def art_gallery_problem(interface, points=None, show_decomposition=True):
    if points is None:
        points = ioclass.read_from_file(filename)
    poly = Polygon()

    poly.set_points(points)

    linked_list = poly.get_linked_list()
    headnode = linked_list[0]
    size = len(points)

    # Check if the file reading was successful or if there were inconsistencies:
    if not headnode or size < 3:
        print("No triangulations to output")
        return

    # Create a Triangulation object from the linked list:
    t1 = EarTriangulation(headnode, size)

    # Do the triangulation. The return value is a list of 3-tuples, which
    # represent the vertices of each triangle.

    triangles1 = t1.triangulate()

    # Now for the GUI. Both the polygon and its triangulation have been scaled,
    # as specified above. Now we need to draw them on a Tkinter Canvas.
    # Setup and init a canvas:
    if show_decomposition:
        interface.draw_triangles(triangles1)

    # The last step is to output the triangulation of the original, non-scaled
    # polygon to the console:
    ioclass.print_triangles_to_console(triangles1)

    art_gallery_coloring = Coloring()
    art_gallery_coloring.set_triangulation(points, triangles1)
    points_str, res = art_gallery_coloring.colorize()

    list_res = []
    for p in points_str:
        p = p.name
        list_res.append([points[int(p)].x, points[int(p)].y])

    interface.draw_result(list_res)
    interface.set_result(res)
def getStartingPopulation(populationSize, graph):
    solutions = []
    for i in range(populationSize):
        solutions.append(Coloring(graph))
        startingPoint = random.randint(0, graph.numVertices - 1)
        #Greedly color the graph starting at a random point
        solutions[i].colorGreedy(startingPoint)
        solutions[i].restrictedColors
    return solutions
Example #3
0
 def __init__(self, point):
     
     self._point = Point(point.id, point.x, point.y)
     self._points = [point]
     self._polygon = [(point.x, point.y)]
     self._triangulation = Triangulation(self._points)
     self._color = Coloring(self._points, self._triangulation)
     self.lock = threading.RLock()
     self.version = 0
Example #4
0
    def construct_from_coloring(self, coloring: Coloring, g: Graph):
        """
        Construct permutation from coloring. Color classes form cycles.

        :param coloring: Coloring to create permutation from
        """
        for _, vertices in coloring.items():
            vertex1, vertex2 = vertices
            if vertex1.in_graph(g):
                self.P[vertex1.id] = vertex2.id
            else:
                self.P[vertex2.id] = vertex1.id
def art_gallery_problem(interface, points=None, show_decomposition=True):
    if points is None:
        points = ioclass.read_from_file(filename)

    poly = Polygon()
    poly.set_points(points)

    size = len(points)

    list_points = []
    for p in points:
        list_points.append([p.x, p.y])

    seidel_triangalator = seidel.Triangulator(list_points)
    triangles1 = seidel_triangalator.triangles()

    # Now for the GUI. Both the polygon and its triangulation have been scaled,
    # as specified above. Now we need to draw them on a Tkinter Canvas.
    # Setup and init a canvas:
    if show_decomposition:
        interface.draw_triangles(triangles1)

    # The last step is to output the triangulation of the original, non-scaled
    # polygon to the console:
    # ioclass.print_triangles_to_console(triangles1)

    art_gallery_coloring = Coloring()
    art_gallery_coloring.set_triangulation(points, triangles1)
    points_str, res = art_gallery_coloring.colorize()

    list_res = []
    for p in points_str:
        p = p.name
        list_res.append([points[int(p)].x, points[int(p)].y])

    interface.draw_result(list_res)
    interface.set_result(res)
Example #6
0
    def test_permutation_coloring(self):
        g = Graph(directed=False, n=5)
        h = Graph(directed=False, n=5)
        vg_0, vg_1, vg_2, vg_3, vg_4 = g.vertices
        vh_0, vh_1, vh_2, vh_3, vh_4 = h.vertices

        coloring_p = Coloring()
        p = Permutation(0, coloring=coloring_p, g=g)
        self.assertEqual(0, len(p))

        coloring_p.add([vg_0, vh_0])
        coloring_p.add([vg_1, vh_1])
        p = Permutation(2, coloring=coloring_p, g=g)
        self.assertEqual(0, p.P[0])
        self.assertEqual(1, p.P[1])

        coloring_p = Coloring()
        coloring_p.add([vg_0, vh_1])
        coloring_p.add([vg_1, vh_0])
        p = Permutation(2, coloring=coloring_p, g=g)
        self.assertEqual(1, p.P[0])
        self.assertEqual(0, p.P[1])

        # TODO: deze test gaat nog mis...
        coloring_p = Coloring()
        coloring_p.add([vg_0, vh_1])
        coloring_p.add([vg_1, vh_2])
        coloring_p.add([vg_2, vh_3])
        coloring_p.add([vg_3, vh_4])
        coloring_p.add([vg_4, vh_0])

        p = Permutation(5, coloring=coloring_p, g=g)
        self.assertEqual(1, p.P[0])
        self.assertEqual(2, p.P[1])
        self.assertEqual(3, p.P[2])
        self.assertEqual(4, p.P[3])
        self.assertEqual(0, p.P[4])
Example #7
0
 def test_order_computation(
         self):  # TODO: to a testclass of basicpermutations
     g = Graph(directed=False, n=6, name='g')
     h = Graph(directed=False, n=6, name='h')
     vg_0, vg_1, vg_2, vg_3, vg_4, vg_5 = g.vertices
     vh_0, vh_1, vh_2, vh_3, vh_4, vh_5 = h.vertices
     # mapping only to itself
     coloring_p = Coloring()
     coloring_p.add([vg_0, vh_0])
     coloring_p.add([vg_1, vh_1])
     p = Permutation(len(g.vertices), coloring=coloring_p)
     H = [p]
     self.assertEqual(1, order_computation(H))
     # mapping to itself and 1 other node
     coloring_p = Coloring()
     coloring_p.add([vg_0, vh_1])
     coloring_p.add([vg_1, vh_0])
     p = Permutation(len(g.vertices), coloring=coloring_p)
     H = [p]
     self.assertEqual(2, order_computation(H))
     # this is the permutation example of the lecture
     coloring_p = Coloring()
     coloring_p.add([vg_0, vh_1])
     coloring_p.add([vg_1, vh_2])
     coloring_p.add([vg_2, vh_0])
     coloring_p.add([vg_4, vh_5])
     coloring_p.add([vg_5, vh_4])
     p = Permutation(6, coloring=coloring_p)
     coloring_q = Coloring()
     coloring_q.add([vg_2, vh_3])
     coloring_q.add([vg_3, vh_2])
     q = Permutation(6, coloring=coloring_q)
     H = [p, q]
     self.assertEqual(48, order_computation(H))
Example #8
0
class ArtGallery(object):
    """ This class resolves The art gallery problem. 
    It is a visibility problem in computational geometry.
    Guarding an art gallery with the minimum number of guards who together
    can observe the whole gallery
    """

    def __init__(self, point):
        
        self._point = Point(point.id, point.x, point.y)
        self._points = [point]
        self._polygon = [(point.x, point.y)]
        self._triangulation = Triangulation(self._points)
        self._color = Coloring(self._points, self._triangulation)
        self.lock = threading.RLock()
        self.version = 0
        
    @staticmethod
    def load(file_name):
        points = []
        with open(file_name, "r") as hfile:
            hfile.readline()
            i = 0
            for line in hfile:
                x, y = line.split()
                point = Point(i, Decimal(x), Decimal(y))
                i += 1
                points.append(point)
        return points

    def _update(self):
        self._points.sort()
        self._polygon = []
        for p in self._points:
            self._polygon.append((p.x, p.y))

    def get_polygon(self):
        with self.lock:
            return self._polygon

    def get_process_point(self):
        with self.lock:
            return self._point

    def get_points(self):
        with self.lock:
            return self._points

    def get_diagonals(self):
        with self.lock:
            return self._triangulation.get_diagonals()

    def get_min_color(self):
        with self.lock:
            return self._color.get_min_color()

    def is_guard(self, point):
        with self.lock:
            return point.color == self._color.get_min_color()

    def include(self, point):
        """ Add a new point to the art gallery """
        with self.lock:
            self._points.append(Point(point.id, point.x, point.y))
            self._update()
            triangulated = self._triangulation.process()
            if (triangulated):
                self._color.process()
            self.version += 1
Example #9
0
            i0 = i1 
            i1 += 1
        return (area / 2)

# Testing the class
if __name__ == "__main__":

    from art_gallery import ArtGallery

    points = ArtGallery.load("inputs/test_0.poly")

    points.sort()
    triangulation = Triangulation(points)
    triangulation.process()
    from coloring import Coloring
    color = Coloring(points, triangulation)
    color.process()
    i = 0
    for p in triangulation._polygon:
        i += 1
        print "Point %d => %s"  % (i, p)
    i = 0
    for t in triangulation.get_triangles():
        i += 1
        print "Triangle %d => (%s,%s)[%s] (%s,%s)[%s] (%s,%s)[%s]" \
           % (i, t.u.x, t.u.y, t.u.color,
                 t.v.x, t.v.y, t.v.color,
                 t.w.x, t.w.y, t.w.color)
        if points.count(t.v) != 1:
            print "Where is v " + t.v
        if points.count(t.u) != 1: