def __init__(self): """ Sun item constructor. """ Item.__init__(self) self.__visual1 = VisualObject(os.path.join("data", "sun.png")) self.__visual2 = VisualObject(os.path.join("data", "sun2.png")) self.__visual1.move (300,10) self.__visual2.move (300,10) self.visual = self.__visual1 self.registerEvent("projectile") self.registerEvent("game")
def __init__(self, id): """ Weapon item constructor. """ Item.__init__(self, id) self.__angle = None self.__strength = None fontname = pygame.font.get_default_font() self.__font = pygame.font.SysFont(fontname, 14) self.__font_color = (255, 255, 255, 255) self.__font_background = (0, 0, 0, 0) self.x, self.y = (None, 10) self.character_pos = {} self.active_character = None self.registerEvent("weapon") self.registerEvent("character")
def __init__(self, id): """ Weapon item constructor. """ Item.__init__(self, id) self.__angle = None self.__strength = None fontname = pygame.font.get_default_font() self.__font = pygame.font.SysFont(fontname, 14) self.__font_color = (255,255,255,255) self.__font_background = (0,0,0,0) self.x, self.y = (None, 10) self.character_pos = {} self.active_character = None self.registerEvent("weapon") self.registerEvent("character")
def __init__(self, id): """ Character item constructor. @param id: Server item id. @type id: C{int} @param name: Character name. @type name: C{str} """ Item.__init__(self, id) self.__x = None self.__y = None self.__id = id self.__name = "unamed%s" %id self.visual = VisualObject(os.path.join("data", "gorilla.png")) self.active = False self.registerEvent("character")
def item(self): return Item(self._connector, self._api_prefix)
def __init__(self, id): """ World item constructor. """ Item.__init__(self, id) self.__buildings = [] self.registerEvent("world")
def __init__(self, id): """ Projectile itemp constructor. """ Item.__init__(self, id) self.visual = VisualObject(os.path.join("data", "banana.png")) self.registerEvent("projectile")
def __init__(self, id): Item.__init__(self, id) self.registerEvent("log")