def testCapture(): vc = VideoCapture(outfile="sample_video/other_side_test3.avi") while vc.captureFrame(): vc.writeFrame() vc.saveFrameToBuf() if vc.frameCount > 50: break print "sending start" cl.flush() cl.start(13) test = cl.readAndCheck() if not test: print "start not received D=" else: print "start received!" while vc.captureFrame(): vc.writeFrame() vc.saveFrameToBuf() if vc.frameCount > 250: break delay(3000) print "sending stop" cl.flush() cl.stop() if not cl.readAndCheck(): print "stop not received D=" else: print "stop received!"
def simpleNudgeTest(): print "sending start" cl.flush() cl.start( 13 ) test = cl.readAndCheck() if not test: print "start not received D=" else: print "start received!" delay( 9000 ) print "nudging" cl.flush() cl.nudge( cl.M1 ) test = cl.readAndCheck() if not test: print "nudge not received D=" else: print "nudge received!" delay( 3000 ) print "sending stop" cl.flush() cl.stop() if not cl.readAndCheck(): print "stop not received D=" else: print "stop received!"
def simpleNudgeTest(): print "sending start" cl.flush() cl.start(13) test = cl.readAndCheck() if not test: print "start not received D=" else: print "start received!" delay(9000) print "nudging" cl.flush() cl.nudge(cl.M1) test = cl.readAndCheck() if not test: print "nudge not received D=" else: print "nudge received!" delay(3000) print "sending stop" cl.flush() cl.stop() if not cl.readAndCheck(): print "stop not received D=" else: print "stop received!"
def testCapture(): vc = VideoCapture( outfile="sample_video/other_side_test3.avi" ) while vc.captureFrame(): vc.writeFrame() vc.saveFrameToBuf() if vc.frameCount > 50: break print "sending start" cl.flush() cl.start( 13 ) test = cl.readAndCheck() if not test: print "start not received D=" else: print "start received!" while vc.captureFrame(): vc.writeFrame() vc.saveFrameToBuf() if vc.frameCount > 250: break delay( 3000 ) print "sending stop" cl.flush() cl.stop() if not cl.readAndCheck(): print "stop not received D=" else: print "stop received!"
def mainLoop(): vc = VideoCapture(outfile="sample_video/nudge_movement_raw.avi") lastNudge = 0 intersect = None print "startup loop" while vc.frameBuf.size() < 5 and vc.captureFrame(): frame, intersect, horz = vc.findLines() vc.drawGrid(frame) vc.writeFrame() if intersect: vc.saveFrameToBuf() print "sending start" cl.flush() cl.start(13) test = cl.readAndCheck() if not test: print "start not received D=" else: print "start received!" # t0 = time.time() while vc.captureFrame() and vc.frameCount < 150: frame, intersect, horz = vc.findLines() nudgeMotor = None nudgeTime = None mustStop = False for line in horz: # print "horz:", line if line[0] > vc.height - 50 and line[1] == 255: print "can't continue, gotta stop" mustStop = True break if mustStop: vc.drawGrid(frame) vc.writeFrame() vc.saveFrameToBuf() break if intersect and vc.frameCount >= (lastNudge + 15): if intersect > (vc.width / 2 + 60): print "BIGGER NUDGE M2!!" nudgeMotor = cl.M2 nudgeTime = 7 circle(frame, (20, vc.height - 20), 6, (0, 0, 255), 2) elif intersect > (vc.width / 2 + 30): print "BIG NUDGE M2!!" nudgeMotor = cl.M2 nudgeTime = 4 circle(frame, (20, vc.height - 20), 4, (0, 0, 255), 2) elif intersect > (vc.width / 2 + 15): print "NUDGE M2!!" nudgeMotor = cl.M2 nudgeTime = 2 circle(frame, (20, vc.height - 20), 2, (0, 0, 255), 2) elif intersect < (vc.width / 2 - 60): print "BIGGER NUDGE M1!!" nudgeMotor = cl.M1 nudgeTime = 7 circle(frame, (20, vc.height - 20), 6, (0, 255, 0), 2) elif intersect < (vc.width / 2 - 30): print "BIG NUDGE M1!!" nudgeMotor = cl.M1 nudgeTime = 4 circle(frame, (20, vc.height - 20), 4, (0, 255, 0), 2) elif intersect < (vc.width / 2 - 15): print "NUDGE M1!!" nudgeMotor = cl.M1 nudgeTime = 2 circle(frame, (20, vc.height - 20), 2, (0, 255, 0), 2) if nudgeMotor and nudgeTime: cl.flush() cl.nudge(nudgeMotor, nudgeTime) test = cl.readAndCheck() if not test: print "nudge not received D=" else: print "nudge received!" lastNudge = vc.frameCount vc.drawGrid(frame) vc.writeFrame() vc.saveFrameToBuf() print "sending stop" cl.flush() cl.stop() if not cl.readAndCheck(): print "stop not received D=" else: print "stop received!" # get a few final frames print "get a few more frames" marker = vc.frameCount + 10 while vc.captureFrame() and vc.frameCount < marker: frame, intersect, horz = vc.findLines() vc.drawGrid(frame) vc.writeFrame(frame) vc.saveFrameToBuf()
def mainLoop(): vc = VideoCapture( outfile="sample_video/nudge_movement_raw.avi" ) lastNudge = 0 intersect = None print "startup loop" while vc.frameBuf.size() < 5 and vc.captureFrame(): frame, intersect, horz = vc.findLines() vc.drawGrid( frame ) vc.writeFrame( ) if intersect: vc.saveFrameToBuf() print "sending start" cl.flush() cl.start( 13 ) test = cl.readAndCheck() if not test: print "start not received D=" else: print "start received!" # t0 = time.time() while vc.captureFrame() and vc.frameCount < 150: frame, intersect, horz = vc.findLines() nudgeMotor = None nudgeTime = None mustStop = False for line in horz: # print "horz:", line if line[0] > vc.height-50 and line[1] == 255: print "can't continue, gotta stop" mustStop = True break if mustStop: vc.drawGrid( frame ) vc.writeFrame( ) vc.saveFrameToBuf() break if intersect and vc.frameCount >= (lastNudge+15): if intersect > (vc.width/2 + 60): print "BIGGER NUDGE M2!!" nudgeMotor = cl.M2 nudgeTime = 7 circle( frame, (20, vc.height-20), 6, (0,0,255), 2 ) elif intersect > (vc.width/2 + 30): print "BIG NUDGE M2!!" nudgeMotor = cl.M2 nudgeTime = 4 circle( frame, (20, vc.height-20), 4, (0,0,255), 2 ) elif intersect > (vc.width/2 + 15): print "NUDGE M2!!" nudgeMotor = cl.M2 nudgeTime = 2 circle( frame, (20, vc.height-20), 2, (0,0,255), 2 ) elif intersect < (vc.width/2 - 60): print "BIGGER NUDGE M1!!" nudgeMotor = cl.M1 nudgeTime = 7 circle( frame, (20, vc.height-20), 6, (0,255,0), 2 ) elif intersect < (vc.width/2 - 30): print "BIG NUDGE M1!!" nudgeMotor = cl.M1 nudgeTime = 4 circle( frame, (20, vc.height-20), 4, (0,255,0), 2 ) elif intersect < (vc.width/2 - 15): print "NUDGE M1!!" nudgeMotor = cl.M1 nudgeTime = 2 circle( frame, (20, vc.height-20), 2, (0,255,0), 2 ) if nudgeMotor and nudgeTime: cl.flush() cl.nudge( nudgeMotor, nudgeTime ) test = cl.readAndCheck() if not test: print "nudge not received D=" else: print "nudge received!" lastNudge = vc.frameCount vc.drawGrid( frame ) vc.writeFrame( ) vc.saveFrameToBuf() print "sending stop" cl.flush() cl.stop() if not cl.readAndCheck(): print "stop not received D=" else: print "stop received!" # get a few final frames print "get a few more frames" marker = vc.frameCount + 10 while vc.captureFrame() and vc.frameCount < marker: frame, intersect, horz = vc.findLines() vc.drawGrid( frame ) vc.writeFrame( frame ) vc.saveFrameToBuf()
def mainLoop(): global nextTurn while True: Log.debug("buffer loop") while vc.frameBuf.size( ) < 5 and vc.lastFlowPnts is None and vc.captureFrame(): lineFrame, intersect, horz = vc.findLines() cornerFrame = vc.trackCorners() vc.drawGrid(lineFrame) vc.writeFrame(lineFrame) if intersect: vc.saveFrameToBuf() # check allowed directions directions = vc.findTurns() Log.debug(directions) if len(directions) == 0: Log.warning("could not find directions, trying again..") vc.reset() continue directions.append('Down') nextTurn = random.choice(directions) # next = vc.findShapes() # if next == 'Destination': # nextTurn = next # elif next in directions: # nextTurn = next # else: # nextTurn = random.choice( directions ) Log.info("Nest turn is: " + nextTurn) Log.debug("sending start") cl.flush() cl.start(13) test = cl.readAndCheck() if not test: Log.warning("start not received D=") else: Log.info("start received!") # go forward til we have to stop if not forwardMovement(): # stop and reset Log.debug("sending stop") cl.flush() cl.stop() if not cl.readAndCheck(): Log.warning("stop not received D=") else: Log.info("stop received!") delay(100) vc.reset() continue Log.debug("sending stop") cl.flush() cl.stop() if not cl.readAndCheck(): Log.warning("stop not received D=") else: Log.info("stop received!") delay(100) # now we gotta turn if nextTurn == 'Left': Log.debug("sending Left") cl.flush() cl.turnLeft() delay(4000) if not cl.readAndCheck(): Log.warning("Left not received D=") else: Log.info("Left received!") elif nextTurn == 'Right': Log.debug("sending Right") cl.flush() cl.turnRight() delay(4000) if not cl.readAndCheck(): Log.warning("Right not received D=") else: Log.info("Right received!") elif nextTurn == 'Up': Log.debug("sending Up") elif nextTurn == 'Down': Log.debug("sending Down") cl.flush() cl.turnAround() delay(4000) if not cl.readAndCheck(): Log.warning("Turn around not received D=") else: Log.info("Turn around received!") elif nextTurn == 'StopSign': Log.debug("sending StopSign") cl.flush() #cl.stop() if not cl.readAndCheck(): Log.warning("Stop sign not received D=") else: Log.info("Stop sign received!") elif nextTurn == 'Destination': Log.debug("sending Destination") cl.flush() cl.stop() if not cl.readAndCheck(): Log.warning("Destination not received D=") else: Log.info("Destination received!") # burn some frames Log.info("burning frames..") for i in range(10): vc.captureFrame() Log.info("resetting video capture") vc.reset()
def forwardMovement(): global nextTurn lastNudge = 0 intersect = None while vc.captureFrame(): lineFrame, intersect, horz = vc.findLines() if vc.checkReset(): Log.info("resetting....") return False # vc.frameBuf.printHorzDiff() # if nextTurn == None: # next = vc.findShapes() cornerFrame = vc.trackCorners() vc.drawGrid(lineFrame) vc.writeFrame(lineFrame) vc.saveFrameToBuf() frame = lineFrame nudgeMotor = None nudgeTime = None if vc.lastFlowPnts is not None: pnts = vc.lastFlowPnts # Log.debug( 3*vc.height/4 ) # Log.debug( pnt ) if len(pnts) == 2 and abs(pnts[0][0][1] - pnts[1][0][1]) < 10: # condition where there are only 2 dots on the same horz # we don't wanna stop on the farthest tracked point pass elif pnts[0][0][1] > (3 * vc.height / 4) - 25: Log.debug("can't continue, gotta stop - corner") return True for line in horz: if line[0] > vc.height - 80 and line[1] == 255: Log.debug("can't continue, gotta stop - line") return True if intersect and vc.frameCount >= (lastNudge + 10): if intersect > (vc.width / 2 + 60): nudgeMotor = cl.M2 nudgeTime = 6 circle(frame, (20, vc.height - 20), 6, (0, 0, 255), 2) elif intersect > (vc.width / 2 + 25): nudgeMotor = cl.M2 nudgeTime = 4 circle(frame, (20, vc.height - 20), 4, (0, 0, 255), 2) elif intersect > (vc.width / 2 + 15): nudgeMotor = cl.M2 nudgeTime = 2 circle(frame, (20, vc.height - 20), 2, (0, 0, 255), 2) elif intersect < (vc.width / 2 - 60): nudgeMotor = cl.M1 nudgeTime = 6 circle(frame, (20, vc.height - 20), 6, (0, 255, 0), 2) elif intersect < (vc.width / 2 - 25): nudgeMotor = cl.M1 nudgeTime = 4 circle(frame, (20, vc.height - 20), 4, (0, 255, 0), 2) elif intersect < (vc.width / 2 - 15): nudgeMotor = cl.M1 nudgeTime = 2 circle(frame, (20, vc.height - 20), 2, (0, 255, 0), 2) if nudgeMotor and nudgeTime: cl.flush() cl.nudge(nudgeMotor, nudgeTime) test = cl.readAndCheck() if not test: Log.warning("nudge %s, %d not received D=" % (nudgeMotor, nudgeTime)) else: Log.info("nudge %s, %d received!" % (nudgeMotor, nudgeTime)) lastNudge = vc.frameCount
def mainLoop(): global nextTurn while True: Log.debug( "buffer loop" ) while vc.frameBuf.size() < 5 and vc.lastFlowPnts is None and vc.captureFrame(): lineFrame, intersect, horz = vc.findLines() cornerFrame = vc.trackCorners() vc.drawGrid( lineFrame ) vc.writeFrame( lineFrame ) if intersect: vc.saveFrameToBuf() # check allowed directions directions = vc.findTurns() Log.debug( directions ) if len( directions ) == 0: Log.warning( "could not find directions, trying again.." ) vc.reset() continue directions.append( 'Down' ) nextTurn = random.choice( directions ) # next = vc.findShapes() # if next == 'Destination': # nextTurn = next # elif next in directions: # nextTurn = next # else: # nextTurn = random.choice( directions ) Log.info( "Nest turn is: " + nextTurn ) Log.debug( "sending start" ) cl.flush() cl.start( 13 ) test = cl.readAndCheck() if not test: Log.warning( "start not received D=" ) else: Log.info( "start received!" ) # go forward til we have to stop if not forwardMovement(): # stop and reset Log.debug( "sending stop" ) cl.flush() cl.stop() if not cl.readAndCheck(): Log.warning( "stop not received D=" ) else: Log.info( "stop received!" ) delay( 100 ) vc.reset() continue Log.debug( "sending stop" ) cl.flush() cl.stop() if not cl.readAndCheck(): Log.warning( "stop not received D=" ) else: Log.info( "stop received!" ) delay( 100 ) # now we gotta turn if nextTurn == 'Left': Log.debug( "sending Left" ) cl.flush() cl.turnLeft() delay( 4000 ) if not cl.readAndCheck(): Log.warning( "Left not received D=" ) else: Log.info( "Left received!" ) elif nextTurn == 'Right': Log.debug( "sending Right" ) cl.flush() cl.turnRight() delay( 4000 ) if not cl.readAndCheck(): Log.warning( "Right not received D=" ) else: Log.info( "Right received!" ) elif nextTurn == 'Up': Log.debug( "sending Up" ) elif nextTurn == 'Down': Log.debug( "sending Down" ) cl.flush() cl.turnAround() delay( 4000 ) if not cl.readAndCheck(): Log.warning( "Turn around not received D=" ) else: Log.info( "Turn around received!" ) elif nextTurn == 'StopSign': Log.debug( "sending StopSign" ) cl.flush() #cl.stop() if not cl.readAndCheck(): Log.warning( "Stop sign not received D=" ) else: Log.info( "Stop sign received!" ) elif nextTurn == 'Destination': Log.debug( "sending Destination" ) cl.flush() cl.stop() if not cl.readAndCheck(): Log.warning( "Destination not received D=" ) else: Log.info( "Destination received!" ) # burn some frames Log.info( "burning frames.." ) for i in range(10): vc.captureFrame() Log.info( "resetting video capture" ) vc.reset()
def forwardMovement(): global nextTurn lastNudge = 0 intersect = None while vc.captureFrame(): lineFrame, intersect, horz = vc.findLines() if vc.checkReset(): Log.info( "resetting...." ) return False # vc.frameBuf.printHorzDiff() # if nextTurn == None: # next = vc.findShapes() cornerFrame = vc.trackCorners() vc.drawGrid( lineFrame ) vc.writeFrame( lineFrame ) vc.saveFrameToBuf() frame = lineFrame nudgeMotor = None nudgeTime = None if vc.lastFlowPnts is not None: pnts = vc.lastFlowPnts # Log.debug( 3*vc.height/4 ) # Log.debug( pnt ) if len(pnts) == 2 and abs(pnts[0][0][1] - pnts[1][0][1]) < 10: # condition where there are only 2 dots on the same horz # we don't wanna stop on the farthest tracked point pass elif pnts[0][0][1] > (3*vc.height/4)-25: Log.debug( "can't continue, gotta stop - corner" ) return True for line in horz: if line[0] > vc.height-80 and line[1] == 255: Log.debug( "can't continue, gotta stop - line" ) return True if intersect and vc.frameCount >= (lastNudge+10): if intersect > (vc.width/2 + 60): nudgeMotor = cl.M2 nudgeTime = 6 circle( frame, (20, vc.height-20), 6, (0,0,255), 2 ) elif intersect > (vc.width/2 + 25): nudgeMotor = cl.M2 nudgeTime = 4 circle( frame, (20, vc.height-20), 4, (0,0,255), 2 ) elif intersect > (vc.width/2 + 15): nudgeMotor = cl.M2 nudgeTime = 2 circle( frame, (20, vc.height-20), 2, (0,0,255), 2 ) elif intersect < (vc.width/2 - 60): nudgeMotor = cl.M1 nudgeTime = 6 circle( frame, (20, vc.height-20), 6, (0,255,0), 2 ) elif intersect < (vc.width/2 - 25): nudgeMotor = cl.M1 nudgeTime = 4 circle( frame, (20, vc.height-20), 4, (0,255,0), 2 ) elif intersect < (vc.width/2 - 15): nudgeMotor = cl.M1 nudgeTime = 2 circle( frame, (20, vc.height-20), 2, (0,255,0), 2 ) if nudgeMotor and nudgeTime: cl.flush() cl.nudge( nudgeMotor, nudgeTime ) test = cl.readAndCheck() if not test: Log.warning( "nudge %s, %d not received D=" % (nudgeMotor, nudgeTime) ) else: Log.info( "nudge %s, %d received!" % (nudgeMotor, nudgeTime) ) lastNudge = vc.frameCount