def _back_transition(): layer_.remove_from_scene() target = self.ctrl.get( 'select_deck' ) if self.where_come_from is None else self.where_come_from director.director.replace( transitions.FadeTransition(target, duration=0.5))
def _on_start_game(self): _deck_data = self._rb_list_deck['data'] if _deck_data['selected'] is None: notice(self, 'Must select a deck!') return difficulty = self._rb_group_diff['data']['value'] if difficulty is None: notice(self, 'Must select a difficulty!') return ai_class = self._rb_group_ai_class['data']['value'] if ai_class is None: notice(self, 'Must select a class as opponent!') return self.ctrl.game = Game() inn_keeper = get_inn_keeper() inn_keeper.create_agent(self.ctrl.game, player_id=1) self.ctrl.get_node('game/board').prepare_start_game( self.ctrl.game, [ _deck_data['selected'], PracticeDecks['Expert' if difficulty else 'Normal'][ai_class] ], users=[self.ctrl.user, inn_keeper], main_player_id=0, where_come_from=self.ctrl.get('adventure')) director.director.replace( transitions.FadeTransition(self.ctrl.get('game'), duration=0.5))
def on_quit(self): if self.where_come_from is None: self.parent.switch_to(MainLayer.MainID) else: main_scene = self.ctrl.get('main') if self.where_come_from is main_scene: self.parent.switch_to(MainLayer.MainID) else: director.director.replace(transitions.FadeTransition(self.where_come_from, duration=1.0))
def go_back(self): self.ctrl.get_node('main/main').switch_to(0) main_scene = self.ctrl.get('main') if director.director.scene is main_scene: # Transition to the same scene will cause error. return director.director.replace( transitions.FadeTransition(main_scene, duration=1.0))
def goto_options(self): main_layer = self.ctrl.get_node('main/main') main_layer.switch_to(main_layer.OptionsID) # Record the scene that come from. options_menu = main_layer.get_options_menu() options_menu.where_come_from = director.director.scene main_scene = self.ctrl.get('main') if director.director.scene is main_scene: return director.director.replace( transitions.FadeTransition(main_scene, duration=1.0))
def _on_start_game(self): if any(map(lambda e: e is None, self.selected_decks)): notice(self, 'Must select two decks!') return # Create new game, register callback and start game. self.ctrl.game = Game() self.ctrl.get_node('game/board').prepare_start_game( self.ctrl.game, self.selected_decks, users=[self.ctrl.user, self.ctrl.user], main_player_id=None, ) director.director.replace( transitions.FadeTransition(self.ctrl.get('game'), duration=0.5))
def on_collections(self): director.director.replace(transitions.FadeTransition(self.ctrl.scenes['collection'], duration=1.0))
def on_new_adventure(self): director.director.replace(transitions.FadeTransition(self.ctrl.scenes['adventure'], duration=1.0))
def on_new_game(self): director.director.replace(transitions.FadeTransition(self.ctrl.scenes['select_deck'], duration=1.0))
def on_mouse_press(self, *args): director.replace(transitions.FadeTransition(menu(), duration=.25)) return True