def __init__(self):
     super(graphicsWindow,
           self).__init__()  # constructor for graphicsWindow class
     self.center1 = [self.width / 2, self.height / 2
                     ]  # initialize the centre of the triangle
     self.center2 = [self.width / 2, self.height / 2
                     ]  # initialize the centre of the triangle
     colors.printAvailableColors()
Example #2
0
 def __init__(self):
     super(graphicsWindow,
           self).__init__()  # constructor for graphicsWindow class
     for i in range(0, len(triangles)):
         triangles[i].setCentreCoordinates(self.width / 2, self.height / 2)
         triangles[i].updateVertices()
         triangles[i].setThetaIncrement(5 * i)
     triangles[-1].setThetaIncrement(5)
     triangles[-1].setSpeed(3)
     colors.printAvailableColors()
    def __init__(self) :
        super(graphicsWindow, self).__init__()  # constructor for graphicsWindow class



        for i in triangles:
            i.setCentreCoordinates(self.width / 2, self.height / 2)
            i.setVelocity(randint(-10, 10), randint(-10,10))
            i.setVertices()
            i.setRotationAngle(0)


        colors.printAvailableColors()
Example #4
0
 def __init__(self):
     super(graphicsWindow,
           self).__init__()  # constructor for graphicsWindow class
     triangle1.setCentreCoordinates(timestep)
     triangle2.setCentreCoordinates(timestep)
     colors.printAvailableColors()
Example #5
0
 def __init__(self):
     super(graphicsWindow,
           self).__init__()  # constructor for graphicsWindow class
     triangle1.setCentreCoordinates(self.width / 2, self.height / 2)
     triangle2.setCentreCoordinates(self.width / 2, self.height / 2)
     colors.printAvailableColors()
 def __init__(self):
     super(graphicsWindow, self).__init__()  # constructor for graphicsWindow class
     for i in range(0, len(triangles)):
         triangles[i].setCentreCoordinates(self.width / 2, self.height / 2)
     colors.printAvailableColors()