def handle_camera(entity_id, min_zoom=3.5, max_zoom=14.5, max_enemy_distance=2400, center_distance=600.0): if not entity_id in entities.ENTITIES: display.CAMERA['zoom_speed'] = .005 display.CAMERA['next_zoom'] = 4.5 return False if not clock.is_ticking(): return False _player = entities.get_entity(entity_id) _center_pos = _player['position'].copy() _median_distance = [] if 'in_space' in _player and _player['in_space']: _distance_to_center = numbers.distance(_player['position'], (worlds.get_size()[0]/2, worlds.get_size()[1]/2)) _min_zoom = 2.0 _max_zoom = max_zoom display.CAMERA['next_zoom'] = numbers.clip(_max_zoom*((_distance_to_center/3000.0)-1), _min_zoom, _max_zoom) elif _player['death_timer'] == -1: for enemy_id in entities.get_sprite_groups(['enemies', 'hazards']): _enemy = entities.get_entity(enemy_id) if 'player' in _enemy: continue _dist = numbers.distance(_player['position'], _enemy['position']) if _dist>=max_enemy_distance: continue _median_distance.append(_dist) _center_pos = numbers.interp_velocity(_center_pos, _enemy['position'], 0.5) if not _median_distance: _median_distance = [0] _distance_to_nearest_enemy = sum(_median_distance)/len(_median_distance) _min_zoom = min_zoom _max_zoom = max_zoom display.CAMERA['next_zoom'] = numbers.clip(_max_zoom*(_distance_to_nearest_enemy/float(center_distance)), _min_zoom, _max_zoom) else: display.CAMERA['zoom_speed'] = .05 display.CAMERA['next_zoom'] = 1.5 if display.CAMERA['next_zoom'] < 5: display.CAMERA['next_center_on'] = _center_pos else: display.CAMERA['next_center_on'] = _player['position'].copy()
def handle_input(entity_id): if not entity_id in entities.ENTITIES or not 'player' in entities.ENTITIES[entity_id]: if controls.key_pressed(' '): battlefield.clean() battlefield.create_player() battlefield.spawn_enemies() return False if not clock.is_ticking() and controls.key_pressed(' '): clock.hang_for(0) _entity = entities.get_entity(entity_id) _move_speed = _entity['speed'] if controls.key_held('s'): #entities.trigger_event(_entity, 'accelerate', velocity=[0, _move_speed]) entities.trigger_event(_entity, 'set_direction', direction=270) entities.trigger_event(_entity, 'thrust') if controls.key_held('a'): #entities.trigger_event(_entity, 'accelerate', velocity=[-_move_speed, 0]) entities.trigger_event(_entity, 'set_direction', direction=180) entities.trigger_event(_entity, 'thrust') if controls.key_held('d'): #entities.trigger_event(_entity, 'accelerate', velocity=[_move_speed, 0]) entities.trigger_event(_entity, 'set_direction', direction=0) entities.trigger_event(_entity, 'thrust') if controls.key_held('w'): #entities.trigger_event(_entity, 'accelerate', velocity=[0, -_move_speed]) entities.trigger_event(_entity, 'set_direction', direction=90) entities.trigger_event(_entity, 'thrust') if controls.key_pressed('q'): entities.trigger_event(_entity, 'create_timer', time=120, enter_callback=lambda entity: entities.trigger_event(_entity, 'set_maximum_velocity', velocity=[80, 80]) and entities.trigger_event(_entity, 'set_speed', speed=80), exit_callback=lambda entity: entities.trigger_event(_entity, 'set_maximum_velocity', velocity=[30, 30])) if controls.key_pressed('v'): for entity_id in entities.get_sprite_groups(['hazards', 'enemies']): entities.delete_entity_via_id(entity_id) if controls.key_held_ord(controls.NUM_1): entities.trigger_event(_entity, 'shoot', direction=225) if controls.key_held_ord(controls.NUM_2): entities.trigger_event(_entity, 'shoot', direction=270) if controls.key_held_ord(controls.NUM_3): entities.trigger_event(_entity, 'shoot', direction=315) if controls.key_held_ord(controls.NUM_4): entities.trigger_event(_entity, 'shoot', direction=180) if controls.key_held_ord(controls.NUM_6): entities.trigger_event(_entity, 'shoot', direction=0) if controls.key_held_ord(controls.NUM_7): entities.trigger_event(_entity, 'shoot', direction=135) if controls.key_held_ord(controls.NUM_8): entities.trigger_event(_entity, 'shoot', direction=90) if controls.key_held_ord(controls.NUM_9): entities.trigger_event(_entity, 'shoot', direction=45) if controls.key_held_ord(controls.NUM_5): entities.trigger_event(_entity, 'shoot_alt') if controls.key_held('x'): battlefield.clean()