Example #1
0
 def fromComStruc(self, fname):
     com_node_dict = {}
     nodeidx_set = set()
     with open(fname) as ins:
         for line in ins:
             node_str, com_idx = line.strip().split()
             com_idx = int(com_idx)
             if com_idx not in com_node_dict:
                 com_node_dict[com_idx] = [node_str]
             else:
                 com_node_dict[com_idx].append(node_str)
     if len(com_node_dict) == 0:
         return
     self._com_list = [None] * (max(com_node_dict.keys())+1)
     for com_idx, nodestr_list in com_node_dict.items():
         com = Community(com_idx)
         self._com_list[com_idx] = com
         for node_str in nodestr_list:
             assert self._hasNodeName(node_str)
             node_idx, node = self._getNodeIdx(node_str)
             nodeidx_set.add(node_idx)
             node.setCom(com_idx)
             com.addNode(node)
     for node in self._node_list:
         if node._id not in nodeidx_set:
             com = Community(self._com_num)
             self._com_list.append(com)
             node.setCom(com._id)
             com.addNode(node)
Example #2
0
def choose_block():
    Community.get_all_blocks()
    street, number = view.get_block_data()
    block = Community.find_block(street, number)
    if block:
        block_controller.block_menu(block)
    else:
        view.print_error_message()
Example #3
0
def add_new_block(community):
    street, number = view.get_block_data()
    if not is_block_exist(street, number):
        block = Block(street, number)
        Community.add_blocks(block)
        community.save_to_file()

    else:
        view.print_block_exist()
Example #4
0
    def __init__(self, master=None):
        super().__init__(master)
        self.pack()
        self.createWidgets()
        self.selectedFamily = None
        self.selectedPerson = None
        self.lastInspected = None
        self.viewMode = "inspect"
        self.comparePerson = None

        self.community = Community()
        self.updateWidgets()
Example #5
0
 def __init__(self, deck, players, blindtimer, rules, bigblindonly=False):
     self.__deck = deck
     self.__players = players
     self.__blinds = blindtimer.getblinds()
     self.__blindtimer = blindtimer
     self.__pots = [Pot(players, 0)]
     self.__community = Community()
     self.__rules = rules
     self.__bigblindonly = bigblindonly
     self.__currentplayer = None
     self.__nextplayeractions = ()
     self.__firsttoact = None
     self.__lasttoact = None
     self.__winners = []
     self.__round = self.NOT_SET
Example #6
0
def initSim():
    global MAX_TIME
    G = nx.DiGraph()
    available_active = NUM_USERS  # number of active users not in a community yet
    GRAPH_INFORM = False  # False if there exists at least one community with an informed person
    # create sample communities
    for i in range(NUM_USERS):
        # if all users have been put in a community, break from graphinitialization
        if available_active <= 0:
            break
        pop = rd.randint(2, COMM_MAX) if i != NUM_USERS else available_active
        if int(math.log(pop)) > MAX_TIME:
            MAX_TIME = int(math.log(pop))
        available_active -= pop
        # if available_active <= 0 after updating, this community is the last and must have informed people
        # determines whether community has an informed person
        if available_active <= 0 and not GRAPH_INFORM:
            hasInformed = True
        else:
            hasInformed = rd.random() < INFORMED_COMM_RATIO
        if hasInformed:
            GRAPH_INFORM = True
        c = Community(G, i, pop, hasInformed)
        G.add_node(c)

    commList = list(G.nodes())
    for comm in commList:
        for otherComm in commList:
            if comm != otherComm:
                G.add_edge(
                    comm, otherComm,
                    weight=rd.random())  # weight = probability of impulse sent
    return G
Example #7
0
 def overlap_score(self, com1, com2):
     cmn_node = self.commonNode(com1._id, com2._id)
     com = Community(-1)
     for node_idx in cmn_node:
         com.addNode(self._node_list[node_idx])
     node_frac = 1.*com._node_num/min(com1._node_num, com2._node_num)
     link_frac = 1.*com._ein/min(com1._ein, com2._ein) if min(com1._ein, com2._ein) > 0 else 0
     return node_frac+link_frac
Example #8
0
def makeGraphFromDict(name, dict):
    """
    Updates this graph to be equal to a dictionary representation of a graph.
    Essentially a secondary constructor using a dict
    :param dict: Dictionary representation of a graph
    :return: Graph object that is equivalent to dict
    """

    graph = Graph(name)
    communities = []
    nodes = []

    for nodeID, nodeValues in dict.items():
        c = Community(nodeValues[1])
        n = Node(nodeID)
        if n not in nodes:
            nodes.append(n)
        for node in nodes:
            if node == n:
                n = node
        for neighborID, arcWeight in nodeValues[0].items():
            n2 = Node(neighborID)
            if n2 not in nodes:
                nodes.append(n2)
            for node in nodes:
                if node == n2:
                    n2 = node
            e = Edge(n, n2, arcWeight)
            if e not in graph.getEdges():
                graph.addEdge(e)
                n.addConnection(e)
                n2.addConnection(e)
        if c not in communities:
            communities.append(c)
        for comm in communities:
            if c == comm:
                c = comm
                c.addMemberNode(n)

    for node in nodes:
        graph.addNode(node)
    for c in communities:
        graph.addCommunity(c)

    return graph
Example #9
0
 def __init__(self, graph):
     self.graph = graph
     self.modularity = 0
     communities = list()
     for n in graph.nodes():
         graph.node[n]['cid'] = len(communities)
         community = Community(len(communities), n)
         communities.append(community)
     self.communities = communities
Example #10
0
def runSim():
    time = 0
    G = initSim()
    commList = list(G.nodes())
    for time in range(1, MAX_TIME + 1):
        for comm in commList:
            comm.informedRatio = comm.calcPopInform(time) / comm.pop
            if comm.informedRatio > 0:
                for otherComm in commList:
                    # if the community 'comm' randomly chooses to send an impulse to community 'otherComm'
                    if otherComm != comm and rd.random(
                    ) < Community.getProbImpulse(G, comm, otherComm):
                        comm.updateImpulse(otherComm)
                        Community.updateProbImpulse(G, comm, otherComm)
                    Community.decayProbImpulse(G, comm, otherComm)
        if isFinished(G):
            break
    print("time:", time)
    return G
Example #11
0
 def _checkNewCom(self, node_set):
     if len(node_set) >= COM_MIN_SIZE:
         new_com = Community(self._com_num)
         for node_idx in node_set:
             new_com.addNode(self._node_list[node_idx])
         if self._satisComCond(new_com):
             for node_idx in node_set:
                 self._node_list[node_idx].addCom(new_com._id)
             self._com_list.append(new_com)
             return new_com
     return None
def Test():
    f = open("C:/Users/CBD_20/Desktop/community/Community_c++/graph.bin","rb")
    size = struct.unpack('i', f.read(4))
    g = Graph()
    
    for i in range(0, size[0]):
       #print "degree: %d"%(struct.unpack('l', f.read(8))[0])
        i

    print "size: %d"%(size[0])
    for i in range(0, size[0]):
        start = struct.unpack('l', f.read(4))
        end = struct.unpack('l', f.read(4))
        g.addEdge(i, start[0], end[0], 1)
        #print "edge: %d -> %d"%(start[0], end[0])
    f.close()
    print "node size:%d"%(g.nodeSize())
    comm = Community(g, 0.5, 5, 5)
    comm.oneLevel()
    comm.printCommunity()
Example #13
0
 def _sepSingNode(self, node):
     ori_com = self._com_list[node._com]
     if len(ori_com._node) == 1:
         return
     new_com = Community(self._com_num)
     self._com_list.append(new_com)
     new_com.addNode(node)
     node.setCom(new_com._id)
     ori_com.delNode(node._id)
     if ori_com._empty:
         self._com_list[ori_com._id] = None
Example #14
0
    def create_instances_from_data(cls, filename):
        data = cls.import_from_csv(filename)

        for row in data:
            if row[1] == '' and row[2] == '' and row[3] == '':
                wojewodztwo = Voivodeship(row[4], row[0])

            elif row[2] == "" and row[3] == "":
                powiat = County(row[4], row[1], row[5])

            else:
                gmina = Community(row[4], row[2], row[5], row[1])
Example #15
0
 def _sepSingComByEdgev2(self, node1_str, node2_str):
     node1_idx, node1 = self._getNodeIdx(node1_str)
     node2_idx, node2 = self._getNodeIdx(node2_str)
     assert node1._com == node2._com, 'Seperate community by inter-edge'
     com = self._com_list[node1._com]
     # find 'quasi-clique's and singleton nodes in original community
     node1_set = set()
     node2_set = set()
     onode_set = set()
     for node_idx, node in com._node.items():
         if node_idx == node1_idx or node_idx in node1._nb:
             if node_idx in node2._nb:
                 onode_set.add(node_idx)
             else:
                 node1_set.add(node_idx)
         elif node_idx == node2_idx or node_idx in node2._nb:
             node2_set.add(node_idx)
         else:
             onode_set.add(node_idx)
     new_com1 = Community(self._com_num)
     self._com_list.append(new_com1)
     for node_idx in node2_set:
         node = self._node_list[node_idx]
         node.setCom(new_com1._id)
         new_com1.addNode(node)
         com.delNode(node._id)
     for node_idx in onode_set:
         new_com = Community(self._com_num)
         self._com_list.append(new_com)
         node = self._node_list[node_idx]
         node.setCom(new_com._id)
         new_com.addNode(node)
         com.delNode(node._id)
     # detect best community of singleton nodes in onode_set
     for node_idx in onode_set:
         self._detBestCom(self._node_list[node_idx])
     # detect best community of 'quasi-clique' in node1_set
     self._detBestComofNodeSet(node1_set, com._id)
     # detect best community of 'quasi-clique' in node2_set
     self._detBestComofNodeSet(node2_set, new_com1._id)
Example #16
0
	def runCapVsRomTests(self):
		community = Community()

		f1 = Family()
		community.addFamily(f1)

		with open("data.csv", "w", newline="") as csvFile:
			writer = csv.writer(csvFile)
			writer.writerow(["Cap", "Rom"])
			for i in range(10000):
				f1.generatePerson(None, age=80, gender="male")
				f1.generatePerson(None, age=80, gender="female")

				val1 = f1.getPerson(0).calculateCap(f1.getPerson(1))
				val2 = f1.getPerson(1).calculateCap(f1.getPerson(0))
				val3 = f1.getPerson(0).calculateRomanticInterest(f1.getPerson(1))
				val4 = f1.getPerson(1).calculateRomanticInterest(f1.getPerson(0))
				writer.writerow([val1, val3])
				writer.writerow([val2, val4])

				f1.removePersonByIndex(1)
				f1.removePersonByIndex(0)
Example #17
0
 def _addEdgeAdjustv2(self, node1, node2):
     if node1._com == node2._com:
         return
     deltaq1 = self._delta_q(node1._id, node2._com)
     deltaq2 = self._delta_q(node2._id, node1._com)
     com1 = self._com_list[node1._com]
     com2 = self._com_list[node2._com]
     if deltaq1 < 0 and deltaq2 < 0:
         return
     # elif abs(deltaq1-deltaq2) < 1e-6:
     elif deltaq1 == deltaq2:
         new_com = Community(self._com_num)
         self._com_list.append(new_com)
         new_com.addNode(node1)
         new_com.addNode(node2)
         com1.delNode(node1._id)
         com2.delNode(node2._id)
         node1.setCom(new_com._id)
         node2.setCom(new_com._id)
         if com1._empty:
             self._com_list[com1._id] = None
         else:
             self._refineCom(node1, com1._id, new_com._id)
         if com2._empty:
             self._com_list[com2._id] = None
         else:
             self._refineCom(node2, com2._id, new_com._id)
     else:
         if deltaq1 < deltaq2:
             dst_com = com1
             src_node = node2
             src_com = com2
         # elif deltaq2 > 0 and (deltaq1 < 0 or abs(deltaq1) < 1e-6):
         # elif deltaq1 < deltaq2:
         elif deltaq2 < deltaq1:
             dst_com = com2
             src_node = node1
             src_com = com1
         src_com.delNode(src_node._id)
         dst_com.addNode(src_node)
         src_node.setCom(dst_com._id)
         if src_com._empty:
             self._com_list[src_com._id] = None
         else:
             """
             for nnode_idx in src_node._nb.keys():
                 self._detBestCom(self._node_list[nnode_idx])
             """
             self._refineCom(src_node, src_com._id, dst_com._id)
Example #18
0
def main_menu():
    csv_path = 'community.csv'
    community = Community.create_from_csv(csv_path)
    view.welcome_screen(community.name)

    user_choice = ''
    while user_choice != '0':
        view.print_main_menu()
        user_choice = view.get_user_input()

        if user_choice == '1':
            Community.get_all_blocks()

        elif user_choice == '2':
            choose_block()

        elif user_choice == '3':
            add_new_block(community)

        elif user_choice == '4':
            # TODO find address by owner
            pass

    view.print_exit_message()
Example #19
0
 def _sepSingComByEdgev3(self, node1_str, node2_str):
     node1_idx, node1 = self._getNodeIdx(node1_str)
     node2_idx, node2 = self._getNodeIdx(node2_str)
     assert node1._com == node2._com, 'Seperate community by inter-edge'
     com = self._com_list[node1._com]
     node_list = com._node.keys()
     for node_idx in node_list:
         new_com = Community(self._com_num)
         self._com_list.append(new_com)
         node = self._node_list[node_idx]
         node.setCom(new_com._id)
         new_com.addNode(node)
         com.delNode(node._id)
     if com._empty:
         self._com_list[com._id] = None
     for node_idx in node_list:
         self._detBestCom(self._node_list[node_idx])
Example #20
0
 def addNode(self, new_node_str, new_node_w, edge_dict):
     new_nodeidx, new_node = self._getNodeIdx(new_node_str)
     new_node.setW(new_node_w)
     com = Community(self._com_num)
     self._com_list.append(com)
     com.addNode(new_node)
     new_node.setCom(com._id)
     nnodeidx_list = []
     for nnode_str, weight in edge_dict.items():
         nnode_idx, nnode = self._getNodeIdx(nnode_str)
         weight *= new_node_w * nnode._w
         new_node.addNB(nnode_idx, weight)
         nnode.addNB(new_node._id, weight)
         nnodeidx_list.append(nnode_idx)
         self._m += weight
     if abs(self._m) < 1e-6:
         return
     self._addNodeAdjust(new_node)
Example #21
0
 def addNode(self, new_node_str, edge_dict):
     new_nodeidx, new_node = self._getNodeIdx(new_node_str)
     com = Community(self._com_num)
     self._com_list.append(com)
     com.addNode(new_node)
     new_node.setCom(com._id)
     nnodeidx_list = []
     for nnode_str, weight in edge_dict.items():
         nnode_idx, nnode = self._getNodeIdx(nnode_str)
         new_node.addNB(nnode_idx, weight)
         nnode.addNB(new_node._id, weight)
         nnodeidx_list.append(nnode_idx)
         self._m += weight
     if abs(self._m) < 1e-6:
         return
     for nnode_idx in nnodeidx_list:
         self._detBestCom(self._node_list[nnode_idx])
     self._detBestCom(self._node_list[new_nodeidx])
Example #22
0
 def addNode(self, new_node_str, new_node_w, edge_dict):
     assert not self._hasNodeName(
         new_node_str), 'node %s already exist' % new_node_str
     new_nodeidx, new_node = self._getNodeIdx(new_node_str)
     new_node.setW(new_node_w)
     com = Community(self._com_num)
     self._com_list.append(com)
     com.addNode(new_node)
     new_node.setCom(com._id)
     nnodeidx_list = []
     for nnode_str, weight in edge_dict.items():
         nnode_idx, nnode = self._getNodeIdx(nnode_str)
         # print 'addNode', weight, new_node_w, nnode_w
         weight *= new_node_w * nnode._w
         new_node.addNB(nnode_idx, weight)
         nnode.addNB(new_node._id, weight)
         nnodeidx_list.append(nnode_idx)
         self._m += weight
     if abs(self._m) < 1e-6:
         return
     for nnode_idx in nnodeidx_list:
         self._detBestCom(self._node_list[nnode_idx])
     self._detBestCom(self._node_list[new_nodeidx])
Example #23
0
    def __init__(self, comm_row, comm_column, populations, initial_infections, comm_size=500):
        # constants
        self.FPS = 60

        self.CONTAGIOUS_RADIUS = 15
        self.CONTAGIOUS_RATE = 1

        self.LEAST_INFECTED_TIME = 3

        self.CURE_RATE = 0.07
        self.CURE_RATE_PER_FRAME = 1 - pow(1 - self.CURE_RATE, 1/self.FPS)
        self.DEAD_RATE = 0.03
        self.DEAD_RATE_PER_FRAME = 1 - pow(1 - self.DEAD_RATE, 1/self.FPS)

        self.SCAN_PER_FRAME = 3
        # objects
        self.comm_row = comm_row
        self.comm_column = comm_column
        self.communities = [Community(self, size=comm_size, population=populations[i], initial_infection=initial_infections[i]) for i in range(comm_row*comm_column)]
        self.hospital = Hospital()
        # people variable
        self.people = []
        self.data = []
Example #24
0
class Application(Frame):
    def __init__(self, master=None):
        super().__init__(master)
        self.pack()
        self.createWidgets()
        self.selectedFamily = None
        self.selectedPerson = None
        self.lastInspected = None
        self.viewMode = "inspect"
        self.comparePerson = None

        self.community = Community()
        self.updateWidgets()

    def createWidgets(self):
        '''
		Creates widgets. Hell awaits you.
		'''
        self.btnFrame = Frame()
        self.btnFrame.pack(fill=X)

        self.passTimeBtn = Button(self.btnFrame,
                                  text="Pass time",
                                  command=self.passTime)
        self.passTimeBtn.grid(row=0, column=0, sticky=E + W)
        self.saveBtn = Button(self.btnFrame, text="Save", command=self.save)
        self.saveBtn.grid(row=0, column=1, sticky=E + W)
        self.loadBtn = Button(self.btnFrame, text="Load", command=self.load)
        self.loadBtn.grid(row=0, column=2, sticky=E + W)
        self.exitBtn = Button(self.btnFrame, text="Exit", command=root.destroy)
        self.exitBtn.grid(row=0, column=3, sticky=E + W)
        self.mayorListBtn = Button(self.btnFrame,
                                   text="Mayor list",
                                   command=self.mayorListWindow)
        self.mayorListBtn.grid(row=0, column=4, sticky=E + W)
        self.mayorListBtn = Button(self.btnFrame,
                                   text="Library",
                                   command=self.libraryWindow)
        self.mayorListBtn.grid(row=0, column=5, sticky=E + W)
        self.dateLabel = Label(self.btnFrame, text="")
        self.dateLabel.grid(row=0, column=6, sticky=E + W, padx=10)
        self.inspectBtn = Button(self.btnFrame,
                                 text="Inspect",
                                 command=self.onInspectBtnClick)
        self.inspectBtn.grid(row=0, column=7, sticky=E + W)
        self.compareBtn = Button(self.btnFrame,
                                 text="Compare",
                                 command=self.onCompareBtnClick)
        self.compareBtn.grid(row=0, column=8, sticky=E + W)
        self.restFrame = Frame()
        self.restFrame.pack(fill=X)
        self.restFrame.grid_columnconfigure(0, minsize=5, weight=0)
        self.restFrame.grid_columnconfigure(1, minsize=5, weight=0)
        self.restFrame.grid_columnconfigure(2, minsize=5, weight=1)

        self.familiesLabel = Label(self.restFrame, text="Families")
        self.familiesLabel.grid(row=0, column=0, sticky=W)
        self.familiesList = Listbox(self.restFrame, exportselection=False)
        self.familiesList.grid(row=1, column=0, sticky=E + W, padx=5)
        self.familiesList.bind('<<ListboxSelect>>', self.onFamiliesLbChange)

        self.peopleLabel = Label(self.restFrame, text="People")
        self.peopleLabel.grid(row=0, column=1, sticky=W)
        self.peopleList = Listbox(self.restFrame, exportselection=False)
        self.peopleList.grid(row=1, column=1, sticky=E + W, padx=5)
        self.peopleList.bind('<<ListboxSelect>>', self.onPeopleLbChange)

        self.personInfoLabel = Label(self.restFrame, text="Inspector")
        self.personInfoLabel.grid(row=0, column=2, sticky=W)
        self.personInfo = Frame(self.restFrame, borderwidth=2, relief=GROOVE)
        self.personInfo.grid(row=1,
                             column=2,
                             rowspan=3,
                             sticky=N + E + W + S,
                             padx=5)
        self.personInfoText = Label(self.personInfo,
                                    text="",
                                    anchor=W,
                                    justify=LEFT)
        self.personInfoText.config(wraplength=350)
        self.personInfoText.pack(fill=X)
        self.personEvents = Text(self.personInfo, height=10, state=DISABLED)
        self.personEvents.pack(fill=X, padx=5, pady=5, side=BOTTOM)
        self.personEventsLabel = Label(self.personInfo, text="Events")
        self.personEventsLabel.pack(anchor=W, side=BOTTOM)

        self.inspectorBtnFrame = Frame(self.personInfo)
        self.inspectorBtnFrame.pack(anchor=W, side=BOTTOM, padx=5)
        self.fatherBtn = Button(self.inspectorBtnFrame,
                                text="Father",
                                command=self.blank)
        self.fatherBtn.grid(row=0, column=0, sticky=W + E)
        self.fatherBtn.bind('<Button-1>', self.onRelativeButtonClick)
        self.motherBtn = Button(self.inspectorBtnFrame,
                                text="Mother",
                                command=self.blank)
        self.motherBtn.grid(row=0, column=1, sticky=W + E)
        self.motherBtn.bind('<Button-1>', self.onRelativeButtonClick)
        self.partnerBtn = Button(self.inspectorBtnFrame,
                                 text="Partner",
                                 command=self.blank)
        self.partnerBtn.grid(row=0, column=2, sticky=W + E)
        self.partnerBtn.bind('<Button-1>', self.onRelativeButtonClick)
        self.familyTreeBtn = Button(self.inspectorBtnFrame,
                                    text="Family Tree",
                                    command=self.familyTreeWindow)
        self.familyTreeBtn.grid(row=0, column=3, sticky=W + E)

        self.eventsLabel = Label(self.restFrame, text="Events")
        self.eventsLabel.grid(row=2, column=0, sticky=W)
        self.eventLog = Text(self.restFrame,
                             width=50,
                             height=19,
                             state=DISABLED)
        self.eventLog.grid(row=3,
                           column=0,
                           columnspan=2,
                           sticky=N + E + W + S,
                           padx=5)

    def updateWidgets(self):
        self.dateLabel.config(text=self.community.dateToString())
        self.familiesList.delete(0, END)
        for f in self.community.families:
            self.familiesList.insert(END, f.familyName)
        self.familiesList.insert(END, "[Graveyard]")
        # Set previous selection
        if self.selectedFamily is not None:
            self.familiesList.selection_set(self.selectedFamily)
        self.updatePeopleList()
        self.updateMainEventLog()
        self.updateInspectorButtons()

        if self.viewMode == "inspect":
            if self.lastInspected == "family":
                self.inspectFamily()
            elif self.lastInspected == "person":
                self.inspectPerson()
            else:
                self.personInfoText.config(text="Select a family to begin")
        elif self.viewMode == "compare":
            if self.comparePerson is None:
                self.writeToInspector("Select a person to compare")

        if self.viewMode == "inspect":
            self.compareBtn.config(relief=RAISED, state=NORMAL)
            self.inspectBtn.config(relief=SUNKEN, state=DISABLED)
        elif self.viewMode == "compare":
            self.compareBtn.config(relief=SUNKEN, state=DISABLED)
            self.inspectBtn.config(relief=RAISED, state=NORMAL)

    def updatePeopleList(self):
        self.peopleList.delete(0, END)
        if self.selectedFamily is not None:
            if self.selectedFamily < len(self.community.families):
                f = self.community.getFamilyByIndex(self.selectedFamily)
                for p in f.people:
                    self.peopleList.insert(END, p.firstName())
            else:
                graveyard = self.community.graveyard()
                for p in graveyard:
                    self.peopleList.insert(END, p.printableFullName())

        if self.selectedFamily is not None and self.selectedPerson is not None:
            self.peopleList.selection_set(self.selectedPerson)

    def updateInspectorButtons(self):
        partner = self.partnerBtn
        father = self.fatherBtn
        mother = self.motherBtn
        tree = self.familyTreeBtn

        partner.config(state=DISABLED)
        father.config(state=DISABLED)
        mother.config(state=DISABLED)
        tree.config(state=DISABLED)
        if self.selectedPerson is not None:
            p = self.getSelectedPerson()
            if p:
                if p.partner is not None:
                    partner.config(state=NORMAL)
                if p.father():
                    father.config(state=NORMAL)
                if p.mother():
                    mother.config(state=NORMAL)
                tree.config(state=NORMAL)

    def inspectFamily(self):
        self.lastInspected = "family"
        if self.selectedFamily < len(self.community.families):
            f = self.community.getFamilyByIndex(self.selectedFamily)
            self.writeToInspector(f.inspect())
            self.writeInspectorEvents(f.eventLog)
        else:
            self.writeToInspector(
                "== The GRAVEYARD ==\n" +
                "The graveyard holds the memories of all souls that have passed through the community."
            )
            self.writeInspectorEvents("")

    def inspectPerson(self):
        self.lastInspected = "person"
        if self.selectedPerson is not None:
            self.updateInspectorButtons()
            p = self.getSelectedPerson()
            if p:
                self.writeToInspector(p.inspect())
                self.writeInspectorEvents(p.eventLog)
            else:
                self.writeToInspector("Select a family to begin")
                self.writeInspectorEvents([])

    def comparePeople(self):
        # TODO compare
        p1 = self.comparePerson
        p2 = self.getSelectedPerson()
        self.writeToInspector(p1.compareTo(p2))

    def updateMainEventLog(self):
        self.eventLog.config(state=NORMAL)
        self.eventLog.delete(1.0, END)
        for e in self.community.eventLog:
            self.eventLog.insert(END, e + "\n")
        self.eventLog.see(END)
        self.eventLog.config(state=DISABLED)

    def onFamiliesLbChange(self, evt):
        if len(self.familiesList.curselection()) > 0:
            ind = int(self.familiesList.curselection()[0])
            self.selectedFamily = ind
            self.selectedPerson = None
            self.updatePeopleList()
            self.updateInspectorButtons()

            if self.viewMode == "inspect":
                self.inspectFamily()
            elif self.viewMode == "compare":
                None

    def onPeopleLbChange(self, evt):
        if len(self.peopleList.curselection()) > 0:
            ind = int(self.peopleList.curselection()[0])
            self.selectedPerson = ind

            if self.viewMode == "inspect":
                self.inspectPerson()
            elif self.viewMode == "compare":
                self.comparePeople()

    def onInspectBtnClick(self):
        self.viewMode = "inspect"
        self.comparePerson = None
        self.updateWidgets()

    def onCompareBtnClick(self):
        if self.selectedPerson is not None and self.lastInspected == "person":
            self.viewMode = "compare"
            self.comparePerson = self.getSelectedPerson()
            self.writeToInspector("Select a person to compare to {}".format(
                self.comparePerson.firstName()))
            self.writeInspectorEvents([])  # clear events panel
        self.updateWidgets()

    def onRelativeButtonClick(self, evt):
        p = self.getSelectedPerson()
        wgt = evt.widget
        if p:
            gyard = self.community.graveyard()
            if wgt == self.fatherBtn and p.father():
                father = p.father()
                if father in gyard:
                    self.selectedFamily = len(self.community.families)
                    self.selectedPerson = gyard.index(father)
                else:
                    self.selectedFamily = self.community.families.index(
                        father.family)
                    self.selectedPerson = father.family.people.index(father)
            elif wgt == self.motherBtn and p.mother():
                mother = p.mother()
                if mother in gyard:
                    self.selectedFamily = len(self.community.families)
                    self.selectedPerson = gyard.index(mother)
                else:
                    self.selectedFamily = self.community.families.index(
                        mother.family)
                    self.selectedPerson = mother.family.people.index(mother)
            elif wgt == self.partnerBtn and p.partner is not None:
                partner = p.partner
                if partner in gyard:
                    self.selectedFamily = len(self.community.families)
                    self.selectedPerson = gyard.index(partner)
                else:
                    self.selectedFamily = self.community.families.index(
                        partner.family)
                    self.selectedPerson = partner.family.people.index(partner)

            self.updateWidgets()

    def writeToInspector(self, s):
        self.personInfoText.config(text=s)

    def writeInspectorEvents(self, events):
        self.personEvents.config(state=NORMAL)
        self.personEvents.delete(1.0, END)
        for e in events:
            self.personEvents.insert(END, e + "\n")
        self.personEvents.see(END)
        self.personEvents.config(state=DISABLED)

    def getSelectedPerson(self):
        if self.selectedFamily is not None and self.selectedPerson is not None:
            if self.selectedFamily < len(self.community.families):
                f = self.community.getFamilyByIndex(self.selectedFamily)
                p = f.getPerson(self.selectedPerson)
                return p
            else:
                # graveyard is selected
                graveyard = self.community.graveyard()
                if self.selectedPerson < len(graveyard):
                    p = graveyard[self.selectedPerson]
                    return p
                return False

    def passTime(self):
        self.community.passTime()
        self.updateWidgets()

    def save(self):
        cwd = os.path.dirname(os.path.realpath(__file__))
        filename = filedialog.asksaveasfilename(
            initialdir=cwd,
            title="Select file",
            filetypes=(("Community save file", "*.cmu"), ("all files", "*.*")))
        if filename:
            with open(filename, "wb") as file:
                try:
                    pickle.dump(self.community, file)
                except Exception as e:
                    print("An error occurred: {}".format(e))

    def load(self):
        cwd = os.path.dirname(os.path.realpath(__file__))
        filename = filedialog.askopenfilename(
            initialdir=cwd,
            title="Select file",
            filetypes=(("Community save file", "*.cmu"), ("all files", "*.*")))
        if filename:
            with open(filename, "rb") as file:
                try:
                    tempCom = pickle.load(file)
                    if isinstance(tempCom, Community):
                        self.community = tempCom
                        self.updateWidgets()
                    else:
                        raise Exception(
                            "Could not decode community from save file")
                except Exception as e:
                    print("An error occurred: {}".format(e))

    def familyTreeWindow(self):
        w = Toplevel(self)
        w.geometry("600x400")
        w.resizable(0, 0)
        w.wm_attributes("-topmost", 1)
        w.grab_set()
        w.main = FamilyTree(w, self.getSelectedPerson())
        w.main.pack(fill=BOTH)

    def mayorListWindow(self):
        w = Toplevel(self)
        w.geometry("600x600")
        w.resizable(0, 0)
        w.wm_attributes("-topmost", 1)
        w.grab_set()
        w.main = MayorList(w, community=self.community)
        w.main.pack(fill=BOTH)

    def libraryWindow(self):
        w = Toplevel(self)
        w.geometry("600x600")
        w.resizable(0, 0)
        w.wm_attributes("-topmost", 1)
        w.grab_set()
        w.main = Library(w, community=self.community)
        w.main.pack(fill=BOTH)

    def blank(self):
        'Placeholder function'
        None
Example #25
0
from community import Community

import csv
my_logger = logging.getLogger('Collibra')
i = 0
f = open('community list.txt', 'r+')
row = csv.reader(f, delimiter=',')
listOfAcceptedCommunities = list()
listOfRejecteCommunities = list()
for line in row:
    tempTuple = tuple()
    i = i + 1
    name = line[0].strip()
    description = line[1].strip()
    parentName = line[2].strip()
    if Community.communityFind(name).statusCode == 1:
        if not parentName or Community.communityFind(
                parentName).statusCode == 0:
            c1 = Community(name, desc=description, parent=parentName)
            c1.postCommunity()
            c2 = Community.communityFind(name)
            tempTuple = (name, c2.uri, c2.rid)
            listOfAcceptedCommunities.append(tempTuple)
        else:
            tempTuple = (name, 'No', 'No')
            listOfRejecteCommunities.append(tempTuple)
    else:
        tempTuple = (name, 'Yes', 'NA')
        listOfRejecteCommunities.append(tempTuple)

for iTemp in listOfAcceptedCommunities:
Example #26
0
def phaseTwo(graph):
    """
    Consolidates communities toa  single supernode, and adds edges to that node based on sum of weights between nodes from those communities.
    Nodes will have self-edges with a weight equal to the number of edges between nodes in the community as described in the paper.
    :param graph: A graph object
    :return: A version of input graph corresponding to phase two of the blondel algorithm.
    """

    newNodes = {}
    newEdges = set()
    newCommunities = []
    # Create all supernodes, one per community
    for community in graph.getCommunities():
        id = community.getID()
        node = Node(id)
        id = community.getID()
        c = Community(id)
        c.addMemberNode(node)
        newNodes[id] = node
        newCommunities.append(c)

    # Create all edges between supernodes
    # Outer for loop will correspond to a supernode
    for community in graph.getCommunities():

        # This dictionary will store communityID as the key (these are same as supernode nodeID)
        # and a numerical value representing the weight between two supernodes
        newEdgeDict = {}
        # This for loop corresponds to the edges between each supernode
        for node in community.getMemberNodes():
            neighborList = node.getNeighborCommunities()
            # This loop calculates the weight of each new edge
            for edge in node.getConnections():
                otherNode = edge.getOtherNode(node)
                nCommID = otherNode.getCommunity().getID()
                if node == otherNode:
                    newEdgeDict[nCommID] = newEdgeDict.get(
                        nCommID, 0) + edge.getWeight()
                elif nCommID == node.getCommunity().getID():
                    newEdgeDict[nCommID] = newEdgeDict.get(
                        nCommID, 0) + edge.getWeight() / 2
                else:
                    newEdgeDict[nCommID] = newEdgeDict.get(
                        nCommID, 0) + edge.getWeight()
        for key, weight in newEdgeDict.items():
            n1 = newNodes[community.getID()]
            n2 = newNodes[key]
            e1 = Edge(n1, n2, weight)
            e2 = Edge(n2, n1, weight)
            if e1 not in newEdges and e2 not in newEdges:
                n1.addConnection(e1)
                n2.addConnection(e1)
                newEdges.add(e1)

    for nodeID, node in newNodes.items():
        node.computeSumEdgeWeights()

    for community in newCommunities:
        community.computeInCommunityWeight()

    p2graph = Graph(graph.getName(),
                    nodes=newNodes,
                    edges=newEdges,
                    communities=newCommunities)

    return p2graph
Example #27
0
	def run(self):
		c = Community()
		f1 = Family(c)
		f2 = Family(c)
		c.addFamily(f1)
		c.addFamily(f2)
		c.removeFamily(f2)
		f2 = c.newFamily()
		f1ByInd = c.getFamilyByIndex(0)

		p1 = Person([None, None], gender="male", family=f1)
		p2 = Person([None, None], gender="female", family=f1)
		p1.partner = p2
		p2.partner = p1
		p1.marryPartner()

		f1.addPerson(p1)
		f1.addPerson(p2)
		p3 = f1.generatePerson([p1, p2])
		p3ByInd = f1.getPerson(2)
		p1.addChild(p3)
		p2.addChild(p3)

		p4 = f1.generatePerson([p1, p2])
		f1.removePerson(p4)
		f1.addPerson(p4)
		f1.removePersonByIndex(3)

		p5 = Person([None, None], gender="male", family=f1)
		p6 = Person([None, None], gender="female", family=f1)
		p5.partner = p6
		p6.partner = p5
		p5.updateRapport(p6, -0.5)
		p5.breakUp()

		p5.calculateCap(p6)
		p5.likes(p6)
		p5.calculateRomanticInterest(p6)
		p5.romanticallyLikes(p6)

		p1.isRelative(p3)

		p1.firstName()
		p1.surname()
		p1.printableFullName()
		p1.setFirstName("test")
		p1.setSurname("test")
		p1.regenerateFirstName()

		p1.rapportStatus(p2)
		p1.friends()
		p1.countFriends()
		p1.getMood()
		p1.oneWordMood()
		p1.moodReasons()
		p1.father()
		p1.mother()
		p1.baseMood()
		p1.addModifier(2)
		p1.emotionality()
		p1.politicalOrientation()
		p1.sociopathy()
		p1.isChild()
		p1.getAttr("o")
		p1.explainCap(p2)
		p1.ageToString()
		p1.attributesToString()
		p1.attributesAsDescription()
		p1.otherAttributesAsDescription()
		p1.getLastInteractions(5)
		p1.compareTo(p2)
		p1.logKeyEvent("test")
		p1.inspect()
		p1.die()

		c.log("test message")
		f1.log("test message")

		allPeople = c.allPeople()

		c.passTime()
		c.graveyard()
from community import Community
import matplotlib.pyplot as plt
import matplotlib.animation as animation

POPULATION_SIZE = 100
STARTING_INFECTED = 1
TRANSMISSION_RATE = 0.3
TRANSMISSION_RADIUS = 2
GRID_SIZE = 10
INFECTION_TIME = 14

fig = plt.figure()
ax1 = fig.add_subplot(1, 2, 1)
ax2 = fig.add_subplot(1, 2, 2)
community = Community(POPULATION_SIZE, STARTING_INFECTED, TRANSMISSION_RATE,
                      TRANSMISSION_RADIUS, GRID_SIZE, INFECTION_TIME)


def main():
    ani = animation.FuncAnimation(fig, simulate, frames=35,
                                  repeat=False)  # noqa F841
    plt.show()


def simulate(i):
    ax1.clear()
    ax1.stackplot(range(i + 2),
                  [community.counts[key] for key in community.counts],
                  labels=[key for key in community.counts])
    ax1.legend()
    for key in community.counts:
Example #29
0
def localTest():
    f = open("../Community_latest/graph.bin","rb")
    size = struct.unpack('i', f.read(4))
    g = Graph()
    
    for i in range(0, size[0]):
       #print "degree: %d"%(struct.unpack('l', f.read(8))[0])
        i

    print "size: %d"%(size[0])
    for i in range(0, size[0]):
        start = struct.unpack('l', f.read(8))
        end = struct.unpack('l', f.read(8))
        g.addEdge(i, start[0], end[0], 1)
        #print "edge: %d -> %d"%(start[0], end[0])
    f.close()
    
    print "node size:%d"%(g.nodeSize())
    #g.printGraph()
    comm = Community(g, 0.5, 5, 5)
    comm.oneLevel()
    comm.printCommunity()

    csvReader = csv.reader(file(sys.argv[1],'rb'), csv.excel_tab)
    i = 0
    g = Graph()
    for line in csvReader:
        edgeArr = line
        g.addEdge(i, edgeArr[0], edgeArr[1], 1.0)
        i+=1
    #g.printGraph()

    comm = Community(g, 0.01, 10, 2)
    comm.initCommunity()
    comm.startCluster()
#comm.oneLevel()
    print "cluster size:%d"%(comm.clusterSize())
    comm.printCommunity()
    print "--------------------------------"
Example #30
0
class Hand:
    # poker hand

    PREFLOP = 0
    FLOP = 1
    TURN = 2
    RIVER = 3
    SHOWDOWN = 4
    NOT_SET = -1

    __STATE_TEXT = {
        PREFLOP: 'pre-flop',
        FLOP: 'flop',
        TURN: 'turn',
        RIVER: 'river',
        SHOWDOWN: 'showdown',
        NOT_SET: 'not set'
    }

    def __init__(self, deck, players, blindtimer, rules, bigblindonly=False):
        self.__deck = deck
        self.__players = players
        self.__blinds = blindtimer.getblinds()
        self.__blindtimer = blindtimer
        self.__pots = [Pot(players, 0)]
        self.__community = Community()
        self.__rules = rules
        self.__bigblindonly = bigblindonly
        self.__currentplayer = None
        self.__nextplayeractions = ()
        self.__firsttoact = None
        self.__lasttoact = None
        self.__winners = []
        self.__round = self.NOT_SET

    def __setstate(self, round):
        self.__round = round
        self.__currentplayer = None
        if self.__round > self.PREFLOP:
            self.__updatepot()
        for player in self.__players:
            player.clearbet()
        if self.__round == self.PREFLOP:
            if self.__bigblindonly:
                self.__players[0].bigblind(self.__blinds[1])
            else:
                self.__players[0].smallblind(self.__blinds[0])
                self.__players[1].bigblind(self.__blinds[1])
            self.__currentbet = self.__blinds[1]
        else:
            self.__currentbet = 0

    # determine the first to act in each round
    def __getfirstactor(self):
        if self.__round == self.PREFLOP:
            starting_point = 0
            # first to act is to the left of big blind
            for i, player in enumerate(self.__players):
                if player.isbigblind():
                    starting_point = i + 1
                    if starting_point >= len(self.__players):
                        starting_point = 0
                    break
        else:
            # first to act is to the left of the dealer
            starting_point = 0
        player = self.__players[starting_point]
        player_found = True
        player_index = starting_point
        while player.can_act() == False:
            player_index = player_index + 1
            if player_index >= len(self.__players):
                player_index = 0
            if player_index == starting_point:
                # been round once and back to the start
                player_found = False
                break
            player = self.__players[player_index]
        if player_found:
            return player
        else:
            return None

    def __updatepot(self):
        # No pots? What are you doing here?
        if len(self.__pots) == 0:
            return

        players = self.__pots[-1].getplayers()[:]

        # Find everyone who's all in
        allins = []
        for player in players:
            if player.isallin():
                allins.append((player.gettotalbet(), player.name(), player))
        allins.sort(key=lambda player: player[0])

        # Remove the biggest all-in as they're still in
        if len(allins) > 1 and allins[-1][0] > allins[-2][0]:
            allins[-1][2].reducebet(allins[-1][0] - allins[-2][0])
            allins[-1][2].notallin()
            self.__pots[-1].subtractvalue(allins[-1][0] - allins[-2][0])
            del (allins[-1])

        # fill the current pot and create a new side pot/pots
        last_allin = 0
        allin_count = 0
        for allin in allins:
            allin_count = allin_count + 1
            if allin[0] > last_allin:  # not already processed this all in bet
                for player in players:
                    if allin[0] > player.gettotalbet():
                        self.__pots[-1].addvalue(player.gettotalbet())
                        player.addedtopot(player.gettotalbet())
                    else:
                        self.__pots[-1].addvalue(allin[0])
                        player.addedtopot(allin[0])
            last_allin = allin[0]
            players.remove(allin[2])
            self.__pots.append(Pot(players, 0))

        # fill the main pot or side pot for remaining players
        for player in players:
            if player.gettotalbet() == 0:
                continue
            self.__pots[-1].addvalue(player.gettotalbet())
            player.addedtopot(player.gettotalbet())

    def getsmallblind(self):
        return self.__blinds[0]

    def getbigblind(self):
        return self.__blinds[1]

    def getstate(self):
        return self.__round

    def getstatetext(self):
        return self.__STATE_TEXT[self.__round]

    def getfirsttoact(self):
        return self.__firsttoact

    def getlasttoact(self):
        return self.__lasttoact

    def getwinners(self):
        return self.__winners

    def nexttobet(self):
        if self.getstate() == self.SHOWDOWN:
            return (None, None)

        if self.playersinhand() <= 1:
            return (None, None)

        if self.__nextplayeractions:  # make repeat calls idempotent
            return (self.__currentplayer, self.__nextplayeractions)

        if self.__currentplayer == None:
            if self.__firsttoact != None and self.__firsttoact.can_act(
            ) == True:
                nextplayer = self.__firsttoact
                self.__currentplayer = self.__firsttoact
            else:
                nextplayer = None
                self.__currentplayer = None
                return (None, None)
        else:
            first_player = self.__players.index(self.__firsttoact)
            player_index = self.__players.index(self.__currentplayer) + 1
            if player_index >= len(self.__players):
                player_index = 0
            nextplayer = self.__players[player_index]
            # get the next player to bet
            while nextplayer.can_act() == False:
                if player_index == first_player:  # gone back around and not found anyone to act
                    nextplayer = None
                    break
                player_index = player_index + 1
                if player_index >= len(self.__players):
                    player_index = 0
                nextplayer = self.__players[player_index]

            if nextplayer == None or nextplayer.isactive(
            ) == False:  # can't find an active player
                self.__currentplayer = None
                return (None, None)

            # been all the way around and back to the start
            if nextplayer.name() == self.__firsttoact.name():
                self.__currentplayer = None
                self.__nextplayeractions = ()
                return (None, None)

        # determine the actions allowed
        if nextplayer.gettotalbet() < self.__currentbet:
            self.__nextplayeractions = ('bet', 'fold')
        else:
            self.__nextplayeractions = ('check', 'bet', 'fold')

        self.__currentplayer = nextplayer
        return (nextplayer, self.__nextplayeractions)

    def currentbet(self):
        return self.__currentbet

    def act(self, player, action, amount=0):
        try:
            if player == None \
            or self.__players.index(player) < 0 \
            or player.name() != self.__currentplayer.name():
                raise GameException('Player not allowed')  # unexpected player
        except ValueError:
            raise GameException('Player not allowed')

        all_in = False
        if action == 'call':  # shortcut call action
            action = 'bet'
            amount = self.__currentbet - player.gettotalbet()
            if amount < 0:
                raise GameException('Call not allowed')
        elif action == 'raise':  # shortcut raise action
            if player.gettotalbet() > self.getsmallblind() \
            and self.__currentbet > self.getbigblind() \
            and self.__currentbet < (2 * self.getbigblind()):
                raise GameException(
                    "Cannot re-raise as previous bet was not full raise")
            action = 'bet'
            amount = amount - player.gettotalbet()
            if amount <= 0:
                raise GameException('Negative raise not allowed')
        elif action == 'all-in':  # shortcut all-in action
            all_in = True
            action = 'bet'
            amount = player.getchips()

        if action not in self.__nextplayeractions:
            raise GameException('Action not allowed')

        if action == 'check':
            pass
        elif action == 'bet':
            if amount > player.getchips():
                raise GameException("Can't bet more than your stack")
            newcurrentbet = player.gettotalbet() + amount
            if newcurrentbet == self.__currentbet:
                pass  # just a call
            elif amount < self.__blinds[1] and not all_in:
                raise GameException("Bet minimum is big blind")
            if newcurrentbet > self.__currentbet:
                self.__firsttoact = player  #re-open the betting if there's a raise
            player.makebet(amount)
            if player.gettotalbet() > self.__currentbet:
                self.__currentbet = player.gettotalbet()
            if player.getchips() == 0:
                player.allin()
        elif action == 'fold':
            player.fold()
        else:
            pass
        self.__lasttoact = player
        self.__nextplayeractions = ()

    def getcurrentplayer(self):
        return self.__currentplayer

    def getcurrentpotvalue(self):
        return self.__pots[-1].getvalue()

    def getpots(self):
        return self.__pots

    def getplayers(self):
        return self.__players

    def deal(self):
        for i in range(0, 2):
            for player in self.__players:
                player.deal(self.__deck.card())
        self.__setstate(self.PREFLOP)
        self.__firsttoact = self.__getfirstactor()

    def playersinhand(self):
        playercount = 0
        for player in self.__players:
            if player.isactive():
                playercount = playercount + 1
        return playercount

    def flop(self):
        if self.__round != self.PREFLOP:
            raise GameException('Hand not ready for a flop')
        if self.playersinhand() < 2:
            raise GameOverException('Hand is won already')
        for i in range(0, 3):
            self.__community.addcard(self.__deck.card())
        self.__setstate(self.FLOP)
        self.__firsttoact = self.__getfirstactor()

    def burnandturn(self):
        self.__deck.card()  # burn one
        self.__community.addcard(self.__deck.card())  # turn one

    def turn(self):
        if self.__round != self.FLOP:
            raise GameException('Hand not ready for a turn')
        if self.playersinhand() < 2:
            raise GameOverException('Hand is won already')
        self.__setstate(self.TURN)
        self.burnandturn()
        self.__firsttoact = self.__getfirstactor()

    def river(self):
        if self.__round != self.TURN:
            raise GameException('Hand not ready for a river')
        if self.playersinhand() < 2:
            raise GameOverException('Hand is won already')
        self.__setstate(self.RIVER)
        self.burnandturn()
        self.__firsttoact = self.__getfirstactor()

    def getcommmunity(self):
        return self.__community

    def setcommunity(self, cardlist):
        self.__community.setcards(cardlist)

    def showdown(self):
        self.__setstate(self.SHOWDOWN)
        for pot in self.__pots:
            if pot.getvalue() == 0:
                continue
            winners = []
            for player in pot.getplayers():
                if player.isactive() == False:
                    continue
                player.makehand(self.__community, self.__rules)
                if winners and player.getplayerhand().getranking(
                ) > winners[0].getplayerhand().getranking(
                ):  # pick the biggest ranking
                    winners = [player]
                elif winners and player.getplayerhand().getranking(
                ) < winners[0].getplayerhand().getranking():
                    pass
                else:
                    winners.append(player)
            if len(winners) > 1:  # equal rank, look for high card
                dedup = []
                i = 0
                highvalue = 0
                # look at each card in the hand to work out who has highest kicker
                while i < 5:
                    for winner in winners:
                        cards = winner.getplayerhand().gethand()
                        if cards[i].points() > highvalue:
                            dedup = []
                            dedup.append(winner)
                            highvalue = cards[i].points()
                        elif cards[i].points() == highvalue:
                            dedup.append(winner)
                    winners = dedup[:]
                    if len(winners) == 1:
                        break
                    dedup = []
                    highvalue = 0
                    i = i + 1

            pot.setwinners(winners)

        self.__paywinners()
        self.__winners = []
        for pot in self.__pots:
            self.__winners = self.__winners + pot.getwinners()
        return self.__winners

    def __paywinners(self):
        for pot in self.__pots[:]:
            if pot.getvalue() <= 0:
                self.__pots.remove(pot)

        for pot in self.__pots:
            if len(pot.getwinners()) == 0:
                continue
            the_pot = pot.getvalue()
            while the_pot > 0:
                for winner in pot.getwinners():
                    pot.payout(winner.name(), 1)
                    winner.addchips(1)
                    the_pot = the_pot - 1
                    if the_pot < 1:
                        break
Example #31
0
def is_block_exist(street, number):
    if Community.find_block(street, number):
        return True
    else:
        return False
    g = Graph()
    
    for i in range(0, size[0]):
       #print "degree: %d"%(struct.unpack('l', f.read(8))[0])
        i

    print "size: %d"%(size[0])
    for i in range(0, size[0]):
        start = struct.unpack('l', f.read(4))
        end = struct.unpack('l', f.read(4))
        g.addEdge(i, start[0], end[0], 1)
        #print "edge: %d -> %d"%(start[0], end[0])
    f.close()
    print "node size:%d"%(g.nodeSize())
    comm = Community(g, 0.5, 5, 5)
    comm.oneLevel()
    comm.printCommunity()

if (__name__ == "__main__"): 
    csvReader = csv.reader(file(sys.argv[1],'rb'), csv.excel_tab)
    i = 0
    g = Graph()
    for line in csvReader:
        edgeArr = line
        g.addEdge(i, edgeArr[0], edgeArr[1], 1.0)
        i+=1

    comm = Community(g, 0.01, 10, 3)
    comm.startCluster()