def get_up_vectors(self): """ Finds the up_vectors of each point of the boundary. A smoothing step is also included. """ up_vectors = [] for i, p in enumerate(self.points): v1 = Vector.from_start_end(p, self.points[(i + 1) % len(self.points)]) cross = v1.cross(self.normals[i]) v = Vector(*normalize_vector(cross)) if v[2] < 0: v.scale(-1) up_vectors.append(v) up_vectors = utils.smooth_vectors(up_vectors, strength=0.4, iterations=3) return up_vectors
viewer.add(mesh, settings={ 'color': '#cccccc', 'vertices.on': True, 'edges.on': False, 'opacity': 0.7, 'vertices.size': 5 }) for vertex in mesh.vertices(): if mesh.is_vertex_on_boundary(vertex): continue point = Point(*mesh.vertex_coordinates(vertex)) normal = Vector(*mesh.vertex_normal(vertex)) c = curvature[vertex] normal.scale(10 * c) color = '#ff0000' if c > 0 else '#0000ff' viewer.add(Line(point, point + normal), settings={ 'vertices.on': False, 'edges.color': color, 'edges.width': 3 }) viewer.update() viewer.show()
def gusset_points(self): ''' Gusset points defined in Q1 of XY plane: all transformation done wrt this system. ''' pt0 = list(Point(self.eb, self.ec)) pt1 = translate_points_xy([pt0], Vector(self.width, 0, 0))[0] pt2 = translate_points_xy([pt1], Vector(0, self.offset, 0))[0] pt6 = translate_points_xy([pt0], Vector(0, self.height, 0))[0] pt5 = translate_points_xy([pt6], Vector(self.offset, 0, 0))[0] # Brace CL brace_vector = Vector(sin(radians(self.design_angle)), cos(radians(self.design_angle)), 0) brace_vector.unitize() brace_vector.scale(100) brace_pt = translate_points_xy([self.work_point], brace_vector)[0] test = brace_vector.copy() test.scale(1) brace_pt_out = translate_points_xy([self.work_point], test)[0] brace_CL = Line(self.work_point, brace_pt) self.gusset_lines.append(Line(self.work_point, brace_pt_out)) brace_vector.unitize() brace_vector.scale(self.connection_length) # Brace shoulder lines brace_depth = self.get_brace_depth() column_offset = brace_depth * 0.5 + self.offset beam_offset = -(brace_depth * 0.5 + self.offset) column_line = Line(pt5, Point(pt5[0], 0, 0)) beam_line = Line(pt2, Point(0, pt2[1], 0)) self.gusset_lines.append(column_line) self.gusset_lines.append(beam_line) def get_brace_points(offset_value, offset_member, brace_CL, brace_vector, offset_dir='+'): offset_brace = offset_line(brace_CL, offset_value) if offset_dir == '+': offset_brace_signed = offset_line(brace_CL, offset_value - self.offset) elif offset_dir == '-': offset_brace_signed = offset_line(brace_CL, offset_value + self.offset) else: raise ValueError brace_member_int = intersection_line_line_xy( offset_brace, offset_member) brace_pt = translate_points_xy([brace_member_int], brace_vector)[0] pt_mirrored = mirror_points_line([brace_pt], brace_CL) line_segment = Line(brace_pt, pt_mirrored) pt_CL = intersection_line_line_xy(line_segment, brace_CL) pt_distance = distance_point_point(self.work_point, pt_CL) return line_segment, pt_distance, offset_brace, offset_brace_signed column_line, col_dist, os_brace_column, os_column = get_brace_points( column_offset, column_line, brace_CL, brace_vector, offset_dir='+') beam_line, beam_dist, os_brace_beam, os_beam = get_brace_points( beam_offset, beam_line, brace_CL, brace_vector, offset_dir='-') self.gusset_lines.append(os_brace_column) self.gusset_lines.append(os_brace_beam) self.gusset_lines.append(os_column) self.gusset_lines.append(os_beam) self.gusset_lines.append(column_line) self.gusset_lines.append(beam_line) if col_dist > beam_dist: pt3 = column_line[1] pt4 = column_line[0] else: pt3 = beam_line[0] pt4 = beam_line[1] # TODO: set check to make sure gusset is non concave # (i.e. force points to line between pt2 and pt5) # Points list to point pt0 = Point(pt0[0], pt0[1], pt0[2]) pt1 = Point(pt1[0], pt1[1], pt1[2]) pt2 = Point(pt2[0], pt2[1], pt2[2]) pt6 = Point(pt6[0], pt6[1], pt6[2]) pt5 = Point(pt5[0], pt5[1], pt5[2]) self._gusset_points = [pt0, pt1, pt2, pt3, pt4, pt5, pt6] return self._gusset_points