Example #1
0
    def delete(self, value):
        """Command used to delete a maya scene based on the asset data."""

        if settings.DEFAULT_FILE_FORMAT == 'Maya Ascii':
            self.asset.save_config.command = command.get_command(
                "delete", "Maya Ascii")
        elif settings.DEFAULT_FILE_FORMAT == 'Maya Binary':
            self.asset.save_config.command = command.get_command(
                'delete', 'Maya Binary')

        self.asset.save_config.execute_command()
Example #2
0
    def open(self, value):
        """Command used to open a maya scene based on the asset data."""

        if settings.DEFAULT_FILE_FORMAT == 'Maya Ascii':
            self.asset.save_config.command = command.get_command(
                'open', 'Maya Ascii')
        elif settings.DEFAULT_FILE_FORMAT == 'Maya Binary':
            self.asset.save_config.command = command.get_command(
                'open', 'Maya Binary')

        self.asset.save_config.execute_command()
Example #3
0
    def __init__(self, has_type=False, asset_type="non", has_name=False, name="unamed", has_variant=False, variant=1, has_scene=False, scene=10, has_shot=False, shot=10, has_version=False, version=1, save_config=None, publish_config=None, export_config=None):
        data_binding.CBindable.__init__(self)

        self._has_type = has_type
        self._type = asset_type
        self._has_name = has_name
        self._name = name
        self._has_variant = has_variant
        self._variant = variant
        self._has_scene = has_scene
        self._scene = scene
        self._has_shot = has_shot
        self._shot = shot
        self._has_version = has_version
        self._version = version

        if save_config:
            self._save_config = save_config
        else:
            self._save_config = CConfiguration("save", self,\
                file_name_generator_function=naming_convention.generate_file_name_for_saved_asset,\
                path_generator_function=naming_convention.generate_path_for_saved_asset,\
                default_command=command.get_command('save', settings.DEFAULT_FILE_FORMAT),\
                )

        if publish_config:
            self._publish_config = publish_config
        else:
            self._publish_config = CConfiguration("publish", self,\
                file_name_generator_function=naming_convention.generate_file_name_for_published_asset,\
                path_generator_function=naming_convention.generate_path_for_published_asset,\
                default_command=command.get_command('publish', settings.DEFAULT_FILE_FORMAT),\
                )

        if export_config:
            self._export_config = export_config
        else:
            self._export_config = CConfiguration("export", self,\
                file_name_generator_function=naming_convention.generate_file_name_for_exported_asset,\
                path_generator_function=naming_convention.generate_path_for_exported_asset,\
                default_command=command.get_command('export', settings.DEFAULT_FILE_FORMAT),\
                )
Example #4
0
def batch_publish_maya_ascii():
    """Publish all selected objects using Maya Ascii publish command."""

    selection = cmds.ls(sl=True)

    for element in selection:
        asset = scene_name_parser.parse_string_to_asset(element)

        cmds.select(cl=True)
        cmds.select(element, add=True)

        asset.publish_config.command = command.get_command(
            'publish', 'Maya Ascii')
        asset.publish_config.executeCommand()
Example #5
0
    def open_export_path_explorer(self, value):
        """Command used to open the asset's export configuration path in the Explorer."""

        self.asset.export_config.command = command.get_command(
            "open", "Explorer")
        self.asset.export_config.execute_command()
Example #6
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    def set_export_config_command(self, value):
        """Command used to set the asset's export configuration command based on a given value."""

        self.asset.export_config.command = command.get_command("export", value)
        print self.asset.export_config.command.name
Example #7
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    def set_publish_config_command(self, value):
        """Command used to set the asset's publish configuration command based on a given value."""

        self.asset.publish_config.command = command.get_command(
            "publish", value)
        print self.asset.publish_config.command.name
Example #8
0
    def set_save_config_command(self, value):
        """Command used to set the asset's save configuration command based on a given value."""

        self.asset.save_config.command = command.get_command("save", value)
        print self.asset.save_config.command.name