def onAttack (self,npc,player,damage,isPet): npcId = npc.getNpcId() if npcId in HSMOBS: if (Rnd.get(2) == 1): if (Rnd.get(2) == 1): if player.getFirstEffect(int(4552)): holera = player.getFirstEffect(int(4552)).getLevel() if (Rnd.get(100) < 30): if holera < 10: newholera = int(holera + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4552,newholera)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4552,1)) else: if player.getFirstEffect(int(4554)): malaria = player.getFirstEffect(int(4554)).getLevel() if (Rnd.get(100) < 15): if malaria < 10: newmalaria = int(malaria + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4554,newmalaria)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4554,1)) return
def onKill(self,npc,player,isPet): npcId = npc.getNpcId() if npcId == BUMPALUMP : respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay) self.saveGlobalQuestVar("625_respawn", str(System.currentTimeMillis()+respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Icicle Emperor Bumbalump has despawned",npc,None) party = player.getParty() if party : PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray() : st1 = player1.getQuestState(qn) if st1 : if st1.getState() == STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) : PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0 : return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(FOOD) > 0 : st.takeItems(FOOD,1) st.giveItems(MEAT,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") else : st = player.getQuestState(qn) if not st : return if st.getState() == STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) : if st.getQuestItemsCount(FOOD) > 0 : st.takeItems(FOOD,1) st.giveItems(MEAT,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(4): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Sua parte traseira é praticamente desprotegida!")) else: self.FirstAttacked = True if Rnd.get(4): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Tome cuidado!")) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == Nastron: respawnMinDelay = 43200000 * int( Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int( Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay, respawnMaxDelay) self.saveGlobalQuestVar( "616_respawn", str(System.currentTimeMillis() + respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Soul of Fire Nastron has despawned", npc, None) party = player.getParty() if party: PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray(): st1 = player1.getQuestState(qn) if st1: if st1.getState() == STARTED and ( st1.getInt("cond") == 1 or st1.getInt("cond") == 2): PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0: return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(Totem2) > 0: st.takeItems(Totem2, 1) st.giveItems(Fire_Heart, 1) st.set("cond", "3") st.set("id", "3") st.playSound("ItemSound.quest_middle") else: st = player.getQuestState(qn) if not st: return if st.getState() == STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2): if st.getQuestItemsCount(Totem2) > 0: st.takeItems(Totem2, 1) st.giveItems(Fire_Heart, 1) st.set("cond", "3") st.set("id", "3") st.playSound("ItemSound.quest_middle") elif npcId in Varka_Mobs: st = player.getQuestState(qn) if st: if st.getQuestItemsCount(Fire_Heart): st.takeItems(Fire_Heart, -1) st.unset("cond") st.unset("id") st.exitQuest(1) return
def onTalk(self, npc, player): htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if not st: return htmltext clan = player.getClan() npcId = npc.getNpcId() if player.getClan() == None or player.isClanLeader() == 0: st.exitQuest(1) htmltext = "31331-0a.htm" elif player.getClan().getLevel() < 6: st.exitQuest(1) htmltext = "31331-0b.htm" else: cond = st.getInt("cond") raid = st.getInt("raid") id = st.getState() if id == CREATED and cond == 0: htmltext = "31331-0c.htm" elif id == STARTED and cond == 1 and raid in REWARDS_LIST.keys(): npc, item, min, max = REWARDS_LIST[raid] count = st.getQuestItemsCount(item) CLAN_POINTS_REWARD = Rnd.get(min, max) if not count: htmltext = "31331-" + str(raid) + "a.htm" elif count == 1: htmltext = "31331-" + str(raid) + "b.htm" st.takeItems(item, 1) clan.setReputationScore( clan.getReputationScore() + CLAN_POINTS_REWARD, True) player.sendPacket( SystemMessage(1777).addNumber(CLAN_POINTS_REWARD)) clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan)) return htmltext
def generateBoard(self, player, bet): board = [] num = [1, 2, 3, 4, 5, 6, 7, 8, 9] for i in range(9): board.append(num.pop(Rnd.get(1, len(num)) - 1)) self.gameStatus[player.getName()] = [board, [], bet] return
def onKill(self, npc, player, isPet): # get 1 party member among those with cond between 1 and 4 partyMember = 0 j = 0 for i in range(1, 5): # i between 1 and 4 inclusive partyMember = self.getRandomPartyMember(player, str(i)) if partyMember: j = i break if not partyMember: return # if at least 1 cond exists with a party member, check if there also exist in a different cond as well for i in range(j + 1, 5): partyMember2 = self.getRandomPartyMember(player, str(i)) # if a party member is found in another cond, randomly choose between # the new one and the previous one if partyMember2: if Rnd.get(2): partyMember = partyMember2 st = partyMember.getQuestState(qn) if not st: return if st.getState() != STARTED: return count = st.getQuestItemsCount(SPINNERET) if count < 10: st.giveItems(SPINNERET, 1) if count == 9: st.playSound("ItemSound.quest_middle") st.set("cond", "5") else: st.playSound("ItemSound.quest_itemget") return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(50) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Destrua o inimigo, meus irmãos!")) else : self.FirstAttacked = True return
def onKill(self, npc, player, isPet): st = player.getQuestState(qn) if not st: return npcId = npc.getNpcId() if npcId in Droplist.keys(): if Rnd.get(100) < Droplist[npcId]: st.giveItems(Medal, 1) st.playSound("ItemSound.quest_itemget") return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(50): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Caro poder supremo !!!")) else: self.FirstAttacked = True return
def onKill (self,npc,player,isPet): found = False for effect in player.getAllEffects(): if effect.getSkill().getId() in KISS_OF_EVA: found = True if found: dropid = Rnd.get(len(REWARDS)) dropItem(npc,REWARDS[dropid],1,player) return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(40) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Ei! Estava tendo um duelo aqui!")) else : self.FirstAttacked = True npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Como ousa interromper nossa luta! Ei pessoal, ajude!")) return
def onAttack(self, npc, player, damage, isPet): npdId = npc.getNpcId() if (npc.getMaxHp() / 2) > npc.getCurrentHp(): if Rnd.get(100) < 4: if self.ImpGraveKepperStat == 1: for j in range(2): for k in range(2): self.addSpawn(27180, npc.getX() + 70 * pow(-1, j % 2), npc.getY() + 70 * pow(-1, k % 2), npc.getZ(), 0, False, 0) self.ImpGraveKepperStat = 2 else: players = npc.getKnownList().getKnownPlayers().values( ).toArray() if len(players): playerToTP = players[Rnd.get(int(len(players)))] playerToTP.setXYZ(185462, 20342, -3250) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(40): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Seu tolo infantil, você acha que pode me pegar?")) else: self.FirstAttacked = True return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(100): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Vamos ver isso!")) else: self.FirstAttacked = True npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Eu definitivamente vou pagar essa humilhação!")) return
def onAttack(self, npc, player, damage, isPet): npcId = npc.getNpcId() objId = npc.getObjectId() if npcId not in WATERED_SQUASH: return if npcId in self.adultLargeSquash: if Rnd.get(30) < 2: mytext = [ "Mordidas tecer rendas ... para substituir ... corpo ...!", "Ha ha, cresci! Totalmente em tudo!", "Você não pode chtoli todo objetivo? Veja tudo para não fugir ...", "Eu conto seus socos! Oh, lembra soco de novo!", "Não perca seu tempo!", "Ha, esse som é realmente bom de se ouvir?", "Eu consumo seus ataques para crescer!", "Hora de bater de novo! Bata mais uma vez!", "Apenas música útil pode abrir uma grande abóbora ... Eu não posso ser aberto com uma arma!" ] npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), mytext[Rnd.get(len(mytext))])) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(40): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Você não vai me derrubar facilmente.")) else: self.FirstAttacked = True npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Vamos ver isso!")) return
def onSkillUse(self, npc, player, skill): npcId = npc.getNpcId() skillId = skill.getId() skillLevel = skill.getLevel() # verifique se o npc e as habilidades usadas são válidas para este script. Saia se for inválido. if npcId not in self.chests: return # se isso já tiver sido interagido, nenhuma outra decisão do ai será necessária # se for a primeira interação, verifique se é uma caixa ou imite if not npc.isInteracted(): npc.setInteracted() if Rnd.get(100) < IS_BOX: # se for uma caixa, ela será aberta com sucesso por uma chave apropriada ou desaparecerá instantaneamente if skillId == SKILL_DELUXE_KEY: # marque a chance de abrir a caixa keyLevelNeeded = int(npc.getLevel() / 10) levelDiff = keyLevelNeeded - skillLevel if levelDiff < 0: levelDiff = levelDiff * (-1) chance = BASE_CHANCE - levelDiff * LEVEL_DECREASE # sucesso, fingir-morte com recompensas: npc.reduceCurrentHp (99999999, player) if Rnd.get(100) < chance: npc.setMustRewardExpSp(False) npc.setSpecialDrop() npc.reduceCurrentHp(99999999, player) return # usou uma habilidade diferente da chave no peito, ou usou uma chave no peito, mas não conseguiu abrir: desaparecer sem recompensas npc.onDecay() else: attacker = player if npc.getAttackByList().contains(player.getPet()): attacker = player.getPet() npc.setRunning() npc.addDamageHate(attacker, 0, 999) npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(40): return npc.broadcastPacket( CreatureSay( objId, 0, npc.getName(), "Não há razão para você me matar! Eu não tenho nada que você precise!" )) else: self.FirstAttacked = True npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Vamos ver isso!")) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == self.cats_eye_bandit: objId = npc.getObjectId() if Rnd.get(80): npc.broadcastPacket( CreatureSay( objId, 0, npc.getName(), "Eu devo fazer algo sobre esse incidente vergonhoso ..." )) self.FirstAttacked = False elif self.FirstAttacked: self.addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ()) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == self.scarlet_stokate_noble: if Rnd.get(100) <= 20: self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) return
def onAttack(self, npc, player, isPet, damage): npcId = npc.getNpcId() NewMob, chance, ModeSpawn = SplendorId[npcId] if Rnd.get(100) <= chance * Config.RATE_DROP_QUEST: if SplendorId.has_key(npcId): if ModeSpawn == 1: npc.deleteMe() newNpc = self.addSpawn(NewMob, npc) newNpc.addDamageHate(player, 0, 999) newNpc.getAI().setIntention( CtrlIntention.AI_INTENTION_ATTACK, player) elif self.AlwaysSpawn: return elif ModeSpawn == 2: self.AlwaysSpawn = True newNpc1 = self.addSpawn(NewMob, npc) newNpc1.addDamageHate(player, 0, 999) newNpc1.getAI().setIntention( CtrlIntention.AI_INTENTION_ATTACK, player) return
def onAttack(self, npc, player, damage, isPet): npcId = npc.getNpcId() # verifique se o npc e as habilidades usadas são válidas para este script. Saia se for inválido. if npcId not in self.chests: return # se isto foi um mímico, defina o alvo, comece as habilidades e torne-se if not npc.isInteracted(): npc.setInteracted() if Rnd.get(100) < IS_BOX: npc.onDecay() else: # se isso não fosse uma caixa, após a interação, inicie os comportamentos mímicos ... # todo: talvez um auto-buff (id de habilidade 4245) com chance aleatória vai aqui? attacker = player if isPet: attacker = player.getPet() npc.setRunning() npc.addDamageHate(attacker, 0, (damage * 100) / (npc.getLevel() + 7)) npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker) return
def onKill(self, npc, player, isPet): partyMember1 = self.getRandomPartyMember(player, "1") partyMember2 = self.getRandomPartyMember(player, "2") partyMember = partyMember1 # initialize if not partyMember1 and not partyMember2: return elif not partyMember2: partyMember = partyMember1 elif not partyMember1: partyMember = partyMember2 else: if Rnd.get(2): partyMember = partyMember2 if not partyMember: return st = partyMember.getQuestState(qn) if not st: return if st.getState() != STARTED: return count = st.getQuestItemsCount(ROUGH_JEWEL) if count < 10: st.giveItems(ROUGH_JEWEL, 1) if count == 9: st.playSound("ItemSound.quest_middle") st.set("cond", "3") else: st.playSound("ItemSound.quest_itemget") return
def onAttack(self,npc,player,damage,isPet) : npcId = npc.getNpcId() objId = npc.getObjectId() if self.MobSpawns.has_key(npcId) : if npc.getStatus().getCurrentHp() <= npc.getMaxHp() * self.MobSpawns[npcId]['HP'] / 100 and Rnd.get(100) < self.MobSpawns[npcId]['chance'] : if self.MobTexts.has_key(npcId) : text = self.MobTexts[npcId][Rnd.get(len(self.MobTexts[npcId]))] npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),text)) posX = npc.getX() posY = npc.getY() posZ = npc.getZ() signX = -500 signY = -500 if npc.getX() > player.getX() : signX = 500 if npc.getY() > player.getY() : signY = 500 posX = posX + signX posY = posY + signY npc.setIsAfraid(1) npc.setRunning() npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,L2CharPosition(posX,posY,posZ,0)) self.startQuestTimer("Retreat", 10000, npc, player) return
def onSkillUse (self,npc,player,skill): # coletar alguns valores em variáveis locais npcId = npc.getNpcId() skillId = skill.getId() # verifique se o npc e as habilidades usadas são válidas para este script. Saia se for inválido. if npcId not in self.feedableBeasts : return if skillId not in [SKILL_GOLDEN_SPICE,SKILL_CRYSTAL_SPICE] : return # primeiro reúne alguns valores em variáveis locais objectId = npc.getObjectId() growthLevel = 3 # se um mob estiver em feedableBeasts, mas não em growthCapableMobs, então ele estará no crescimento máximo (3) if self.growthCapableMobs.has_key(npcId) : growthLevel = self.growthCapableMobs[npcId][0] # impede a exploração que permite que 2 jogadores levantem simultaneamente a mesma fera de 0-crescimento # Se o mob estiver no nível 0 (quando ainda ouvir todos os alimentadores), trave-o no primeiro alimentador! if (growthLevel==0) and self.feedInfo.has_key(objectId): return else : self.feedInfo[objectId] = player.getObjectId() food = 0 if skillId == SKILL_GOLDEN_SPICE : food = GOLDEN_SPICE elif skillId == SKILL_CRYSTAL_SPICE : food = CRYSTAL_SPICE # exibir a ação social da besta comendo a comida. npc.broadcastPacket(SocialAction(objectId,2)) # se este animal não puder crescer, está tudo pronto. if npcId in self.growthCapableMobs.keys() : # não fazer nada se esta multidão não comer o alimento especificado (a comida é consumida, mas não tem efeito). if len(self.growthCapableMobs[npcId][1][food]) == 0 : return # rare random talk... if Rnd.get(20) == 0 : npc.broadcastPacket(CreatureSay(objectId,0,npc.getName(),self.Text[growthLevel][Rnd.get(len(self.Text[growthLevel]))])) if growthLevel > 0 : # verifique se este é o mesmo jogador daquele que o levantou do crescimento 0. # se não, então não permita a chance de criar o animal de estimação (a comida é consumida, mas não tem efeito). if self.feedInfo[objectId] != player.getObjectId() : return # Polimorfia a máfia, com uma certa chance, dado seu atual nível de crescimento if Rnd.get(100) < self.growthCapableMobs[npcId][2] : self.spawnNext(npc, growthLevel,player,food) elif npcId in self.tamedBeasts : if skillId == npc.getFoodType() : npc.onReceiveFood() mytext = ["Recargas! Yeah! "," Eu sou um animal tão guloso, é constrangedor! Ha ha", "Seu sentimento cooperativo está ficando cada vez melhor.", "Vou te ajudar!", "O tempo está muito bom. Quer ir para um piquenique?", "Eu gosto mesmo de você! Isso é gostoso ...", "Se você não precisa sair deste lugar, eu posso ajudá-lo.", "Com o que posso ajudar?", "Eu não estou aqui só por comida!", "Yam, inhame, inhame, inhame, inhame!"] npc.broadcastPacket(CreatureSay(objectId,0,npc.getName(),mytext[Rnd.get(len(mytext))])) return
def onKill(self, npc, player, isPet): st = player.getQuestState(qn) if not st: return npcId = npc.getNpcId() cond = st.getInt("cond") rand = Rnd.get(100) instructions_1 = st.getQuestItemsCount(Test_Instructions_1) instructions_2 = st.getQuestItemsCount(Test_Instructions_2) if cond == 1 and instructions_1: if npcId in Level_1.keys(): item, amount, chance = Level_1[npcId] if rand < chance and st.getQuestItemsCount(item) < amount: st.giveItems(item, 1) if st.getQuestItemsCount(item) >= amount: st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") elif npcId == Breka_Orc_Warrior and rand < 10: if st.getQuestItemsCount(3711) == 0: st.addSpawn(27140, 300000) elif st.getQuestItemsCount(3712) == 0: st.addSpawn(27141, 300000) elif st.getQuestItemsCount(3713) == 0: st.addSpawn(27142, 300000) elif npcId == Windsus and not st.getQuestItemsCount( 3714) and rand < 10: st.addSpawn(27143, 300000) elif cond == 2: if instructions_2: if npcId in Level_2.keys(): item, amount, chance = Level_2[npcId] if rand < chance and st.getQuestItemsCount(item) < amount: st.giveItems(item, 1) if st.getQuestItemsCount(item) >= amount: st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") elif npcId == Tarlk_Bugbear_Warrior and rand < 10: if st.getQuestItemsCount(3722) == 0: st.addSpawn(27144, 300000) elif st.getQuestItemsCount(3723) == 0: st.addSpawn(27145, 300000) elif st.getQuestItemsCount(3724) == 0: st.addSpawn(27146, 300000) elif st.getQuestItemsCount(3725) == 0: st.addSpawn(27147, 300000) elif st.getQuestItemsCount(3726) == 0: st.addSpawn(27148, 300000) elif npcId in Tor_requests_1.keys(): req, give, giveAmount, amount, chance = Tor_requests_1[npcId] if rand < chance and st.getQuestItemsCount( req) and st.getQuestItemsCount(give) < amount: st.giveItems(give, eval(giveAmount)) if st.getQuestItemsCount(give) >= amount: st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") if npcId in [27160, 27164] and Rnd.get(2): st.addSpawn(27150, 300000) st.addSpawn(27150, 300000) AutoChat( npc, "We will destroy the legacy of the ancient empire!" ) elif cond == 3: if npcId in Tor_requests_2.keys(): req, give, amount, chance = Tor_requests_2[npcId] if st.getQuestItemsCount( req) and st.getQuestItemsCount(give) < amount: if rand < chance: st.giveItems(give, 1) if st.getQuestItemsCount(give) >= amount: st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") if npcId == 27162 and Rnd.get(2): st.addSpawn(27150, 300000) st.addSpawn(27150, 300000) AutoChat( npc, "We will destroy the legacy of the ancient empire!" ) if npcId in [20661, 20662, 20589, 20590, 20639 ] and not Rnd.get(20): st.addSpawn(Gremlin_Filcher, 300000) AutoChat(npc, "Get out! The jewels are mine!") elif npcId == Gremlin_Filcher: req = 0 for item in Filcher.keys(): if st.getQuestItemsCount(item): req = item break if req: item, amount, bonus = Filcher[req] if st.getQuestItemsCount(item) < amount: st.giveItems(item, bonus) if st.getQuestItemsCount(item) >= amount: st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") AutoChat(npc, "What!") if npcId in Tor_requests_tospawn.keys() and rand < 10: it1, it2, id = Tor_requests_tospawn[npcId] if st.getQuestItemsCount(it1) and not st.getQuestItemsCount(it2): st.addSpawn(id, 300000) if npcId in Lizardmen and player.getActiveWeaponItem( ) and player.getActiveWeaponItem().getItemId( ) == Cyb_Dagger and st.getQuestItemsCount( Cyb_Req) and not st.getQuestItemsCount(3708): if Rnd.get(2): if cond == 2 or cond == 3: for item in range(3698, 3707): if st.getQuestItemsCount(item): st.giveItems(item + 1, 1) st.takeItems(item, -1) if item >= 3703: st.playSound("ItemSound.quest_jackpot") break else: for item in range(3698, 3707): st.takeItems(item, -1) st.giveItems(3708, 1) return
def onAdvEvent(self, event, npc, player): st = player.getQuestState(qn) if not st: return htmltext = event if event == "30744-03.htm": st.setState(STARTED) st.playSound("ItemSound.quest_accept") st.giveItems(Test_Instructions_1, 1) st.set("cond", "1") #set Memo = 0 elif event == "30744-32.htm": st.playSound("ItemSound.quest_finish") if st.getQuestItemsCount(Leaf_Pin) >= 20: htmltext = "30744-33.htm" st.giveItems(57, 20000) st.exitQuest(1) elif event == "30744-19.htm": if not HasItems(st, 1): st.giveItems(Test_Instructions_2, 1) htmltext = "30744-18.htm" elif event == "30745-03.htm": if st.getQuestItemsCount(Test_Instructions_2): htmltext = "30745-04.htm" elif event == "Tor_list_1": if not st.getInt("hasTask"): htmltext = "<html><body>Guild Member Tor:<br>" pins = st.getQuestItemsCount(Leaf_Pin) reply_0 = Rnd.get(12) reply_1 = Rnd.get(12) reply_2 = Rnd.get(12) reply_3 = Rnd.get(12) reply_4 = Rnd.get(12) if Rnd.get(100) < 20: if pins < 4 and pins: reply_0 = Rnd.get(6) + 12 reply_2 = Rnd.get(6) reply_3 = Rnd.get(6) + 6 elif pins >= 4: reply_0 = Rnd.get(6) + 6 if not Rnd.get(20): reply_1 = Rnd.get(2) + 18 reply_2 = Rnd.get(6) reply_3 = Rnd.get(6) + 6 elif pins >= 4: if not Rnd.get(20): reply_1 = Rnd.get(2) + 18 reply_2 = Rnd.get(6) reply_3 = Rnd.get(6) + 6 htmltext += Tor_menu[reply_0] + Tor_menu[reply_1] + Tor_menu[ reply_2] + Tor_menu[reply_3] + Tor_menu[reply_4] htmltext += "</body></html>" elif event == "Tor_list_2": if not st.getInt("hasTask"): htmltext = "<html><body>Guild Member Tor:<br>" pins = st.getQuestItemsCount(Leaf_Pin) reply_0 = Rnd.get(10) reply_1 = Rnd.get(10) reply_2 = Rnd.get(5) reply_3 = Rnd.get(5) + 5 reply_4 = Rnd.get(10) if Rnd.get(100) < 20: if pins < 4 and pins: reply_0 = Rnd.get(6) + 10 elif pins >= 4: reply_0 = Rnd.get(6) + 10 if not Rnd.get(20): reply_1 = Rnd.get(3) + 16 elif pins >= 4: if not Rnd.get(20): reply_1 = Rnd.get(3) + 16 htmltext += Tor_menu[reply_0 + 20] + Tor_menu[ reply_1 + 20] + Tor_menu[reply_2 + 20] + Tor_menu[ reply_3 + 20] + Tor_menu[reply_4 + 20] htmltext += "</body></html>" elif event == "30745-10.htm": st.takeItems(Leaf_Pin, 1) for item in range(3727, 3811): st.takeItems(item, -1) st.set("hasTask", "0") elif event == "30746-03.htm": if not st.getQuestItemsCount(Cyb_Req): st.giveItems(Cyb_Req, 1) if not st.getQuestItemsCount(3471): st.giveItems(3471, 1) if not st.getQuestItemsCount(3698): st.giveItems(3698, 1) st.takeItems(6708, -1) elif event == "30746-08.htm": for item in Cyb_Rewards.keys(): if st.getQuestItemsCount(item): st.takeItems(item, -1) st.giveItems(57, Cyb_Rewards[item]) break elif event == "30746-12.htm": st.takeItems(3698, -1) st.takeItems(3697, -1) st.takeItems(3471, -1) elif event.isdigit(): event = int(event) st.giveItems(event, 1) st.set("hasTask", "1") event = event - 3712 htmltext = "30745-" + str(event) + ".htm" return htmltext
def spawnNext(self, npc, growthLevel,player,food) : npcId = npc.getNpcId() nextNpcId = 0 # encontre o próximo mob para gerar, com base no atual npcId, growthlevel e food. if growthLevel == 2: rand = Rnd.get(2) # se domado, o mob que irá aparecer depende do tipo de classe (lutador / mago) do jogador! if rand == 1 : if player.getClassId().isMage() : nextNpcId = self.growthCapableMobs[npcId][1][food][1][1] else : nextNpcId = self.growthCapableMobs[npcId][1][food][1][0] # se não domada, há uma pequena chance de ter a doença da "vaca louca". # que é um animal mais forte que o normal que ataca seu alimentador else : if Rnd.get(5) == 0 : nextNpcId = self.growthCapableMobs[npcId][1][food][0][1] else : nextNpcId = self.growthCapableMobs[npcId][1][food][0][0] # all other levels of growth are straight-forward else : nextNpcId = self.growthCapableMobs[npcId][1][food][Rnd.get(len(self.growthCapableMobs[npcId][1][food]))] # remove the feedinfo of the mob that got despawned, if any if self.feedInfo.has_key(npc.getObjectId()) : if self.feedInfo[npc.getObjectId()] == player.getObjectId() : self.feedInfo.pop(npc.getObjectId()) # despawn the old mob if self.growthCapableMobs[npcId][0] == 0 : npc.onDecay() else : npc.deleteMe() # se esta é finalmente uma multidão treinada, então despawn quaisquer outros mobs treinados que o # player pode ter e inicializar a Besta Tamed. if nextNpcId in self.tamedBeasts : oldTrained = player.getTrainedBeast() if oldTrained : oldTrained.doDespawn() #o seguinte 5 linhas comentadas não são necessárias, mas eles fornecem uma implementação alternativa plausível ... apenas no caso ... #nextNpc = self.addSpawn (nextNpcId, npc) # nextNpc.setOwner (player) # nextNpc.setFoodType (foodSkill [comida]) # nextNpc.setHome (npc) template = NpcTable.getInstance().getTemplate(nextNpcId) nextNpc = L2TamedBeastInstance(IdFactory.getInstance().getNextId(), template, player, foodSkill[food], npc.getX(), npc.getY(), npc.getZ()) nextNpc.setRunning() objectId = nextNpc.getObjectId() st = player.getQuestState("20_BringUpWithLove") if st : if Rnd.get(100) <= 5 and st.getQuestItemsCount(7185) == 0 : st.giveItems(7185,1) # se o jogador tiver 20 missões, dê o item da missão st.set("cond","2") # é mais fácil codificá-lo aqui do que tentar repetir essas coisas na missão # também, execute um bate-papo aleatório raro rand = Rnd.get(20) if rand > 4 : pass elif rand == 0 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", você vai me mostrar o seu refúgio?")) elif rand == 1 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", Sempre que olho para o tempero, penso em você.")) elif rand == 2 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", você não precisa voltar para a aldeia. Eu vou te dar força")) elif rand == 3 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), "Thanks, "+player.getName()+". Espero poder te ajudar")) elif rand == 4 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", O que eu posso fazer para te ajudar?")) # se não for treinado, o mob recém-criado será automaticamente agro contra seu alimentador # (o que aconteceu com "nunca morder a mão que te alimenta" de qualquer maneira ?!) else : # desovar o novo mob nextNpc = self.addSpawn(nextNpcId,npc) if nextNpcId in self.madCowPolymorph : self.startQuestTimer("polymorph Mad Cow", 10000, nextNpc, player) # registrar o jogador no feedinfo para a multidão que acabou de gerar self.feedInfo[nextNpc.getObjectId()] = player.getObjectId() nextNpc.setRunning() nextNpc.addDamageHate(player,0,99999) nextNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
def onTalk(self, npc, player): npcId = npc.getNpcId() htmltext = "" if npcId == 13001: #heart of warding if self.antharasAI: status = GrandBossManager.getInstance().getBossStatus(29019) statusW = GrandBossManager.getInstance().getBossStatus(29066) statusN = GrandBossManager.getInstance().getBossStatus(29067) statusS = GrandBossManager.getInstance().getBossStatus(29068) if status == 2 or statusW == 2 or statusN == 2 or statusS == 2: htmltext = "13001-02.htm" elif status == 3 or statusW == 3 or statusN == 3 or statusS == 3: htmltext = "13001-01.htm" elif status == 0 or status == 1: #If entrance to see Antharas is unlocked (he is Dormant or Waiting) st = player.getQuestState(qn) if st.getQuestItemsCount(3865) > 0: st.takeItems(3865, 1) zone = GrandBossManager.getInstance().getZone( 179700, 113800, -7709) if zone: zone.allowPlayerEntry(player, 30) x = 179700 + Rnd.get(700) y = 113800 + Rnd.get(2100) player.teleToLocation(x, y, -7709) if status == 0: self.antharasAI.setAntharasSpawnTask() return else: htmltext = "13001-03.htm" elif npcId == 31859: #antharas teleport cube x = 79800 + Rnd.get(600) y = 151200 + Rnd.get(1100) player.teleToLocation(x, y, -3534) return elif npcId == 31385: #heart of volcano htmltext = "31385-01.htm" if self.valakasAI: status = GrandBossManager.getInstance().getBossStatus(29028) if status == 0 or status == 1: #If entrance to see Valakas is unlocked (he is Dormant or Waiting) st = player.getQuestState(qn) if self.count >= 200: htmltext = "31385-03.htm" elif st.getInt("allowEnter") == 1: st.unset("allowEnter") zone = GrandBossManager.getInstance().getZone( 212852, -114842, -1632) if zone: zone.allowPlayerEntry(player, 30) x = 204328 + Rnd.get(600) y = -111874 + Rnd.get(600) player.teleToLocation(x, y, 70) self.count = self.count + 1 if status == 0: valakas = GrandBossManager.getInstance().getBoss( 29028) self.valakasAI.startQuestTimer( "lock_entry_and_spawn_valakas", 60000 * Config.VALAKAS_WAIT_TIME, valakas, None) GrandBossManager.getInstance().setBossStatus( 29028, 1) return else: #player cheated, wasn't ported via npc Klein htmltext = "31385-04.htm" elif status == 2: htmltext = "31385-02.htm" else: htmltext = "31385-01.htm" else: htmltext = "31385-01.htm" elif npcId == 31384: #Gatekeeper of Fire Dragon DoorTable.getInstance().getDoor(24210004).openMe() return elif npcId == 31686: #Gatekeeper of Fire Dragon DoorTable.getInstance().getDoor(24210006).openMe() return elif npcId == 31687: #Gatekeeper of Fire Dragon DoorTable.getInstance().getDoor(24210005).openMe() return elif npcId == 31540: #Watcher of Valakas Klein st = player.getQuestState(qn) if self.count < 50: htmltext = "31540-01.htm" elif self.count < 100: htmltext = "31540-02.htm" elif self.count < 150: htmltext = "31540-03.htm" elif self.count < 200: htmltext = "31540-04.htm" else: htmltext = "31540-05.htm" elif npcId == 31759: #valakas teleport cube x = 150037 + Rnd.get(500) y = -57720 + Rnd.get(500) player.teleToLocation(x, y, -2976) return return htmltext