Example #1
0
 def __init__(self):
     super().__init__()
     self.tool_json = CommonLoad("tool").get_all_data()
     self.lang_json = CommonLoad("lang").get_all_data()
     self.team_json = CommonLoad("team").get_all_data()
     self.systemOpen_json = CommonLoad("systemOpen").get_all_data()
     self.setting_json = CommonLoad("setting").get_all_data()
Example #2
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 def get_invisible(self):
     test_data = []
     hero_skin = CommonLoad("heroSkin").get_all_data().keys()
     tool = CommonLoad("tool").get_all_data().keys()
     for k,v in self.config.items():
         if v.get("invisible"):
             test_data.append([self.copy_key_to_value(k, v),hero_skin,tool])
     return test_data
Example #3
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 def in_treasure(self):
     test_data = []
     treasure = CommonLoad("comTreasure").get_all_data()
     treasureMerchant = CommonLoad("treasureMerchant").get_all_data()
     for k,v in self.config.items():
         if v.get("treasure"):
             test_data.append([self.copy_key_to_value(k, v),treasure,treasureMerchant])
     return test_data
Example #4
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 def get_skill_data(self):
     skill_data = {
         1: CommonLoad("skill").get_all_data().keys(),
         2: CommonLoad("skillPassive").get_all_data().keys(),
         3: CommonLoad("skillCharacter").get_all_data().keys(),
         4: CommonLoad("skillAttackEffect").get_all_data().keys()
     }
     test_data = []
     for k, v in self.config.items():
         test_data.append([self.copy_key_to_value(k, v), skill_data])
     return test_data
Example #5
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    def reward(self):
        test_data = []
        static = []
        tool = CommonLoad("tool").get_all_data().keys()
        static_json = CommonLoad("static").get_all_data()
        avatarFrame = CommonLoad("avatarFrame").get_all_data().keys()
        for k, v in static_json.items():
            static.append(v["name"])

        for k, v in self.config.items():
            test_data.append(
                [self.copy_key_to_value(k, v), tool, static, avatarFrame])
        return test_data
 def is_awake_data(self):
     test_data = []
     team = CommonLoad("team").get_all_data()
     for k, v in self.config.items():
         if v.get("isAwake"):
             test_data.append([self.copy_key_to_value(k, v), team])
     return test_data
Example #7
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 def in_hero(self):
     test_data = []
     heros = CommonLoad("hero").get_all_data()
     for k,v in self.config.items():
         if v.get("hero"):
             test_data.append([self.copy_key_to_value(k, v),heros])
     return test_data
Example #8
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 def in_attr(self):
     runeAtt_data = CommonLoad("runeAtt").get_all_data().keys()
     test_data = []
     for k, v in self.config.items():
         if k[0] == "9":
             continue
         test_data.append([self.copy_key_to_value(k, v), runeAtt_data])
     return test_data
Example #9
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 def costType_in_static(self):
     static = CommonLoad("static").get_all_data().values()
     key_data = []
     static_list = []
     for _v in static:
         static_list.append(_v['name'])
     for k, v in self.config.items():
         key_data.append([self.copy_key_to_value(k, v), static_list])
     return key_data
Example #10
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 def get_attr(self):
     test_data = []
     teamStarAwakeIndex = CommonLoad("teamStarAwakeIndex").get_all_data()
     for k, v in self.config.items():
         awake = False
         if teamStarAwakeIndex[k[1:][:-3]].get("isAwake"):
             awake = True
         test_data.append([self.copy_key_to_value(k, v), awake])
     return test_data
Example #11
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 def get_diagramId_cost(self):
     test_data = []
     config = CommonLoad("battleDiagram").get_all_data()
     print(config)
     for k, v in config.items():
         if v.get("diagramId") and v.get("ecpend2"):
             diagramId = int(v["diagramId"])
             if 1001 <= diagramId <= 3024 or 4001 <= diagramId <= 4030:
                 test_data.append(self.copy_key_to_value(k, v))
     return test_data
 def get_main_id(self):
     test_data = []
     _main_id = {}
     teamStarAwakeMain = CommonLoad(
         "teamStarAwakeMain").get_all_data().keys()
     for _id in teamStarAwakeMain:
         _main_id[_id[:-2]] = _main_id.get(_id[:-2], 0) + 1
     for k, v in self.config.items():
         test_data.append(
             [self.copy_key_to_value(k, v), teamStarAwakeMain, _main_id])
     return test_data
 def get_part_data(self):
     test_data = []
     _part_id = {}
     teamStarAwakePart = CommonLoad(
         "teamStarAwakePart").get_all_data().keys()
     for _id in teamStarAwakePart:
         _part_id[_id[:-2]] = _part_id.get(_id[:-2], 0) + 1
     for k, v in self.config.items():
         test_data.append(
             [self.copy_key_to_value(k, v), teamStarAwakePart, _part_id])
     return test_data
 def card_in_team(self):
     team = CommonLoad("team").get_all_data().items()
     key_data = []
     for k, v in self.config.items():
         key_data.append([self.copy_key_to_value(k, v), team])
     return key_data
 def __init__(self):
     super().__init__()
     self.config = CommonLoad("europeTeamAltarConfig").get_all_data()
Example #16
0
 def get_cost(self):
     test_data = []
     tool = CommonLoad("tool").get_all_data().keys()
     for k, v in self.config.items():
         test_data.append([self.copy_key_to_value(k, v), tool])
     return test_data
Example #17
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 def __init__(self):
     super().__init__()
     self.config = CommonLoad("teamStarAwakePart").get_all_data()
     print(self.config)
Example #18
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 def reward_in_tool(self):
     tool = CommonLoad("tool").get_all_data().keys()
     tmHandsel_list = []
     for k, v in self.config.items():
         tmHandsel_list.append([self.copy_key_to_value(k, v), tool])
     return tmHandsel_list
Example #19
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 def __init__(self):
     super().__init__()
     self.config = CommonLoad("rune").get_all_data()
Example #20
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 def grid_in_setting(self):
     setting = CommonLoad("setting").get_all_data()
     key_data = []
     for k, v in self.config.items():
         key_data.append([self.copy_key_to_value(k, v), setting])
     return key_data
Example #21
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 def key_in_tool(self):
     tool = CommonLoad("tool").get_all_data().keys()
     key_data = []
     for k, v in self.config.items():
         key_data.append([self.copy_key_to_value(k, v), tool])
     return key_data
Example #22
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 def __init__(self):
     super().__init__()
     self.config = CommonLoad("shopArena").get_all_data()
Example #23
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 def in_cashGoodsLib(self):
     test_data = []
     cashGoodsLib = CommonLoad("cashGoodsLib").get_all_data().keys()
     for k,v in self.config.items():
         test_data.append([self.copy_key_to_value(k,v),cashGoodsLib])
     return test_data
Example #24
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 def fool_in_tmProduct(self):
     tmProduct = CommonLoad("tmProduct").get_all_data().keys()
     tmHandsel_list = []
     for k, v in self.config.items():
         tmHandsel_list.append([self.copy_key_to_value(k, v), tmProduct])
     return tmHandsel_list
Example #25
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 def in_lang(self):
     lang_data = CommonLoad("lang").get_all_data().keys()
     test_data = []
     for k, v in self.config.items():
         test_data.append([self.copy_key_to_value(k, v), lang_data])
     return test_data
 def __init__(self):
     super().__init__()
     self.config = CommonLoad("teamStarAwakeIndex").get_all_data()
Example #27
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 def speak_in_lang(self):
     lang = CommonLoad("lang").get_all_data().keys()
     tmHandsel_list = []
     for k, v in self.config.items():
         tmHandsel_list.append([self.copy_key_to_value(k, v), lang])
     return tmHandsel_list
Example #28
0
 def __init__(self):
     super().__init__()
     self.config = CommonLoad("specialshop").get_all_data()