def onAdvEvent(self, event, npc, player): htmltext = event st = player.getQuestState(qn) if not st: return if event in ["30839-02.htm", "31307-02.htm"]: st.set("cond", "1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") elif event == "30839-05.htm": st.set("cond", "2") st.playSound("ItemSound.quest_middle") elif event == "31307-05.htm": st.set("cond", "7") st.playSound("ItemSound.quest_middle") elif event == "32325-03.htm": st.set("cond", "3") st.giveItems(YinSword, 1, Elementals.FIRE, 10) st.playSound("ItemSound.quest_middle") elif event == "32326-03.htm": st.set("cond", "8") st.giveItems(YangSword, 1, Elementals.EARTH, 10) st.playSound("ItemSound.quest_middle") elif event == "32325-06.htm": if st.getQuestItemsCount(YinSword): st.takeItems(YinSword, 1) htmltext = "32325-07.htm" st.giveItems(YinSword, 1, Elementals.FIRE, 10) elif event == "32326-06.htm": if st.getQuestItemsCount(YangSword): st.takeItems(YangSword, 1) htmltext = "32326-07.htm" st.giveItems(YangSword, 1, Elementals.EARTH, 10) elif event == "32325-09.htm": st.set("cond", "5") SkillTable.getInstance().getInfo(2635, 1).getEffects(player, player) st.giveItems(YinSword, 1, Elementals.FIRE, 10) st.playSound("ItemSound.quest_middle") elif event == "32326-09.htm": st.set("cond", "10") SkillTable.getInstance().getInfo(2636, 1).getEffects(player, player) st.giveItems(YangSword, 1, Elementals.EARTH, 10) st.playSound("ItemSound.quest_middle") elif event.isdigit(): st.giveItems(10520 + int(event), 2) st.addExpAndSp(202160, 20375) st.unset("cond") st.exitQuest(False) st.playSound("ItemSound.quest_finish") htmltext = str(npc.getNpcId()) + "-1" + event + ".htm" return htmltext
def onAdvEvent (self,event,npc, player) : htmltext = event st = player.getQuestState(qn) if not st : return if event in ["30839-02.htm","31307-02.htm"] : st.set("cond","1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") elif event == "30839-05.htm" : st.set("cond","2") st.playSound("ItemSound.quest_middle") elif event == "31307-05.htm" : st.set("cond","7") st.playSound("ItemSound.quest_middle") elif event == "32325-03.htm" : st.set("cond","3") st.giveItems(YinSword,1,Elementals.FIRE,10) st.playSound("ItemSound.quest_middle") elif event == "32326-03.htm" : st.set("cond","8") st.giveItems(YangSword,1,Elementals.EARTH,10) st.playSound("ItemSound.quest_middle") elif event == "32325-06.htm" : if st.getQuestItemsCount(YinSword): st.takeItems(YinSword,1) htmltext = "32325-07.htm" st.giveItems(YinSword,1,Elementals.FIRE,10) elif event == "32326-06.htm" : if st.getQuestItemsCount(YangSword): st.takeItems(YangSword,1) htmltext = "32326-07.htm" st.giveItems(YangSword,1,Elementals.EARTH,10) elif event == "32325-09.htm" : st.set("cond","5") SkillTable.getInstance().getInfo(2635,1).getEffects(player,player) st.giveItems(YinSword,1,Elementals.FIRE,10) st.playSound("ItemSound.quest_middle") elif event == "32326-09.htm" : st.set("cond","10") SkillTable.getInstance().getInfo(2636,1).getEffects(player,player) st.giveItems(YangSword,1,Elementals.EARTH,10) st.playSound("ItemSound.quest_middle") elif event.isdigit() : st.giveItems(10520+int(event),2) st.addExpAndSp(202160,20375) st.unset("cond") st.exitQuest(False) st.playSound("ItemSound.quest_finish") htmltext = str(npc.getNpcId())+"-1"+event+".htm" return htmltext
def onAttack(self, npc, player, damage, isPet) : if npc.getNpcId() == ARCHANGEL: if Rnd.get(100) < 10 : skill = SkillTable.getInstance().getInfo(4132,1) if skill != None : npc.setTarget(player) npc.doCast(skill) if Rnd.get(100) < 5 and ((npc.getCurrentHp() / npc.getMaxHp())*100) < 50: skill = SkillTable.getInstance().getInfo(4133,1) if skill != None : npc.setTarget(npc) npc.doCast(skill) else: BaiumManager.getInstance().setLastAttackTime() return
def onAttack(self, npc, player, damage, isPet, skill) : if npc.getNpcId() == ARCHANGEL: if Rnd.get(100) < 10 : skill = SkillTable.getInstance().getInfo(SPEAR_POUND,1) if skill != None : npc.setTarget(player) npc.doCast(skill) if Rnd.get(100) < 5 and ((npc.getStatus().getCurrentHp() / npc.getStat().getMaxHp())*100) < 50: skill = SkillTable.getInstance().getInfo(ANGEL_HEAL,1) if skill != None : npc.setTarget(npc) npc.doCast(skill) else: BaiumManager.getInstance().setLastAttackTime() return
def onAttack(self, npc, player, damage, isPet): st = player.getQuestState(qn) if not st: return if st.getState() != State.STARTED: return chance = st.getRandom(100) if chance < 3: count = 0 for item in range(5875, 5879): if st.getQuestItemsCount(item): count += 1 st.takeItems(item, -1) if count: st.giveItems(5880, 1) elif chance < 7: for item in range(5875, 5879): if st.getQuestItemsCount(item): npc.doCast(SkillTable.getInstance().getInfo(4072, 4)) st.takeItems(item, -1) st.giveItems(item + 1, 1) if item < 5878: st.playSound("ItemSound.quest_itemget") elif item == 5878: st.playSound("ItemSound.quest_middle") st.set("cond", "2") break return
def onAdvEvent(self, event, npc, player): htmltext = event st = player.getQuestState(qn) if not st: return Alevel = player.getAllianceWithVarkaKetra() if str(event) in BUFF.keys(): skillId, level, seeds = BUFF[event] if st.getQuestItemsCount(Seed) >= seeds: st.takeItems(Seed, seeds) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(skillId, level)) npc.getStatus().setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp()) htmltext = "31379-4.htm" elif event == "Withdraw": if player.getWarehouse().getSize() == 0: htmltext = "31381-0.htm" else: player.sendPacket(ActionFailed.STATIC_PACKET) player.setActiveWarehouse(player.getWarehouse()) player.sendPacket(WareHouseWithdrawalList(player, 1)) elif event == "Teleport": if Alevel == -4: htmltext = "31383-4.htm" elif Alevel == -5: htmltext = "31383-5.htm" return htmltext
def castInvul(self): if self.spawned: skill = SkillTable.getInstance().getInfo(5225, 1) if skill != None: self.tears.doCast(skill) self.startQuestTimer("CastInvul", 180000, None, None) return
def castInvul(self): if self.spawned: skill = SkillTable.getInstance().getInfo(5225,1) if skill != None: self.tears.doCast(skill) self.startQuestTimer("CastInvul", 180000, None, None) return
def onAttack (self,npc,player,damage,isPet,skill): st = player.getQuestState(qn) if not st : return if st.getState() != State.STARTED : return chance=st.getRandom(100) if chance < 3 : count = 0 for item in range(5875,5879): if st.getQuestItemsCount(item) : count += 1 st.takeItems(item,-1) if count: st.giveItems(5880,1) elif chance < 7 : for item in range(5875,5879): if st.getQuestItemsCount(item) : npc.doCast(SkillTable.getInstance().getInfo(4072,4)) st.takeItems(item,-1) st.giveItems(item+1,1) if item < 5878 : st.playSound("ItemSound.quest_itemget") elif item == 5878 : st.playSound("ItemSound.quest_middle") st.set("cond","2") break return
def onAdvEvent (self,event,npc,player) : htmltext = event st = player.getQuestState(qn) if not st: return Alevel = player.getAllianceWithVarkaKetra() if str(event) in BUFF.keys() : skillId,level,horns=BUFF[event] if st.getQuestItemsCount(Horn) >= horns : st.takeItems(Horn,horns) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(skillId,level)) npc.getStatus().setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp()) htmltext = "31372-4.htm" elif event == "Withdraw" : if player.getWarehouse().getSize() == 0 : htmltext = "31374-0.htm" else : player.sendPacket(ActionFailed.STATIC_PACKET) player.setActiveWarehouse(player.getWarehouse()) player.sendPacket(WareHouseWithdrawalList(player, 1)) elif event == "Teleport" : if Alevel == 4 : htmltext = "31376-4.htm" elif Alevel == 5 : htmltext = "31376-5.htm" return htmltext
def onKill (self,npc,player,isPet): npcId = npc.getNpcId() if npcId in range(27185,27189) : for x in xrange(20): newNpc = self.addSpawn(27189,npc) killer = player if isPet : killer = player.getPet() newNpc.setRunning() newNpc.addDamageHate(killer,0,999) newNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, killer) self.startQuestTimer("despawn",300000, newNpc, None) if Rnd.get(2) : skill = SkillTable.getInstance().getInfo(4243,1) if skill != None : skill.getEffects(newNpc, killer) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId in range(27185, 27189): for x in xrange(20): newNpc = self.addSpawn(27189, npc) killer = player if isPet: killer = player.getPet() newNpc.setRunning() newNpc.addDamageHate(killer, 0, 999) newNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, killer) self.startQuestTimer("despawn", 300000, newNpc, None) if Rnd.get(2): skill = SkillTable.getInstance().getInfo(4243, 1) if skill != None: skill.getEffects(newNpc, killer) return
def onAdvEvent (self,event,npc, player) : htmltext = event st = player.getQuestState(qn) if not st : return if event == "32557-06.htm" : st.set("cond","1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") elif event == "32557-09.htm" : st.set("transform","1") SkillTable.getInstance().getInfo(5982,1).getEffects(player,player) elif event == "32557-10.htm" : st.set("transform","2") SkillTable.getInstance().getInfo(5983,1).getEffects(player,player) elif event == "32557-13.htm" : if st.getInt("transform") == 1 : SkillTable.getInstance().getInfo(5982,1).getEffects(player,player) elif st.getInt("transform") == 2 : SkillTable.getInstance().getInfo(5983,1).getEffects(player,player) return htmltext
def onAdvEvent(self, event, npc, player): htmltext = event st = player.getQuestState(qn) if not st: return if event == "32557-06.htm": st.set("cond", "1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") elif event == "32557-09.htm": st.set("transform", "1") SkillTable.getInstance().getInfo(5982, 1).getEffects(player, player) elif event == "32557-10.htm": st.set("transform", "2") SkillTable.getInstance().getInfo(5983, 1).getEffects(player, player) elif event == "32557-13.htm": if st.getInt("transform") == 1: SkillTable.getInstance().getInfo(5982, 1).getEffects(player, player) elif st.getInt("transform") == 2: SkillTable.getInstance().getInfo(5983, 1).getEffects(player, player) return htmltext
def onAdvEvent (self,event,npc,player) : st = player.getQuestState(qn) if not st: return htmltext = event cond = st.getInt("cond") if htmltext == "31554-03a.htm" : #Giving 100 Splinter Stakato Chitins. Getting Recruit mark if st.getQuestItemsCount(CHITIN)>=count and cond == 1 : st.set("cond","2") st.takeItems(CHITIN,-1) st.giveItems(RECRUIT,1) htmltext = "31554-04.htm" elif event == "31554-07.htm" : #Cancelling the quest st.exitQuest(1) st.playSound("ItemSound.quest_giveup") elif event in BUFF.keys() and cond == 3 : #Asking for buff skillId,level,coins=BUFF[event] if st.getQuestItemsCount(GOLDEN_RAM_COIN) >= coins : st.takeItems(GOLDEN_RAM_COIN,coins) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(skillId,level)) htmltext = "31556-1.htm" else : htmltext = "You don't have required items" return htmltext
def onTalk (self,npc,player): htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if not st: return htmltext id = st.getState() cond = st.getInt("cond") npcId = npc.getNpcId() if id == State.CREATED and npcId == CRONOS : if player.getLevel() < 45 and (st.getQuestItemsCount(3500) or st.getQuestItemsCount(3501) or st.getQuestItemsCount(3502)) : st.exitQuest(1) htmltext = "30610-01.htm" elif player.getLevel() >= 45 and ((st.getQuestItemsCount(3500) + st.getQuestItemsCount(3501) + st.getQuestItemsCount(3502)) >= 2) : st.exitQuest(1) htmltext = "30610-02.htm" elif player.getLevel() >= 45 and ((st.getQuestItemsCount(3500) + st.getQuestItemsCount(3501) + st.getQuestItemsCount(3502)) == 1) : if st.getQuestItemsCount(3500) == 1 : item = player.getInventory().getItemByItemId(3500) if item.getEnchantLevel() < 55 : htmltext = "30610-03.htm" else : htmltext = "30610-04.htm" elif st.getQuestItemsCount(3501) == 1 : item = player.getInventory().getItemByItemId(3501) if item.getEnchantLevel() < 55 : htmltext = "30610-03.htm" else : htmltext = "30610-04.htm" elif st.getQuestItemsCount(3502) == 1 : item = player.getInventory().getItemByItemId(3502) if item.getEnchantLevel() < 55 : htmltext = "30610-03.htm" else : htmltext = "30610-04.htm" elif id == State.STARTED : if npcId == CRONOS : htmltext = "30610-07.htm" if npcId == MIMYU : if st.getInt("id") == 1 : st.set("id","2") htmltext = "30747-01.htm" elif st.getInt("id") == 2 : summon = player.getPet() if summon : if summon.getControlItem().getObjectId() == st.getInt("summonOid"): htmltext = "30747-04.htm" else : htmltext = "30747-03.htm" else : htmltext = "30747-02.htm" elif st.getInt("id") == 0 : htmltext = "30747-07.htm" elif st.getInt("id") > 0 and st.getInt("id") < 15 and st.getQuestItemsCount(FT_LEAF) >= 1 : htmltext = "30747-11.htm" elif st.getInt("id") == 15 and st.getQuestItemsCount(FT_LEAF) == 0 : summon = player.getPet() if summon : if summon.getControlItem().getObjectId() == st.getInt("summonOid"): st.set("id","16") htmltext = "30747-13.htm" else : htmltext = "30747-14.htm" else : htmltext = "30747-12.htm" elif st.getInt("id") == 16: summon = player.getPet() if summon : htmltext = "30747-15.htm" elif (st.getQuestItemsCount(3500) + st.getQuestItemsCount(3501) + st.getQuestItemsCount(3502)) == 1 : if st.getQuestItemsCount(3500) == 1 : item = player.getInventory().getItemByItemId(3500) if item.getObjectId() == st.getInt("summonOid"): #EvolvePet(player,item,4422) st.takeItems(3500,1) st.giveItems(4422,1) htmltext = "30747-16.htm" st.exitQuest(1) st.playSound("ItemSound.quest_finish") else : npc.setTarget(player) skill = SkillTable.getInstance().getInfo(4167,1) if skill != None: skill.getEffects(npc, player) htmltext = "30747-18.htm" elif st.getQuestItemsCount(3501) == 1 : item = player.getInventory().getItemByItemId(3501) if item.getObjectId() == st.getInt("summonOid"): #EvolvePet(player,item,4423) st.takeItems(3501,1) st.giveItems(4423,1) htmltext = "30747-16.htm" st.exitQuest(1) st.playSound("ItemSound.quest_finish") else : npc.setTarget(player) skill = SkillTable.getInstance().getInfo(4167,1) if skill != None: skill.getEffects(npc, player) htmltext = "30747-18.htm" elif st.getQuestItemsCount(3502) == 1 : item = player.getInventory().getItemByItemId(3502) if item.getObjectId() == st.getInt("summonOid"): #EvolvePet(player,item,4424) st.takeItems(3502,1) st.giveItems(4424,1) htmltext = "30747-16.htm" st.exitQuest(1) st.playSound("ItemSound.quest_finish") else : npc.setTarget(player) skill = SkillTable.getInstance().getInfo(4167,1) if skill != None: skill.getEffects(npc, player) htmltext = "30747-18.htm" else : htmltext = "30747-18.htm" elif (st.getQuestItemsCount(3500) + st.getQuestItemsCount(3501) + st.getQuestItemsCount(3502)) >= 2 : htmltext = "30747-17.htm" return htmltext
def onAdvEvent(self, event, npc, player): if event == "chest_timer": self.athrea = 0 return if player.isClanLeader(): leaderst = st = player.getQuestState(qn) else: # non-leaders doing this quest need both their own quest state and the leader's st = player.getQuestState(qn) if not st: return leaderst = leader(player) if not leaderst: if DEBUG: debug = "Event can't find leader" print debug return debug return debug = "" htmltext = event if player.isClanLeader(): if event == "30756-07.htm": st.playSound("ItemSound.quest_accept") st.set("cond", "1") st.setState(State.STARTED) st.set("part", "1") elif event == "30759-03.htm": st.set("part", "2") st.set("cond", "2") st.set("dead_list", " ") elif event == "30759-07.htm": st.takeItems( SYMBOL_OF_LOYALTY, 1 ) #Item is not stackable, thus need to do this for each item st.takeItems(SYMBOL_OF_LOYALTY, 1) st.takeItems(SYMBOL_OF_LOYALTY, 1) st.giveItems(ANTIDOTE_RECIPE, 1) st.set("part", "3") st.set("cond", "3") st.startQuestTimer("poison_timer", 3600000) st.addNotifyOfDeath(player) skill = SkillTable.getInstance().getInfo(4082, 1) npc.setTarget(player) npc.broadcastPacket( MagicSkillUse(npc, player, skill.getDisplayId(), 1, skill.getHitTime(), 0)) npc.doCast(skill) elif event == "poison_timer": st.exitQuest(1) if DEBUG: debug = "Times Up! Quest failed!" print debug return debug return elif event == "30757-05.htm": if player.isClanLeader(): return "Only Clan Members can sacrifice themselves!" if st.getRandom(10) > 5: htmltext = "30757-06.htm" st.giveItems(SYMBOL_OF_LOYALTY, 1) deadlist = leaderst.get("dead_list").split() deadlist.append(player.getName()) leaderst.set("dead_list", " ".join(deadlist)) else: skill = SkillTable.getInstance().getInfo(4083, 1) npc.setTarget(player) npc.broadcastPacket( MagicSkillUse(npc, player, skill.getDisplayId(), 1, skill.getHitTime(), 0)) npc.doCast(skill) self.startQuestTimer(player.getName(), 4000, npc, player, 0) elif event == player.getName(): if player.isDead(): st.giveItems(SYMBOL_OF_LOYALTY, 1) deadlist = leaderst.get("dead_list").split() deadlist.append(player.getName()) leaderst.set("dead_list", " ".join(deadlist)) elif DEBUG: debug = "player " + player.getName() + " didn't die!" print debug return debug return elif event == "30758-03.htm": if not self.athrea: self.athrea = 1 self.chests = 0 leaderst.set("part", "4") leaderst.set("chest_wins", "0") for x, y, z in CHEST_LOCS: rand = st.getRandom(5) self.addSpawn(27173 + rand, x, y, z, 0, 0, 300000) self.startQuestTimer("chest_timer", 300000, npc, player, 0) else: htmltext = "30758-04.htm" elif event == "30758-07.htm": if st.getQuestItemsCount(57) >= 10000 and not self.athrea: htmltext = "30758-08.htm" st.takeItems(57, 10000) if DEBUG and debug: print debug return debug return htmltext
def onAdvEvent (self,event,npc,player) : if event == "chest_timer" : self.athrea = 0 return if player.isClanLeader() : leaderst = st = player.getQuestState(qn) else : # non-leaders doing this quest need both their own quest state and the leader's st = player.getQuestState(qn) if not st: return leaderst = leader(player) if not leaderst : if DEBUG : debug = "Event can't find leader" print debug return debug return debug = "" htmltext = event if player.isClanLeader() : if event == "30756-07.htm" : st.playSound("ItemSound.quest_accept") st.set("cond","1") st.setState(State.STARTED) st.set("part","1") elif event == "30759-03.htm" : st.set("part","2") st.set("cond","2") st.set("dead_list"," ") elif event == "30759-07.htm" : st.takeItems(SYMBOL_OF_LOYALTY,1) #Item is not stackable, thus need to do this for each item st.takeItems(SYMBOL_OF_LOYALTY,1) st.takeItems(SYMBOL_OF_LOYALTY,1) st.giveItems(ANTIDOTE_RECIPE,1) st.set("part","3") st.set("cond","3") st.startQuestTimer("poison_timer",3600000) st.addNotifyOfDeath(player) skill = SkillTable.getInstance().getInfo(4082,1) npc.setTarget(player) npc.doCast(skill) skill.getEffects(player,player) elif event == "poison_timer" : st.exitQuest(1) if DEBUG : debug = "Times Up! Quest failed!" print debug return debug return elif event == "30757-05.htm" : if player.isClanLeader() : return "Only Clan Members can sacrifice themselves!" if st.getRandom(10) > 5 : htmltext = "30757-06.htm" st.giveItems(SYMBOL_OF_LOYALTY,1) deadlist = leaderst.get("dead_list").split() deadlist.append(player.getName()) leaderst.set("dead_list"," ".join(deadlist)) else : skill = SkillTable.getInstance().getInfo(4083,1) npc.setTarget(player) npc.doCast(skill) self.startQuestTimer(player.getName(),4000,npc,player,0) elif event == player.getName() : if player.isDead() : st.giveItems(SYMBOL_OF_LOYALTY,1) deadlist = leaderst.get("dead_list").split() deadlist.append(player.getName()) leaderst.set("dead_list"," ".join(deadlist)) elif DEBUG : debug = "player " + player.getName() + " didn't die!" print debug return debug return elif event == "30758-03.htm" : if not self.athrea : self.athrea = 1 self.chests = 0 leaderst.set("part","4") leaderst.set("chest_wins","0") for x,y,z in CHEST_LOCS : rand = st.getRandom(5) self.addSpawn(27173+rand,x,y,z,0,0,300000) self.startQuestTimer("chest_timer",300000,npc,player,0) else : htmltext = "30758-04.htm" elif event == "30758-07.htm" : if st.getQuestItemsCount(57) >= 10000 and not self.athrea : htmltext = "30758-08.htm" st.takeItems(57,10000) if DEBUG and debug : print debug return debug return htmltext