Example #1
0
 def update(self):
     '''
     Update the image before drawing.
     '''
     self.image = self.blank.copy()
     vcenter_blit(self.image, 
             self.font.render(self.get(), True, self.color), 
             self.margin)
Example #2
0
 def update(self):
     '''
     Update the image before drawing.
     '''
     self.image = self.blank.copy()
     
     bf = self.font.render(''.join(self.text[:self.cursor_loc]), 
             True, self.color)
     br = bf.get_rect().move(self.margin)
     
     af = self.font.render(''.join(self.text[self.cursor_loc:]), 
             True, self.color)
     
     cr = self.cursor.get_rect()
     cvec = Vector(br.w - cr.w, 0) + self.margin
     
     scroll = Vector()
     
     if cvec.x > self.rect.w:
         scroll.x = self.rect.w - cvec.x - self.font.size(' ')[0]
     
     vcenter_blit(self.image, bf, scroll + br)
     vcenter_blit(self.image, af, scroll + br.topright)
     
     if self.cursor_shown and self.focus and pygame.key.get_focused():
         vcenter_blit(self.image, self.cursor, scroll + cvec)
     
     if self.blink_frames != None:
         self.blinker += 1
         self.blinker %= self.blink_frames
         if not self.blinker:
             self.cursor_shown = not self.cursor_shown