def test_finds_obstacle_tiles(game_map):
    m = util.Map(game_map)
    for obstacle in game_map['obstaclePositions']:
        coord = util.translate_position(obstacle, game_map['width'])
        assert m.get_tile_at(coord).tile_type == util.TileType.OBSTACLE
def test_position_0_is_coordinate_0():
    assert util.translate_position(0, 100) == (0, 0)
def test_finds_food_tile(game_map):
    m = util.Map(game_map)
    for food in game_map['foodPositions']:
        coord = util.translate_position(food, game_map['width'])
        assert m.get_tile_at(coord).tile_type == util.TileType.FOOD