Example #1
0
def run():
    print('每日任务开始。。。')
    print('目前仅支持 ”商船护卫“、”海域突进“、“斩首行动” 三个类别。')
    print('“战术研修”和“破交作战”由于战力要求和操控要求比较高,因此暂不能自动化。')
    print()
    adb = AutoAdb()

    task_list = [{
        'loc': Location(adb, None, 160, 400, '商船护卫'),
        'day': [1, 4, 7]
    }, {
        'loc': Location(adb, None, 370, 400, '海域突进'),
        'day': [2, 5, 7]
    }, {
        'loc': Location(adb, None, 900, 400, '斩首行动'),
        'day': [3, 6, 7]
    }]

    week_day = datetime.datetime.now().weekday() + 1
    for task in task_list:
        task_loc = task['loc']
        if week_day not in task['day']:
            continue

        PageUtils.to_stage_page()
        adb.wait(
            'temp_images/daily-task/daily-task/goto-daily-task.png').click()
        task_loc.click()
        Location(adb, None, 640, 400).click()
        # 执行方法
        print('今天是周%d,%s开放' % (week_day, task_loc.remark))
        TaskHelper(task_loc.remark).run()
    PageUtils.to_main_page()
Example #2
0
    def wait(self,
             temp_rel_path,
             threshold=threshold,
             cycle_interval=0,
             max_wait_time=None,
             episode=None):
        timer = Timer()
        while True:
            duration = timer.get_duration()
            print('\r > wait %s ... %ds ' % (temp_rel_path, duration), end='')

            if max_wait_time is not None and 0 < max_wait_time < duration:
                print(' ×', flush=True)
                return Location(self, None, None, None)

            if episode is not None:
                try:
                    episode()
                except Exception as e:
                    print('过程方法执行异常')
                    print(e)

            loc = self.get_location(temp_rel_path, threshold=threshold)
            if loc is not None:
                print(' √', flush=True)
                return loc

            if cycle_interval > 0:
                time.sleep(cycle_interval)
Example #3
0
 def run(self):
     # 点击出击
     Location(self.adb, None, self.x_pos,
              self.y_pos + self.y_step * self.flag).click()
     # 观察是否已经耗尽机会
     while True:
         # 出现出击按钮,说明已经进入关卡了
         if self.adb.check('temp_images/fight/fight.png'):
             break
         # 如果出现没有机会提示,则说明没机会了
         if self.adb.check(
                 'temp_images/daily-task/daily-task/no-chance.png',
                 'temp_images/daily-task/daily-task/no-chance-2.png',
                 threshold=0.95):
             print('机会耗尽,%s结束' % self.task_name)
             return
     # 切换到最右边的队伍
     while True:
         have_right = self.adb.click(
             'temp_images/daily-task/daily-task/right-team.png')
         if not have_right:
             break
     # 出击
     print('出击第 %d 关' % (self.flag + 1))
     result = StageFight.fight()
     if not result:
         print('挑战失败,目标下移。。。')
         self.step_add()
     # 调用自己,继续战斗
     self.run()
Example #4
0
    def wait(self,
             temp_rel_path,
             threshold=threshold,
             max_wait_time=None,
             episode=None):
        timer = Timer()
        none_loc = Location(self, None, None, None)
        while True:
            duration = timer.get_duration()
            print('\r > wait %s ... %ds ' % (temp_rel_path, duration), end='')

            if max_wait_time is not None and 0 < max_wait_time < duration:
                print(' ×', flush=True)
                return none_loc

            if episode is not None:
                try:
                    res = episode()
                    if res is not None and not res:
                        return none_loc
                except Exception as e:
                    print('过程方法执行异常')
                    print(e)

            loc = self.get_location(temp_rel_path, threshold=threshold)
            if loc is not None:
                print(' √', flush=True)
                return loc
Example #5
0
def run():
    adb = AutoAdb()
    blank_loc = Location(adb, None, 600, 30)

    PageUtils.to_main_page()
    # 点击生活区
    Location(adb, None, 580, 680).click()
    # 点击指挥喵
    Location(adb, None, 980, 460).click()
    # 判断有无免费订购。
    have_free = adb.click("temp_images/daily-task/meow/free-meow.png", threshold=0.95)
    if have_free:
        # 第二次判断
        have_free = adb.check("temp_images/daily-task/meow/free-meow-1.png", threshold=0.95)
    if have_free:
        print('领取每日免费喵箱...')
        # 结算
        adb.wait('temp_images/daily-task/meow/buy.png').click()
        # 点击确定
        adb.wait('temp_images/daily-task/meow/confirm.png').click()
        # 二次确定
        adb.wait("temp_images/click-to-continue.png").click()
        # 关闭领取对话框
        blank_loc.click()

    # 点击训练
    Location(adb, None, 1200, 680).click()
    # 等待对话框打开
    adb.wait('temp_images/daily-task/meow/in-lesson-page.png')
    while adb.click('temp_images/daily-task/meow/lesson-finish.png', wait_time=2):
        print('领取训练完成的喵...')
        meow_full = adb.check('temp_images/daily-task/meow/meow-full.png')
        if meow_full:
            print('喵窝已满!!!请先处理!!!')
            return
        while True:
            if adb.click('temp_images/daily-task/meow/confirm.png'):
                continue
            if adb.click('temp_images/daily-task/meow/new-meow-btn.png'):
                continue
            if adb.check('temp_images/daily-task/meow/in-lesson-page.png'):
                break

    print('训练新的喵...')
    # 点击“开始训练”
    adb.wait('temp_images/daily-task/meow/start-lesson.png').click()
    # 点击“一键选择”
    adb.wait("temp_images/daily-task/meow/pick-all.png").click()
    # 点击“开始训练”
    adb.wait('temp_images/daily-task/meow/start-lesson.png').click()
    # 点击确认
    adb.wait("temp_images/daily-task/meow/confirm.png", max_wait_time=3).click()
    # 回到主页
    PageUtils.to_main_page()
    print('指挥喵处理完毕')
def run():
    print('日常巡检开始。。。')

    adb = AutoAdb()
    notice_loc = adb.get_location('temp_images/daily-task/notice.png')
    if not notice_loc:
        print('没有待处理的任务,巡检结束')
        return

    # 菜单位置
    menu_pos = [
        Location(adb, None, 628, 674, 'life-area'),  # 生活区
        Location(adb, None, 946, 674, 'missions'),  # 任务
    ]
    nearest_loc = notice_loc.get_nearest(menu_pos)
    nearest_loc.click()
    nearest_remark = nearest_loc.remark
    if nearest_remark == 'life-area':
        check_life_area(adb)
    elif nearest_remark == 'missions':
        deal_missions(adb)
    else:
        print('不能分辨出处理任务')
Example #7
0
def fight():
    adb = AutoAdb()
    # 战斗前各种按钮的点击
    while True:
        if PageUtils.in_fight_page():
            break
        click = adb.click('temp_images/fight/fight.png')
        if click:
            continue
        retired = PortUtils.check_port_full()
        if retired:  # 如果发生了退役操作,则再次点击确认按钮
            AutoAdb().wait('temp_images/fight/fight.png').click()
            continue
        low_mood = adb.check('temp_images/fight/low-mood.png')
        if low_mood:
            print('低心情状态,脚本终止')
            exit()

    print('战斗开始 >>>')
    adb.wait('temp_images/fight/fight-finish.png', cycle_interval=5)

    # 战斗结束
    fight_result = None
    ending_loc = Location(adb, None, 1160, 690)
    while True:
        if fight_result is None:
            # 处理新船
            new_ship = adb.check('temp_images/fight/new-ship.png')
            if new_ship:
                print('发现新船!!')
                fight_result = True
                ending_loc.click()
                adb.click('temp_images/confirm-btn.png')
                continue
            # 处理失败
            fail_confirm = adb.click('temp_images/fight/fail-confirm.png')
            if fail_confirm:
                fight_result = False
                # 战队难以成型时点击确定
                adb.wait('temp_images/confirm-btn.png',
                         max_wait_time=3).click()
                break
        # 持续点击右下角
        ending_loc.click()
        # 回到 stage列表页面 或 敌人列表页面 也说明战斗已经结束
        if adb.check(
                'temp_images/page/in-stage.png',  # stage列表
                'temp_images/page/in-enemy.png',  # enemy列表
                'temp_images/page/main-page-button.png'):  # 日常任务结束后的界面
            fight_result = True
            break

    print('战斗胜利~(~ ̄▽ ̄)~' if fight_result else '战斗失败 >_<')
    # 战斗结束后可能出现紧急任务提示
    # 由于是透明遮罩, 所以无法根据其他元素是否显示而做出反应, 只能等一定的时间
    adb.wait('temp_images/confirm-btn.png', max_wait_time=2).click()
    return fight_result
Example #8
0
    def get_location(self, *temp_rel_path_list, threshold=threshold):
        self.screen_cap()
        sp_gray = cv2.imread(self.screen_pic_path, cv2.COLOR_BGR2BGRA)

        for temp_rel_path in temp_rel_path_list:
            temp_abs_path = PathUtils.get_abs_path(temp_rel_path)
            temp_gray = cv2.imread(temp_abs_path, cv2.COLOR_BGR2BGRA)

            res = cv2.matchTemplate(sp_gray, temp_gray, cv2.TM_CCOEFF_NORMED)
            _, max_val, _, max_loc = cv2.minMaxLoc(res)
            if max_val < threshold:
                continue

            h, w, _ = cv2.imread(temp_abs_path).shape
            x = max_loc[0] + w / 2
            y = max_loc[1] + h / 2
            return Location(self, temp_rel_path, x, y)
        return None
Example #9
0
def fight_finish():
    adb = AutoAdb()

    # 等待战斗结束
    timer = Timer()
    while True:
        print('\r等待战斗结束 %ds ...' % timer.get_duration(), end='')
        skip_dialog()
        time.sleep(3)  # 每次循环加一个等待时间,降低cpu占用
        if adb.check('temp_images/fight/fight-finish.png'):
            print(' √ 总耗时: %ds' % timer.get_duration())
            break

    # 战斗结束
    fight_result = None
    ending_loc = Location(adb, None, 1160, 690)
    while True:
        if fight_result is None:
            # 处理新船
            new_ship = adb.check('temp_images/fight/new-ship.png')
            if new_ship:
                print('发现新船!!')
                fight_result = True
                ending_loc.click()
                adb.click('temp_images/confirm-btn.png')
                continue
            # 处理失败
            fail_confirm = adb.click('temp_images/fight/fail-confirm.png')
            if fail_confirm:
                fight_result = False
                # 战队难以成型时点击确定
                adb.wait('temp_images/confirm-btn.png', max_wait_time=3).click()
                break
        # 持续点击右下角
        ending_loc.click()
        # 回到 stage列表页面 或 敌人列表页面 也说明战斗已经结束
        if adb.check('temp_images/page/in-stage.png',  # stage列表
                     'temp_images/page/in-enemy.png',  # enemy列表
                     'temp_images/page/in-daily.png'):  # 日常任务结束后的界面
            fight_result = True
            break
        if adb.check('temp_images/page/in-operation.png'):
            print('误入演习界面,退出。。。')
            PageUtils.back()
            continue

    print('战斗胜利~(~ ̄▽ ̄)~' if fight_result else '战斗失败 >_<')
    # 战斗结束后可能出现紧急任务提示
    # 由于是透明遮罩, 所以无法根据其他元素是否显示而做出反应, 只能等一定的时间
    adb.wait('temp_images/confirm-btn.png', max_wait_time=2).click()
    return fight_result
Example #10
0
def to_main_page():
    adb = AutoAdb()
    temp_list = [
        'temp_images/page/main-page-button.png',  # 主页按钮
        'temp_images/page/close.png',  # 关闭按钮
        'temp_images/page/close-1.png',  # 关闭按钮
        'temp_images/page/back.png',  # 返回按钮
        'temp_images/page/back-2.png'  # 返回按钮
    ]
    while True:
        # 如果已经在主页则直接返回
        if in_main_page():
            return True
        # 尝试点击返回按钮
        loc = adb.get_location(*temp_list)
        if loc is None:  # 如果没找到合理的返回按钮,则点击左上角尝试
            Location(adb, None, 10, 10).click()
        else:
            loc.click()
Example #11
0
def fight_in_stage():
    auto_adb = AutoAdb()
    while True:
        # 寻找敌人
        res = provoke_enemy()
        if not res:
            break

        print('战斗开始 >>>')
        auto_adb.wait('temp_images/fight/fight-finish.png', cycle_interval=5)
        print(' 战斗结束 !')
        ending_loc = Location(auto_adb, None, 1040, 660)
        while True:
            in_stage = auto_adb.check('temp_images/stage/in-stage.png')
            in_unit = auto_adb.check('temp_images/stage/in-unit.png')
            if in_stage or in_unit:
                break

            new_ship = auto_adb.check('temp_images/fight/new-ship.png')
            if new_ship:
                print('发现新船!!')
                ending_loc.click()
                auto_adb.click('temp_images/fight/new-ship-confirm.png')
                continue

            fail_confirm = auto_adb.click('temp_images/fight/fail-confirm.png')
            if fail_confirm:
                input('战斗失败!! 请整理后按下任何按键以继续 ...')
                continue

            ending_loc.click()

        # 可能出现紧急任务提示
        # 由于是透明遮罩, 所以无法根据其他元素是否显示而做出反应, 只能等一定的时间
        auto_adb.wait('temp_images/fight/urgent-task.png',
                      max_wait_time=3).click()