Example #1
0
def _listen_to_server(s, channel):
    print "listening on channel %s" % channel
    try:
        client.listen(_respond_to_shares, (s, channel))
    except(
        client.ConnectionError,
        client.HandShakeError,
        client.SubscriptionError,
        client.ShareError
    ):
        # something went wrong, shut everything down
        global terminate
        terminate = True
        print "something went wrong connecting to the share server!"
        raise
Example #2
0
def run_uploader():
    while True:
        listen(50011)
Example #3
0
# 'conn' to be in the game
client = client.Client(sys.argv[1], int(sys.argv[2]))
print 'Conectando ao servidor...'
if client.connected():
	print 'OK!'
else:
	print 'Nao ha espaco livre no servidor'
	sys.exit()


# initialize chat
chat = Chat(client)

print 'Sincronizando...'
if client.synced():
	client.listen(tank, enemy, chat)

# init and show screen
pygame.init()
screen = pygame.display.set_mode(size)


# load object
heart = pygame.transform.scale(pygame.image.load("images/heart-icon.png"), (20, 20))


while True:


	for event in pygame.event.get():
		if event.type == pygame.QUIT: