') Prey.__init__(self, x, y, 2*self.radius, 2*self.radius, 0, self.radius) self.randomize_angle()
def __init__(self, x, y, world_width, world_height): Circle.__init__(self, x, y, 0, 0, 0, 2, world_width, world_height) self.mBrightness = randint(0, 255)
def __init__(self, x, y, r, c): self.vel = Vector2D(0, 0) self.max_vel = 10 Circle.__init__(self, x, y, r, c)
def __init__(self): Circle.__init__(self, Point(0, 0), 20 * config.BULLET_SIZE, config.BULLET_COLOR, 0.0) self.active = False self.nuke_count = 1
def __init__(self, x, y, r, c): self.vel = Vector2D(0, 0) self.max_velocity = 40 self.path = [] Circle.__init__(self, x, y, r, c)
def __init__(self, position, radius, rotation, color): Circle.__init__(self, position, radius, rotation, color) self.set_inactive()
def __init__(self,x,y): Circle.__init__(self, x, y, 10, 'Black')
def __init__(self, x, y, world_width, world_height): Circle.__init__(self, x, y, 0, 0, 0, 2, world_width, world_height) self.mBrightness = random.randint(0, 255) self.mColor = (self.getBrightness(), self.getBrightness(), self.getBrightness()) return
def __init__(self): Circle.__init__(self, Point(0, 0), config.BULLET_RADIUS, config.BULLET_COLOR, 0.0) self.active = False