Example #1
0
def answer_game_start(msg):
    '''
        3号消息
        客户端设备号,0,3,''
    '''
    dev_num = msg.send
    bs = msg.MSG2BYTE()

    if gv.game_page == 1:

        # 首位有人坐
        if gv.site_list[0] == dev_num:
            player_num = 0
            for s in gv.site_list:
                if s != 0:
                    player_num = player_num + 1

            if player_num >= 4:
                m_ans = com.GAMEMSG(0, dev_num, 0, bs)
                m_all = com.GAMEMSG(0, 0, -2, bs)
                com.send(m_ans)
                com.send(m_all)

                gv.player_num = player_num
                set_game_page(2)
                return

    m_ans = com.GAMEMSG(0, dev_num, -1, bs)
    com.send(m_ans)
Example #2
0
def answer_site_set(msg):
    '''
        2号消息
        客户端设备号,0,2,座位号
    '''

    dev_num = msg.send
    bs = msg.MSG2BYTE()
    site_num = msg.msg[0]

    if gv.game_page == 1 and site_num < 8 and gv.name_dict[dev_num] != '':

        # 非空座
        if gv.site_list[site_num] != 0:
            m_ans = com.GAMEMSG(0, dev_num, -1, bs)
            com.send(m_ans)

        # 空座
        else:
            if dev_num in gv.site_list:
                gv.site_list[gv.site_list.index(dev_num)] = 0

            gv.site_list[site_num] = dev_num
            print('site_list', gv.site_list)

            m_ans = com.GAMEMSG(0, dev_num, 0, bs)
            m_all = com.GAMEMSG(0, 0, -2, bs)
            com.send(m_ans)
            com.send(m_all)

    else:
        m_ans = com.GAMEMSG(0, dev_num, -1, bs)
        com.send(m_ans)
Example #3
0
def answer_game_start(msg):
    '''
        4号消息
        客户端设备号,0,消息号,0,''

        -4号消息
        0,客户端设备号,消息号,1,答复
                                0 可以开始
                                1 人数不足
                                2 没有权限

        -5号消息
        0,0,消息号,0,''
    '''
    dev_num = msg.send

    m_ok = com.GAMEMSG(0, dev_num, -4, 1, bytes([0]))
    m_not_enough = com.GAMEMSG(0, dev_num, -4, 1, bytes([1]))
    m_no_power = com.GAMEMSG(0, dev_num, -4, 1, bytes([2]))

    m_all = com.GAMEMSG(0, 0, -5, 0, bytes([]))

    site_dict = gv.site_dict

    if 0 in site_dict.keys():

        if site_dict[0] == dev_num:

            player_num = site_dict.__len__()

            if player_num >= 4:

                com.send(m_ok)
                com.send(m_all)

                # 游戏开始
                gv.game_mode = 2

                # 生成有序座位表
                site_order_list = []
                for k in site_dict.keys():
                    site_order_list.append(k)
                site_order_list.sort()
                gv.site_order_list = site_order_list

                # 生成牌库,洗牌,发牌
                build_deck()

                # 查找第一发现人

            else:
                com.send(m_not_enough)
        else:
            com.send(m_no_power)
    else:
        com.send(m_no_power)
Example #4
0
def require_game_start():
    '''
        4号消息
        自己设备号,0,消息号,0,''
    '''
    game_mode = gv.game_mode

    if game_mode == 0:

        # 一些图形操作
        print('你不能开始游戏,请先起个昵称,并找个座位坐下')

    elif game_mode == 1:
        site_num = gv.my_site_num

        if site_num == -1:

            # 一些图形操作
            print('你不能开始游戏,请找个座位坐下')

        elif site_num != 0:

            # 一些图形操作
            print('你不能开始游戏,只有0号位玩家可以宣布开始游戏')

        else:

            m = com.GAMEMSG(gv.dev_num, 0, 4, 0, bytes([]))
            com.send(m)

    else:

        # 一些图形操作
        print('不能重复开始游戏')
Example #5
0
def require_site_set(site_num):
    '''
        2号消息
        自己设备号,0,2,座位号
    '''

    if gv.game_page == 1:

        if gv.name == '':

            # 一些图形操作
            print('起名后才能选座')

        else:

            m = com.GAMEMSG(gv.dev_num, 0, 2, bytes([site_num]))
            com.send(m)

            if gv.site_num == -1:

                # 一些图形操作
                print('锁定座位中')

            else:

                # 一些图形操作
                print('尝试换位中')
Example #6
0
def deal_keyboard():
    '''处理键盘输入的各种命令'''
    word = gv.word
    if word:
        if word[0] == '$':
            if word == '$exit':

                # 关闭通讯模块
                com.close()
                return 1

            else:
                # 命令分解
                cmd_list = word.split()
                gv.word = ''

                # 修改昵称
                if cmd_list[0] == '$name':
                    gamectrl.require_name_set(cmd_list[1])

                # 修改座位
                elif cmd_list[0] == '$sit':
                    gamectrl.require_site_set(int(cmd_list[1]), 0)

                elif cmd_list[0] == '$leave':
                    gamectrl.require_site_set(int(cmd_list[1]), 1)

                # 开始游戏
                elif cmd_list[0] == '$start':
                    gamectrl.require_game_start()

                # 打牌
                elif cmd_list[0] == '$play':
                    gamectrl.require_play_card(int(cmd_list[1]))

                # 测试
                elif cmd_list[0] == '$test':

                    # 测试 多信息密集发送 是否能做到 接收端 自动 分割
                    if cmd_list[1] == 'msgs':
                        msg = com.GAMEMSG(gv.dev_num, 0, 0, 1, bytes([99]))
                        com.send(msg)
                        com.send(msg)
                        com.send(msg)

                    # 方便测试,自动输入加入房间后的各类指令
                    elif cmd_list[1] == '0':
                        gamectrl.require_name_set('a')
                        gamectrl.require_site_set(0, 0)
                    elif cmd_list[1] == '1':
                        gamectrl.require_name_set('b')
                        gamectrl.require_site_set(1, 0)
                    elif cmd_list[1] == '2':
                        gamectrl.require_name_set('c')
                        gamectrl.require_site_set(2, 0)
                    elif cmd_list[1] == '3':
                        gamectrl.require_name_set('d')
                        gamectrl.require_site_set(3, 0)

    return 0
Example #7
0
def answer_site_set(msg):
    '''
        2号消息 需要批复
        客户端设备号,0,消息号,2,[座位号 动作]
                                        1 离开
                                        0 坐下

        -2号消息
        0,客户端设备号,消息号,1,答复
                                    0 可以
                                    1 不可以

        -3号消息
        0,0,消息号,3,[设备号 座位号 动作]
    '''
    dev_num = msg.send
    bs = msg.msg
    site_num = bs[0]
    site_act = bs[1]

    m_ok = com.GAMEMSG(0, dev_num, -2, 1, bytes([0]))
    m_no = com.GAMEMSG(0, dev_num, -2, 1, bytes([1]))

    m_all = com.GAMEMSG(0, 0, -3, 3, bytes([dev_num, site_num, site_act]))

    site_dict = gv.site_dict
    if site_act:
        if site_num in site_dict.keys():
            if site_dict[site_num] == dev_num:
                com.send(m_ok)
                com.send(m_all)
                del gv.site_dict[site_num]

            else:
                com.send(m_no)
        else:
            com.send(m_no)
    else:
        if site_num in site_dict.keys():
            com.send(m_no)
        else:
            gv.site_dict[site_num] = dev_num
            com.send(m_ok)
            com.send(m_all)
Example #8
0
def set_game_page(page):

    if (page == 2):
        # 游戏开始
        gv.game_page = 2

        # 重新生成紧密排列的座位表
        new_site_list = [0, 0, 0, 0, 0, 0, 0, 0]
        cnt = 0
        for s in gv.site_list:
            if s != 0:
                new_site_list[cnt] = s
                cnt = cnt + 1

        gv.site_list = new_site_list

        # 生成牌库,洗牌,发牌
        '''
            普通人 0
            不在场证明 1
            第一发现人 2
            共犯 3
            目击者 4
            谣言 5
            情报交换 6
            交易 7
            犯人 8
            侦探 9
            神犬 10
        '''
        card_deck = []
        player_num = gv.player_num
        card_num = player_num * 4
        for i in range(card_num):
            card_deck.append(0)

        # 洗牌

        # 发牌
        for i in range(player_num):
            gv.player_card_list[i] = []

        cnt = 0
        for c in card_deck:
            gv.player_card_list[cnt].append(c)
            cnt = cnt + 1
            if cnt >= player_num:
                cnt = 0

        for i in range(player_num):
            dev_num = new_site_list[i]
            bs = bytes([dev_num] + gv.player_card_list[i])
            m = com.GAMEMSG(0, dev_num, -3, bs)
            com.send(m)
Example #9
0
def build_deck():
    '''
        创建牌组,洗牌,并分配初始手牌

        普通人 0
        不在场证明 1
        第一发现人 2
        共犯 3
        目击者 4
        谣言 5
        情报交换 6
        交易 7
        犯人 8
        侦探 9
        神犬 10

        -12号消息
        0,客户端设备号,消息号,1 + 2*卡牌个数,[自己/其他人设备号,[卡牌id,卡牌type],...]

    '''
    player_num = gv.site_dict.__len__()
    card_num = player_num * 4

    # <card_id, card_type>
    deck = dict()

    # 全部是普通人
    for i in range(card_num):
        deck[i] = 0

    # 洗牌

    # 发牌

    site_order_list = gv.site_order_list
    for site_num in site_order_list:
        gv.player_card_dict[site_num] = dict()

    for i in range(card_num):
        site_num = site_order_list[i % player_num]
        gv.player_card_dict[site_num][i] = deck[i]

    site_dict = gv.site_dict
    for site_num in site_order_list:
        card_list = gv.player_card_dict[site_num]
        dev_num = site_dict[site_num]
        bs = bytes([])
        for card_id in card_list.keys():
            card_type = card_list[card_id]
            bs = bs + bytes([card_id, card_type])
        msg = com.GAMEMSG(0, dev_num, -12, 2 * 4 + 1, bytes([dev_num]) + bs)
        com.send(msg)
Example #10
0
def answer_name_set(msg):
    '''
        1号消息
        客户端设备号,0,1,名字
    '''
    bs = msg.MSG2BYTE()
    dev_num = msg.send

    if gv.game_page == 1:
        name = msg.msg.decode()

        m_all = com.GAMEMSG(0, 0, -2, bs)
        m_ans = com.GAMEMSG(0, dev_num, 0, bs)

        gv.name_dict[dev_num] = name

        com.send(m_ans)
        com.send(m_all)

    else:
        m_ans = com.GAMEMSG(0, dev_num, -1, bs)
        com.send(m_ans)
Example #11
0
def answer_login(msg):
    '''
        10号消息
        客户端设备号,0,10
    '''
    div_flag = bytes([253])
    dev_num = msg.send
    bs = bytes(gv.dev.dict.keys()) + div_flag + \
        bytes(gv.name_dict.keys()) + div_flag
    for v in gv.name_dict.values():
        bs = bs + v.encode() + div_flag
    bs = bs + bytes(gv.site_list) + div_flag
    m = com.GAMEMSG(0, dev_num, -4, bs)
    com.send(m)
Example #12
0
def require_site_set(site_num, site_act):
    '''
        2号消息 需要批复
        自己设备号,0,消息号,2,[座位号 动作]
                                        1 离开
                                        0 坐下
    '''
    m = com.GAMEMSG(gv.dev_num, 0, 2, 2, bytes([site_num, site_act]))

    game_mode = gv.game_mode

    if game_mode == 0:

        # 一些图形操作
        print('你现在还不能选座,请先起个昵称')

    elif game_mode == 1:

        if site_act:

            if gv.my_site_num != site_num:

                # 一些图形操作
                print('你不能离开此座位,因为坐的人不是你')

            else:
                com.send(m)

                # 放入请求消息缓存
                gv.msg_require.append(m)

        else:

            if gv.my_site_num != -1:

                # 一些图形操作
                print('你已经坐下了,请先离开原座位再换座')

            else:
                com.send(m)

                # 放入请求消息缓存
                gv.msg_require.append(m)

    else:

        # 一些图形操作
        print('当前不能选座')
Example #13
0
def require_name_set(name):
    '''
        1号消息
        自己设备号,0,消息号,名字长度,名字 
    '''
    game_mode = gv.game_mode
    if game_mode == 0:
        len0 = name.__len__()
        m = com.GAMEMSG(gv.dev_num, 0, 1, len0, name.encode())
        com.send(m)

        # 一些图形操作
        print('命名成功')

        gv.game_mode = 1
        gv.my_name = name

    else:
        # 一些图形操作
        print('你已经起过名字了')
Example #14
0
def require_name_set(name):
    '''
        1号消息
        自己设备号,0,1,名字
    '''

    if gv.game_page == 1:

        if gv.name == '':

            # 一些图形操作
            print('命名请求中')

            m = com.GAMEMSG(gv.dev_num, 0, 1, name.encode())
            com.send(m)

        else:

            # 一些图形操作
            print('你已经起过名字了')
Example #15
0
def require_game_start():
    '''
        3号消息
        自己设备号,0,3,''
    '''

    if gv.game_page == 1:

        if gv.site_num == 0:

            # 一些图形操作
            print('正在请求开始游戏')

            m = com.GAMEMSG(gv.dev_num, 0, 3, bytes([]))
            com.send(m)

        else:

            # 一些图形操作
            print('你不能开始游戏,只有0号位玩家可以宣布开始游戏')
Example #16
0
def answer_name_set(msg):
    '''
        1号消息
        客户端设备号,0,消息号,名字长度,名字

        -1号消息
        0,0,消息号,1 + 名字长度,[设备号 名字]
    '''
    dev_num = msg.send
    name = msg.msg.decode()
    len0 = msg.len

    m_all = com.GAMEMSG(0, 0, -1, len0 + 1, bytes([dev_num]) + name.encode())

    name_dict = gv.name_dict

    # 同一设备号的重命名将顶掉之前的昵称,但为了方便,目前在require函数中禁止重命名
    if dev_num in name_dict.keys():
        del gv.name_dict[dev_num]

    gv.name_dict[dev_num] = name

    com.send(m_all)
Example #17
0
def deal_msg():
    '''处理消息队列中的消息,丢给不同的模块的函数处理'''
    msg_list = gv.msg_list
    gv.msg_list = []

    for m in msg_list:
        mm = com.GAMEMSG(0, 0, 0, bytes([]))
        mm.BYTE2MSG(m.msg)
        dev_num = mm.send
        t = m.type
        # 答复类消息
        if t == 0 or t == -1:
            if dev_num == gv.dev_num:
                tt = mm.type
                if tt == 1:
                    gamectrl.answer_name_set(t + 1, mm)
                elif tt == 2:
                    gamectrl.answer_site_set(t + 1, mm)
                elif tt == 3:
                    gamectrl.answer_game_start(t + 1)
        # 转达-通知类消息
        elif t == -2:
            if dev_num != gv.dev_num:
                t = mm.type
                if t == 1:
                    gamectrl.told_name_set(mm)
                elif t == 2:
                    gamectrl.told_site_set(mm)
                elif t == 3:
                    gamectrl.told_game_start()

        # 告知-通知类消息
        elif t == -3:
            gamectrl.told_card_list(m)
        elif t == -4:
            gamectrl.told_game_room(m)
Example #18
0
def require_login():
    com.connect()
    m = com.GAMEMSG(gv.dev_num, 0, 10, bytes([]))
    com.send(m)