Example #1
0
class white(_ResourceDesc):
    __slots__ = ('name', )

    def load(self, loader):
        atlas = get_atlas()
        white = atlas.add(pyglet.image.ImageData(4, 4, 'RGBA', '\xFF'*64))
        c = white.tex_coords
        f = c[0:3]; t = c[6:9]
        white.tex_coords = ((f[0] + t[0]) / 2, (f[1] + t[1]) / 2, 0) * 4
        return white


resource = Resource(respath, [
    bgm('bgm_hall'),

    texture('bg_login'),
    texture('bg_gamehall'),
    texture('bg_ingame'),
    texture('worldmap'),
    texture('bg_gamelist'),
    texture('bg_eventsbox'),
    texture('bg_chatbox'),

    img('imagesel_shine'),

    anim('actor_frame', [50] * 9, True),
    anim('turn_frame', [50] * 9, True),

    texture('ray'),

    subdir('pbar', [img(i) for i in [
Example #2
0
    lazytexture('worldmap'),
    lazytexture('worldmap_shadow'),
    lazytexture('bg_gamelist'),
    lazytexture('bg_eventsbox'),
    lazytexture('bg_chatbox'),

    img('imagesel_shine'),
    imgdata('icon'),

    img('speaker'),
    img('speaker_off'),

    anim('actor_frame', [50] * 9, True),
    anim('turn_frame', [50] * 9, True),

    texture('ray'),

    subdir('pbar', [img(i) for i in [
        'bl', 'bm', 'br',
        'bfl', 'bfm', 'bfr',
        'sl', 'sm', 'sr',
        'sfl', 'sfm', 'sfr',
    ]]),

    subdir('buttons', [
        [
            img_grid('close_' + t, 1, 4)
            for t in ('blue', 'red', 'green', 'orange')
        ],
        img_grid('port_showncard', 1, 4),
        img_grid('serverbtn', 1, 4),
Example #3
0
        'remilia_ex', 'remilia_ex2',
    ]],

    [lazytexture('%s_figure' % p) for p in [
        'daiyousei', 'eirin', 'koakuma', 'yukari', 'komachi',
        'kokoro', 'cirno',
    ]],

    [encrypted_texture('%s_figure_alter' % p) for p in [
        'komachi',
    ]],

    img_with_grayed('dummy_port', 'portrait'),

    img_with_grayed('hp', 'portrait'),
    img_with_grayed('hp_bg', 'portrait'),

    img_grid('num', 1, 10, 'portrait'),

    texture('remilia_ex_wallpaper'),

    bgm('bgm_remilia_ex'),

    subdir('sound', [
        sound('hit'),
    ]),

    ui_meta('thb_uimeta'),
])