Example #1
0
def main():
    director.init( resizable=True )
    director.set_depth_test()

    main_scene = cocos.scene.Scene()
    main_scene.add( BackgroundLayer(), z=0 )

    # In real code after a sequence of grid actions the StopGrid() action
    # should be called. Omited here to stay in the last grid action render
    action1 = ac.WavesTiles3D( waves=2, amplitude=70, grid=(16,16), duration=3)

    main_scene.do( action1 )
    director.run (main_scene)
def main():
    director.init(resizable=True)
    director.set_depth_test()

    main_scene = cocos.scene.Scene()
    main_scene.add(BackgroundLayer(), z=0)

    action1 = ac.WavesTiles3D(waves=2, amplitude=70, grid=(16, 16), duration=3)
    action2 = (ac.Delay(0.5) + ac.CallFunc(toggle_fullscreen) + ac.Delay(2.0) +
               ac.CallFunc(toggle_fullscreen))
    combo_action = action1 | action2

    # In real code after a sequence of grid actions the StopGrid() action
    # should be called. Omited here to stay in the last grid action render
    main_scene.do(combo_action)
    director.run(main_scene)