Example #1
0
    def __init__(self, screen, background, capture, ref_img, transform_mat):
        State.__init__(self, screen, background, capture, ref_img, transform_mat)
        self.one = FloatingWord(common.load_image("1.png", alpha=True)[0], sfx="one.wav")
        self.two = FloatingWord(common.load_image("2.png", alpha=True)[0], sfx="two.wav")
        self.three = FloatingWord(common.load_image("3.png", alpha=True)[0], sfx="three.wav")
        self.fight = FloatingWord(common.load_image("fight.png", alpha=True)[0], sfx="fight.wav")
        self.fight.end_size = (200, 200)
        self.fight.anim_time = 1000
        self.fight.wait_time = 100
        self.sprites.add(self.three)

        print "CountdownState: Initialized"
Example #2
0
class CountdownState(State):
    def __init__(self, screen, background, capture, ref_img, transform_mat):
        State.__init__(self, screen, background, capture, ref_img, transform_mat)
        self.one = FloatingWord(common.load_image("1.png", alpha=True)[0], sfx="one.wav")
        self.two = FloatingWord(common.load_image("2.png", alpha=True)[0], sfx="two.wav")
        self.three = FloatingWord(common.load_image("3.png", alpha=True)[0], sfx="three.wav")
        self.fight = FloatingWord(common.load_image("fight.png", alpha=True)[0], sfx="fight.wav")
        self.fight.end_size = (200, 200)
        self.fight.anim_time = 1000
        self.fight.wait_time = 100
        self.sprites.add(self.three)

        print "CountdownState: Initialized"

    def _state_specific(self):
        self.three.start()
        if self.three.finished:
            self.two.add(self.sprites)
            self.two.start()
        if self.two.finished:
            self.one.add(self.sprites)
            self.one.start()
        if self.one.finished:
            self.fight.add(self.sprites)
            self.fight.start()
        if self.fight.finished:
            self.state_running = False