def testLoadCards(): cl.Deck.setValuesRange() print(cl.Deck.valuesSkills) deck = cl.Deck(cl.Deck.MIN_NO_CARDS) deck.loadCards() deck.suffleDeck() deck.showDeck() print(cl.Deck.valuesSkills) deck2 = cl.Deck(cl.Deck.MIN_NO_CARDS) deck2.loadCards() deck2.suffleDeck() deck2.showDeck() print(cl.Deck.valuesSkills)
def test_deal(self): deck = classes.Deck() card1 = deck.deal() card2 = deck.deal() card3 = deck.deal() self.assertIsInstance(card1, classes.Card) self.assertIsInstance(card1, object) self.assertIsInstance(card2, classes.Card) self.assertIsInstance(card2, object) self.assertIsInstance(card3, classes.Card) self.assertIsInstance(card3, object)
def setUp(self): self.deck = classes.Deck() self.deck.shuffle() self.players_hand = classes.Hand('player') self.dealers_hand = classes.Hand('dealer') self.players_hand.draw_card(self.deck.deal()) self.players_hand.draw_card(self.deck.deal()) utils.first_hand(self.players_hand, self.dealers_hand) utils.play_hand(self.deck, self.players_hand) utils.dealer_sim(self.deck, self.players_hand, self.dealers_hand) utils.reset_deck(self.players_hand, self.dealers_hand) self.card1 = classes.Card("\u2663", "7") self.card2 = classes.Card("\u2665", "J") self.card3 = classes.Card("\u2666", "3") self.card4 = classes.Card("\u2660", "5") self.card5 = classes.Card("\u2666", "A") self.card6 = classes.Card("\u2663", "Q") text_trap = io.StringIO() sys.stdout = text_trap
def main(): deck = classes.Deck()
def get_deck(): deck = c.Deck() deck.make_cards() deck.shuffle() return deck
def main(): global playing print("Welcome to Blackjack") player_name = input("What's your name? ") player_hand = classes.Hand(player_name) dealer_hand = classes.Hand("dealer") while True: try: player_total = int(input("How much are you bringing to the table? ")) player_chips = classes.Chips(player_total) break except: print("We are sorry, this is an inappropriate value for your chips.") while True: deck = classes.Deck() deck.shuffle() functions.take_bet(player_chips) print("\n") player_hand.add_card(deck.deal()) player_hand.add_card(deck.deal()) dealer_hand.add_card(deck.deal()) dealer_hand.add_card(deck.deal()) functions.show_some(player_hand, dealer_hand) while playing: playing = functions.player_action(deck, player_hand) print("\n") functions.show_some(player_hand, dealer_hand) if player_hand.value > 21: functions.player_busts(player_hand, dealer_hand, player_chips) break if player_hand.value <= 21: functions.show_all(player_hand, dealer_hand) input("Press Enter to Continue ...") if dealer_hand.value < 17: print("The dealer has elected to hit:") dealer_hand.add_card(deck.deal()) functions.show_all(player_hand, dealer_hand) input("Press Enter to Continue ...") if dealer_hand.value > 21: functions.dealer_busts(player_hand, dealer_hand, player_chips) elif dealer_hand.value > player_hand.value: functions.dealer_wins(player_hand, dealer_hand, player_chips) elif dealer_hand.value == player_hand.value: functions.push(player_hand, dealer_hand, player_chips) else: functions.player_wins(player_hand, dealer_hand, player_chips) if player_chips.total == 0: print("You have no more chips to play with, thank you for playing.") break action = input("Do you wish to play again? (y/n) ") if action[0].lower() == "n": break player_hand.clean_hand() dealer_hand.clean_hand() playing = True
import classes import time deck = classes.Deck() def first_deal() -> list: # This function picks out 4 random cards for Deck class and puts them in two sets and returns the two sets as a list # This function serves as a original deal to two players a = deck.deal() b = deck.deal() c = deck.deal() d = deck.deal() set_a = (a, c) set_b = (b, d) lst = [set_a, set_b] return lst def hit_or_stand_q() -> str: # This function works as a repeating question until they supply either hit or stand x = input("Hit or Stand\n").lower() if x == "hit": return x elif x == "stand": return x else: print("Try again") hit_or_stand_q()
def test__deck(self): deck = classes.Deck() self.assertIsInstance(self.deck, classes.Deck) self.assertIsInstance(self.deck, object)
def __init__(self): self.deck = classes.Deck() self.hands = [self.deck.deal(), self.deck.deal()] self.player = self.hands[0] self.dealer = self.hands[1]
def game(): clear() print("Hello Player!") print("Welcome to blacjack!") player = cl.Player() computer = cl.Computer() deck = cl.Deck() board = cl.Board() while True: #new game player.new_game() computer.new_game() #Player give a bet print(f"Your credits equals {player.money}$") board.bet = player.bet() game_continue() clear() deck.shuffle() #Players takes cards for i in range(0, 2): player.take_card(deck.pop_card()) computer.take_card(deck.pop_card()) #lambda expressions value_player = lambda: deck.player_value(player.hand) value_computer_one = lambda: deck.player_value([computer.hand[0]]) value_computer = lambda: deck.player_value(computer.hand) board_print_one_card = lambda: board.table_one_card( player.hand, value_player(), computer.hand, value_computer_one()) board_print_all_cards = lambda: board.table_all_card( player.hand, value_player(), computer.hand, value_computer()) #Printing first board board_print_one_card() #True if BUST bust = lambda a: board.do_bust(deck.player_value(a)) #Hit or Stand while not BUST or Stand while not bust(player.hand) and player.hit_or_stand(): player.take_card(deck.pop_card()) board_print_one_card() #Computer takes cards if player not bust and has less points than player if not bust(player.hand): while value_computer() < value_player(): computer.take_card(deck.pop_card()) board_print_all_cards() #checking who win if bust(player.hand): print("Player BUST") print("Computer WINS") elif bust(computer.hand): print("Computer BUST") print("Player WINS") player.money += 2 * board.bet elif value_player() > value_computer(): print("Player WINS") player.money += 2 * board.bet elif value_player() == value_computer(): print("DRAW") player.money += board.bet else: print("Computer WINS") #does player have any money? if player.money == 0: print("You are out of cash!") #pleyer out of money or wants to end the game if player.money == 0 or end_of_game(): print("Thank you for game!") if player.money != 0: print(f"Your credits equals {player.money}$") break else: clear()
elif formato == 3: formato_deck = 'COMMANDER' break elif formato == 4: formato_deck = 'PAUPER' break elif formato == 5: formato_deck = 'LEGACY' break elif formato == 6: formato_deck = 'VINTAGE' break else: "Resposta invalida!\n" deck = classes.Deck(nome_deck, formato_deck, nick) deck.novo_deck() opcao_exclui = 0 pass elif resposta == 2: #edita_deck///////////////// nome_edita = raw_input("Qual o nome do deck que deseja editar:\n") while(edita_deck > 6 or edita_deck < 1): edita_deck = input("Qual o formato do deck que deseja editar:\n1) STANDART(T2);\n2) MODERN;\n3) COMMANDER;\n4) PAUPER;\n5) LEGACY;\n6) VINTAGE.\n") if edita_deck == 1: formato_edita = 'STANDART(T2)' break elif edita_deck == 2: formato_edita = 'MODERN'