def test_finds_obstacle_tiles(game_map): m = util.Map(game_map) for obstacle in game_map['obstaclePositions']: coord = util.translate_position(obstacle, game_map['width']) assert m.get_tile_at(coord).tile_type == util.TileType.OBSTACLE
def test_position_0_is_coordinate_0(): assert util.translate_position(0, 100) == (0, 0)
def test_finds_food_tile(game_map): m = util.Map(game_map) for food in game_map['foodPositions']: coord = util.translate_position(food, game_map['width']) assert m.get_tile_at(coord).tile_type == util.TileType.FOOD