def test_weights(self): f1 = self.CreateFleet1() f2 = self.CreateFleet2() f3 = self.CreateFleet2() obj = Combat(112, [f1, f2, f3]) self.assertEqual(obj.DetermineWeights(0), [0, 5, 5]) self.assertEqual(obj.DetermineWeights(1), [7, 0, 13]) self.assertEqual(obj.DetermineWeights(2), [7, 13, 0])
def test_cullfleet(self): f1 = self.CreateFleet1() f2 = self.CreateFleet2() f2.Ships = 0 obj = Combat(112, [f1, f2]) # Set up obj.RunCombat(run_one_step=True) obj.RunCombat(run_one_step=True) self.assertEqual(obj.OutFleets, [ f1, ])
def test_end2end(self): f1 = self.CreateFleet1() f2 = self.CreateFleet2() obj = Combat(112, [f1, f2]) obj.HitLevel = 700 obj.RunCombat(run_one_step=False) self.assertEqual(obj.Round, 3) self.assertEqual(obj.OutFleets, [ f2, ]) # Same result as previous self.assertEqual(obj.OutFleets[0].Ships, 18)
def test_combat3(self): f1 = self.CreateFleet1() f2 = self.CreateFleet2() f3 = self.CreateFleet2() obj = Combat(112, [f1, f2, f3]) obj.HitLevel = 700 # Set up obj.RunCombat(run_one_step=True) # Round one obj.RunCombat(run_one_step=True) # Numbr of ships - damage from events self.assertEqual(obj.FleetList[0].Ships, 10 - 3 - 1) self.assertEqual(obj.FleetList[1].Ships, 20 - 1 - 2) self.assertEqual(obj.FleetList[2].Ships, 20 - 1 - 3)
def test_combat2(self): f1 = self.CreateFleet1() f2 = self.CreateFleet2() obj = Combat(112, [f1, f2]) obj.HitLevel = 700 # Set up obj.RunCombat(run_one_step=True) # Round one obj.RunCombat(run_one_step=True) # Fleet 0 -> 1; 10 firepower, 2 hits self.assertEqual(obj.Events[0], ('fire', 0, 1, 10, 2)) # fleet 1 -> 0, 20 firepower, 6 hits (blam!) self.assertEqual(obj.Events[1], ('fire', 1, 0, 20, 6)) # Numbr of ships - damage from events self.assertEqual(obj.FleetList[0].Ships, 10 - 6) self.assertEqual(obj.FleetList[1].Ships, 20 - 2)
def main(): print "IN" distrib = [ 0, ] * 21 for seed in range(0, 1000): f1 = CreateFleet1() f2 = CreateFleet2() battle = Combat(seed, [f1, f2]) battle.HitLevel = 400 battle.RunCombat(run_one_step=False) out = battle.OutFleets[0] #print out.PlayerID,out.Ships if out.PlayerID == 1: distrib[0] += 1 else: distrib[out.Ships] += 1 idx = range(0, 21) print "*" * 20 for (i, val) in zip(idx, distrib): print i, val
def test_randoms(self): # Make sure we always get the same output! obj = Combat(112, []) out = obj.GenerateRandoms(5, 1000) self.assertEqual(out, [481, 666, 620, 700, 903]) # No re-seed out = obj.GenerateRandoms(5, 1000) self.assertEqual(out, [752, 162, 221, 455, 390]) # re-seed in RunCombat; same results obj.RunCombat() out = obj.GenerateRandoms(5, 1000) self.assertEqual(out, [481, 666, 620, 700, 903])
def test_combat2_full(self): f1 = self.CreateFleet1() f2 = self.CreateFleet2() obj = Combat(112, [f1, f2]) obj.HitLevel = 700 # Set up obj.RunCombat(run_one_step=True) # Round one obj.RunCombat(run_one_step=True) # Fleet 0 -> 1; 10 firepower, 2 hits self.assertEqual(obj.Events[0], ('fire', 0, 1, 10, 2)) # fleet 1 -> 0, 20 firepower, 6 hits (blam!) self.assertEqual(obj.Events[1], ('fire', 1, 0, 20, 6)) # Numbr of ships - damage from events self.assertEqual(obj.FleetList[0].Ships, 10 - 6) self.assertEqual(obj.FleetList[1].Ships, 20 - 2) #----------- Next round obj.RunCombat(run_one_step=True) # Fleet 0 -> 1; 4 firepower, 0 hits self.assertEqual(obj.Events[0], ('fire', 0, 1, 4, 0)) # fleet 1 -> 0, 18 firepower, 3 hits (blam!) self.assertEqual(obj.Events[1], ('fire', 1, 0, 18, 3)) # Numbr of ships - damage from events self.assertEqual(obj.FleetList[0].Ships, 4 - 3) self.assertEqual(obj.FleetList[1].Ships, 18 - 0) #---------- Next round obj.RunCombat(run_one_step=True) # Fleet 0 -> 1; 1 firepower, 0 hits self.assertEqual(obj.Events[0], ('fire', 0, 1, 1, 0)) # fleet 1 -> 0, 18 firepower, 1 hits (blam!) self.assertEqual(obj.Events[1], ('fire', 1, 0, 18, 1)) # Numbr of ships - damage from events self.assertEqual(obj.FleetList[0].Ships, 1 - 1) self.assertEqual(obj.FleetList[1].Ships, 18 - 0) obj.RunCombat(run_one_step=True) self.assertEqual(obj.Round, 3) self.assertEqual(obj.OutFleets, [ f2, ])
def test_empty(self): obj = Combat(112, []) obj.RunCombat() self.assertEqual(obj.Seed, 112) self.assertEqual(obj.FleetList, []) self.assertEqual(obj.OutFleets, [])
def test_ctor(self): obj = Combat(112, []) self.assertEqual(obj.Seed, 112) self.assertEqual(obj.FleetList, [])