Example #1
0
 def __init__(self):
     try:
         self.main_path = os.getcwd()
         print('main path: {}'.format(self.main_path))
         settings = {
             "static_path": os.path.join(self.main_path, 'public'),
             "xsrf_cookies": True,
         }
         # initialize camera, gpio and so on
         self.camera = Camera()
         self.cGPIO = ControlGPIO()
         self.collage = Collage(1024, 720, 20)
         self.new_collage = Subject(None)
         self.action = Subject(None)
         self.running = threading.Event()
         loop1 = asyncio.new_event_loop()
         self.th_wait_and_capture = threading.Thread(
             target=self.wait_and_capture, args=[loop1, self.running])
         self.th_wait_and_capture.start()
         loop2 = asyncio.new_event_loop()
         self.th_btns_input = threading.Thread(
             target=self.process_btn_action, args=[loop2, self.running])
         self.th_btns_input.start()
         url_patterns.append((r"/data/(.*)/?", BaseStaticFileHandler,
                              dict(path=settings['static_path'])))
         print('urls: ', url_patterns)
         tornado.web.Application.__init__(self, url_patterns, **settings)
         self.io_loop = tornado.ioloop.IOLoop.current()
     except Exception as e:
         print('exception in main, ', e)
Example #2
0
 def __init__(self, surface: pygame.Surface):
     self._screen = surface
     self._state = EditorState()
     self._widgets = self._build_widgets()
     self._uimanager = pygame_gui.UIManager(surface.get_size())
     self._focus = Vec(surface.get_size()) // 2
     self._camera = Camera(self._focus, surface.get_size())
     self._camera.set_method(Follow(self._camera))
Example #3
0
def main():
    print("Running Task")
    camera = Camera()
    d = Detector()
    rs = d.detect_image(camera.capture())
    print(rs)
    for obj, confidence in rs.items():
        print('Object {} : Confidence {}'.format(obj, confidence))
Example #4
0
    def __init__(self, ID, debug, testing):

        # Device Setup
        self.camera = Camera()
        self.debug = debug
        self.testing = testing
        self.formatter = logging.Formatter(
            "\%(asctime)s \%(levelname)s \%(identifier)s \%(message)s\n")
        self.ID = ID

        # Arduino Debug
        if self.debug == 'n':
            self.arduino = Arduino()

        # Connect to Server
        self.init_conn()
Example #5
0
 def __init__(self, surface: pygame.Surface, infection_probability,
              proximity, recovery_probability, gravitation_tick,
              lockdown_strength):
     self._screen = surface
     self._widgets = self._build_widgets()
     self._uimanager = pygame_gui.UIManager(surface.get_size())
     self._focus = Vec(surface.get_size()) // 2
     self._camera = Camera(self._focus, surface.get_size())
     self._camera.set_method(Follow(self._camera))
     home_poi = POI("home", (0, 0, 255))
     center_poi = POI("center", (255, 225, 255))
     agent_poi = POI("agent", (0, 0, 255))
     self._available_points = {
         home_poi.get_name(): home_poi,
         center_poi.get_name(): center_poi
     }
     self._simulation = Simulation('output/points.csv',
                                   infection_probability, proximity,
                                   recovery_probability, gravitation_tick,
                                   lockdown_strength)
    def __init__(self, steering_model='', dataset_path=''):
        self.motors = Motors(*config['left_motor'].values(),
                             *config['right_motor'].values())
        self.camera = Camera()
        self.ultrasonic_sensor = UltrasonicSensor(
            *config['ultrasonic_sensor'].values())
        self.joystick = None

        self.stop_sign_detector = SignDetector(
            r'training/stop sign detection/stopsign_classifier.xml')

        if not args.mode:
            self.joystick = Joystick()

        self.dataset_path = dataset_path
        if not dataset_path:
            self.dataset_path = os.path.join(os.getcwd(), 'dataset/')

        if steering_model:
            self.interpreter = tf.lite.Interpreter(model_path=steering_model)
            self.input_details = self.interpreter.get_input_details()
            self.output_details = self.interpreter.get_output_details()
            self.interpreter.allocate_tensors()
Example #7
0
class DoorLock:
    def __init__(self, ID, debug, testing):

        # Device Setup
        self.camera = Camera()
        self.debug = debug
        self.testing = testing
        self.formatter = logging.Formatter(
            "\%(asctime)s \%(levelname)s \%(identifier)s \%(message)s\n")
        self.ID = ID

        # Arduino Debug
        if self.debug == 'n':
            self.arduino = Arduino()

        # Connect to Server
        self.init_conn()

    """
    Init Server Connection
    """

    def init_conn(self):
        SERVER_ADDRESS = '192.168.0.21'
        PORT = 8018
        SERVER_PASSWORD = "******"
        connected = False

        if self.testing == 'n':

            while not connected:
                # TCP socket connection
                self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

                try:
                    self.socket.connect((SERVER_ADDRESS, PORT))

                    # Verifies server
                    self.socket.sendall(
                        self.make_packet("DATA", SERVER_PASSWORD))

                    response = self.socket.recv(4096)

                    if response:
                        response_hdr, response_msg, response_sdr = self.parse_packet(
                            response)

                        if response_hdr == "ERROR" and response_msg == "IDENTIFY FAILED":
                            raise Exception("PASSWORD FAIL")

                        elif response_hdr == "DATA" and response_msg == "CONNECTED":
                            connected = True

                    else:
                        raise Exception("CONNECTION FAIL")

                except Exception as e:
                    if e == "PASSWORD FAIL":
                        print(
                            "DEBUG: server connection failed (invalid credentials)"
                        )
                        print("DEBUG: quitting")
                        break

                    else:
                        print(e)
                        print(
                            "DEBUG: server connection failed (could not connect), trying again in 10s"
                        )
                        time.sleep(10)

        else:
            print("DEBUG: socket setup skipped")

    """
    Main Loop
    """

    def run(self):

        while True:

            ##### Arduino #####

            try:
                # Enter pin
                print("DEBUG: RUNNING")
                print("DEBUG: Please enter pin: ")

                # input to simulate Arduino
                if self.debug == 'n':
                    inp = self.arduino.read()
                    print(inp)
                    print(len(inp[0]))

                if len(inp[0]):
                    print("in")
                    self.socket.setblocking(True)
                    arduino_input_header, arduino_input = inp[0], inp[1]

                    # the header of the input is DATA
                    if arduino_input_header == "DATA":

                        # if the header is DATA and MSG is BUZZ, go through buzz subroutin
                        if arduino_input == "BUZZ":
                            # $ buzz the owner
                            self.buzzSubroutine()
                            continue

                        else:
                            # four digit number is entered (passcode) then go through pin check subroutine
                            self.pinCheckSubroutine(arduino_input)
                            continue

                ##### Listen for command from server #####

                # wait for 1 second to receive
                else:
                    self.socket.settimeout(1)

                    # check if command was received
                    try:
                        cmd = self.socket.recv(4096)
                        print(cmd)

                    except socket.timeout:
                        continue

                    else:
                        cmd_hdr, cmd_msg, cmd_sdr = self.parse_packet(cmd)

                        # if door is locked from the remote, lock door and print "Door Locked"
                        if cmd_hdr == "CMD":

                            if cmd_msg == "LOCK DOOR":

                                if self.debug == 'n':
                                    self.arduino.write("Door Locked")
                            # if door is unlocked from the remote, door is unlocked and "Door Unlocked" is printed
                            elif cmd_msg == "UNLOCK DOOR":

                                if self.debug == 'n':
                                    self.arduino.write("Door Unlocked")

            except (KeyboardInterrupt, SystemExit):
                self.socket.sendall(self.make_packet("CMD", "SHUTTING DOWN"))
                raise

            except Exception as e:
                print(e)
                break

    """
    Buzzer Subroutine.

    """

    def buzzSubroutine(self):

        # preloaded picture is sent to the server
        pic_num = self.camera.takePicture()

        print("PIC {}".format(pic_num))

        self.socket.sendall(self.make_packet("CMD", "BUZZ"))

        response = self.socket.recv(4096)

        if response:
            response_hdr, response_msg, response_sdr = self.parse_packet(
                response)

            if response_hdr == "ACK" and response_msg == "BUZZ":

                pic_file = open("{}.png".format(pic_num), 'rb')
                pic_bytes = pic_file.read(1024)

                while pic_bytes:

                    self.socket.send(pic_bytes)
                    pic_bytes = pic_file.read(1024)

                pic_file.close()

                confirm = self.socket.recv(4096)

                # confirmation message when picture is received at the server end.
                if confirm:
                    confirm_hdr, confirm_msg, confirm_sdr = self.parse_packet(
                        confirm)
                    if confirm_hdr == "DATA" and confirm_msg == "PICTURE RECEIVED":
                        print("DEBUG: confirmed receive")

    """
    Pin Check Subroutine to handle pin check.

    """

    def pinCheckSubroutine(self, pin):
        self.socket.sendall(self.make_packet("CMD", "PIN CHECK"))

        response = self.socket.recv(4096)

        if response:
            response_hdr, response_msg, response_sdr = self.parse_packet(
                response)

            if response_hdr == "ACK" and response_msg == "PIN CHECK":

                # ready to send PIN to server
                self.socket.sendall(self.make_packet("DATA", pin))

                pin_check = self.socket.recv(4096)

                if pin_check:
                    pin_check_header, pin_check_str, pin_check_sender = self.parse_packet(
                        pin_check)

                    # Wrong pin was entered and access denied message is printed.
                    if pin_check_header == "DATA":
                        if pin_check_str == "PIN CHECK FAIL":

                            print("DEBUG: wrong pin, go away.")

                            # Take a picture and send it to server
                            pic_num = self.camera.takePicture()

                        else:
                            # Correct pin was entered and access was granted.

                            if self.debug == 'n':
                                self.arduino.write("AG" + pin_check_str)

##### Utility Functions #####

    """
    Make packet.
    """
    def make_packet(self, type, data):

        return ("{}\x00{}\x00{}".format(type, data, self.ID)).encode()

    """
    Deconstruct packet.

    """

    def parse_packet(self, data):

        return data.decode().split('\x00')

    """
    Create log to send to server.
    """

    def create_log(self, exc):

        return self.formatter.formatException(exc)
Example #8
0
class SimulationPygame:
    ''' Simulation '''
    def __init__(self, surface: pygame.Surface, infection_probability,
                 proximity, recovery_probability, gravitation_tick,
                 lockdown_strength):
        self._screen = surface
        self._widgets = self._build_widgets()
        self._uimanager = pygame_gui.UIManager(surface.get_size())
        self._focus = Vec(surface.get_size()) // 2
        self._camera = Camera(self._focus, surface.get_size())
        self._camera.set_method(Follow(self._camera))
        home_poi = POI("home", (0, 0, 255))
        center_poi = POI("center", (255, 225, 255))
        agent_poi = POI("agent", (0, 0, 255))
        self._available_points = {
            home_poi.get_name(): home_poi,
            center_poi.get_name(): center_poi
        }
        self._simulation = Simulation('output/points.csv',
                                      infection_probability, proximity,
                                      recovery_probability, gravitation_tick,
                                      lockdown_strength)

    def _build_widgets(self):
        return []

    def _process_keys(self):
        keys = pygame.key.get_pressed()
        offset = {
            pygame.K_w: (0, -1),
            pygame.K_s: (0, 1),
            pygame.K_a: (-1, 0),
            pygame.K_d: (1, 0)
        }
        speed_factor = (8 if keys[pygame.K_LCTRL] else
                        2 if keys[pygame.K_LSHIFT] else 4)
        for key in offset:
            if keys[key]:
                self._focus.update(self._focus +
                                   (Vec(offset[key]) * speed_factor))

    def listen(self, events: List[pygame.event.Event], time_delta_):
        ''' Listen for events
        Args:
            events: queue of pygame events
        '''
        mouse_pos = Vec(pygame.mouse.get_pos())

        for widget in self._widgets:
            widget.listen(events, time_delta_)

        self._process_keys()

    def draw(self):
        ''' Draw components in the screen '''
        self._camera.scroll()
        for center in self._simulation.get_centers():
            screen.blit(self._available_points['center'].get_icon(),
                        center + self._camera.offset)
        for home in self._simulation.get_homes():
            screen.blit(self._available_points['home'].get_icon(),
                        home + self._camera.offset)
        for agent in self._simulation.get_agents():
            agent_surface = pygame.Surface((5, 5))
            if agent.situation == "susceptible":
                agent_surface.fill((0, 255, 0))
            else:
                agent_surface.fill((255, 0, 0))
            screen.blit(agent_surface, agent.pos + self._camera.offset)
        for widget in self._widgets:
            widget.draw()
Example #9
0
class Editor:
    ''' Simulation map editor '''

    def __init__(self, surface: pygame.Surface):
        self._screen = surface
        self._state = EditorState()
        self._widgets = self._build_widgets()
        self._uimanager = pygame_gui.UIManager(surface.get_size())
        self._focus = Vec(surface.get_size()) // 2
        self._camera = Camera(self._focus, surface.get_size())
        self._camera.set_method(Follow(self._camera))

    def _build_widgets(self):
        names = self._state.get_poi_names()
        on_clicks = [partial(
            self._state.set_poi, name)
            for name in names + [None]]
        button_array = ButtonArray((100, 10), (200, 20), self._screen,
           (len(names)+1, 1), border=0, texts=(names+['nenhum']),
           onClicks=on_clicks)
        button_save = Button((310, 10), (60, 20), screen, text='salvar',
            onClick=self._state.save)
        button_load = Button((380, 10), (60, 20), screen, text='carregar',
            onClick=self._ask_for_file)
        return [button_array, button_save, button_load]

    def _ask_for_file(self):
        self._state.set_poi(None)
        file_explorer = FileExplorer((0,0), (300, 300), self._screen,
            {'select': self._load_file, 'cancel':self._cancel_load})
        self._widgets.append(file_explorer)

    def _load_file(self, file_path):
        self._state.load(file_path)
        del self._widgets[-1]

    def _cancel_load(self):
        del self._widgets[-1]

    def _process_click(self, mouse_pos) -> bool:
        [_, _, right] = self._state.last_pressed_mouse
        points = self._state.get_points()
        poi = self._state.get_poi()

        if poi is None:
            if not right:
                return True
            for point in points:
                point_rect = pygame.Rect(point.pos, point.get_size())
                if point_rect.collidepoint(mouse_pos):
                    self._state.remove_point(point)
        else:
            poi = poi.copy()
            poi.pos -= self._camera.offset
            new_point_rect = pygame.Rect(poi.pos, poi.get_size())
            for point in points:
                point_rect = pygame.Rect(point.pos, poi.get_size())
                collided_point = point_rect.colliderect(new_point_rect)
                if collided_point:
                    if right:
                        self._state.remove_point(point)
                    break
            else:
                if right:
                    return True
                new_point_rect = pygame.Rect(poi.pos, poi.get_size())
                widgets_rects = [
                    w.get_rect()
                    for w in self._widgets]
                collided_widget = sum([
                    1 for r in widgets_rects
                    if r.colliderect(new_point_rect)]) > 0
                if not collided_widget:
                    self._state.add_point(poi)
            return True
        return False

    def _process_keys(self):
        keys = pygame.key.get_pressed()
        offset = {
            pygame.K_w: (0,1), pygame.K_s: (0,-1),
            pygame.K_a: (1,0), pygame.K_d: (-1,0)
        }
        speed_factor = (
            8 if keys[pygame.K_LCTRL] else 2 if keys[pygame.K_LSHIFT] else 4)
        for key in offset:
            if keys[key]:
                self._focus.update(self._focus+(Vec(offset[key])*speed_factor))

    def listen(self, events: List[pygame.event.Event], time_delta_):
        ''' Listen for events
        Args:
            events: queue of pygame events
        '''
        mouse_pos = Vec(pygame.mouse.get_pos())
        self._state.update_poi_pos(mouse_pos)

        for widget in self._widgets:
            widget.listen(events, time_delta_)

        for event in events:
            if event.type == pygame.MOUSEBUTTONUP:
                if self._process_click(mouse_pos):
                    break
            if event.type == pygame.MOUSEBUTTONDOWN:
                self._state.last_pressed_mouse = pygame.mouse.get_pressed()
                break
        self._process_keys()

    def draw(self):
        ''' Draw components in the screen '''
        self._camera.scroll()
        poi = self._state.get_poi()
        for point in self._state.get_points():
            screen.blit(point.get_icon(), point.pos + self._camera.offset)
        if poi is not None:
            screen.blit(poi.get_icon(), poi.pos)
        for widget in self._widgets:
            widget.draw()
class AutonomousCar:
    def __init__(self, steering_model='', dataset_path=''):
        self.motors = Motors(*config['left_motor'].values(),
                             *config['right_motor'].values())
        self.camera = Camera()
        self.ultrasonic_sensor = UltrasonicSensor(
            *config['ultrasonic_sensor'].values())
        self.joystick = None

        self.stop_sign_detector = SignDetector(
            r'training/stop sign detection/stopsign_classifier.xml')

        if not args.mode:
            self.joystick = Joystick()

        self.dataset_path = dataset_path
        if not dataset_path:
            self.dataset_path = os.path.join(os.getcwd(), 'dataset/')

        if steering_model:
            self.interpreter = tf.lite.Interpreter(model_path=steering_model)
            self.input_details = self.interpreter.get_input_details()
            self.output_details = self.interpreter.get_output_details()
            self.interpreter.allocate_tensors()

    def drive(self):
        print('Driving motors...')
        self.motors.start()

        while True:
            steering = 0
            throttle = 0

            frame = self.camera.get_frame()

            if self.ultrasonic_sensor.measure_distance() <= 15:
                throttle = 0

            else:
                frame, found_sign = self.stop_sign_detector.detect_signs(frame)

                if found_sign:
                    print('Found stop sign, waiting for 3 seconds')
                    self.motors.move(0, 0, 0.1)
                    sleep(3)
                    print('Resuming drive')
                else:
                    steering = self.predict_steering(frame)
                    throttle = IDLE_THROTTLE

            print(f'Throttle: {throttle}, Steering: {steering}')

            self.motors.move(throttle, (steering * TURN_SENSITIVITY), 0.1)

            self.camera.show_frame(frame, preview=args.preview)

    def collect_dataset(self):
        print('Collecting dataset...')

        data_collector = DataCollector(self.dataset_path)
        self.motors.start()
        collect_data = False
        collecting_data = False

        while True:
            joystick_values = self.joystick.get_buttons()

            throttle = joystick_values[config['drive_axis']]

            if joystick_values[PAUSE_DATASET_BTN]:
                collect_data = False

            if joystick_values[RESUME_DATASET_BTN]:
                collect_data = True

            if collect_data and not collecting_data:
                data_collector.start()
                collecting_data = True

            if not collect_data and collecting_data:
                data_collector.stop()
                collecting_data = False

            if collecting_data:
                frame = self.camera.get_frame(preview=args.preview)
                data_collector.save_frame(frame,
                                          joystick_values[config['turn_axis']])
                throttle = IDLE_THROTTLE

            self.motors.move(
                throttle,
                (joystick_values[config['turn_axis']] * TURN_SENSITIVITY), 0.1)

    def predict_steering(self, frame):
        frame = frame.astype(np.float32) / 255.0
        frame, _ = preprocess(frame)

        self.interpreter.set_tensor(self.input_details[0]['index'], [frame])
        self.interpreter.invoke()
        output_data = self.interpreter.get_tensor(
            self.output_details[0]['index'])
        return float(output_data)

    def exit(self):
        self.motors.exit()
        self.ultrasonic_sensor.exit()
        self.camera.exit()
        gpio.cleanup()
Example #11
0
class TornadoApplication(tornado.web.Application):
    """
    Application definition
    """
    def __init__(self):
        try:
            self.main_path = os.getcwd()
            print('main path: {}'.format(self.main_path))
            settings = {
                "static_path": os.path.join(self.main_path, 'public'),
                "xsrf_cookies": True,
            }
            # initialize camera, gpio and so on
            self.camera = Camera()
            self.cGPIO = ControlGPIO()
            self.collage = Collage(1024, 720, 20)
            self.new_collage = Subject(None)
            self.action = Subject(None)
            self.running = threading.Event()
            loop1 = asyncio.new_event_loop()
            self.th_wait_and_capture = threading.Thread(
                target=self.wait_and_capture, args=[loop1, self.running])
            self.th_wait_and_capture.start()
            loop2 = asyncio.new_event_loop()
            self.th_btns_input = threading.Thread(
                target=self.process_btn_action, args=[loop2, self.running])
            self.th_btns_input.start()
            url_patterns.append((r"/data/(.*)/?", BaseStaticFileHandler,
                                 dict(path=settings['static_path'])))
            print('urls: ', url_patterns)
            tornado.web.Application.__init__(self, url_patterns, **settings)
            self.io_loop = tornado.ioloop.IOLoop.current()
        except Exception as e:
            print('exception in main, ', e)

    def stop(self):
        try:
            self.running.set()
            print('stopping camera')
            self.camera.stop()
        except Exception as e:
            print('Exception deleting camara components ', e)
        try:
            self.cGPIO.stop()
        except Exception as e:
            print('Exception deleting cgpio components ', e)
        self.th_wait_and_capture.join()

    def process_btn_action(self, loop, running_cond):
        asyncio.set_event_loop(loop)

        while not running_cond.is_set():
            #btn_reset = self.cGPIO.btn_new_round()
            btn_left = False
            btn_right = False
            btn_left = self.cGPIO.btn_left()
            btn_right = self.cGPIO.btn_right()
            #if btn_reset:
            #    print('sending action NEW')
            #    self.new_collage.next(ActionsWebSocket.NEW)
            if not btn_left:
                print('sending action NEXT')
                self.action.next(ActionsWebSocket.NEXT)
            elif not btn_right:
                print('sending action BACK')
                self.action.next(ActionsWebSocket.BACK)
            time.sleep(2)

    def wait_and_capture(self, loop, running_cond):
        print('starting...')
        asyncio.set_event_loop(loop)
        self.capturing = False
        self.cGPIO.prepare()
        self.path = self.camera.prepare()
        self.cGPIO.set_ready_led(True)
        while not running_cond.is_set():
            btn_state = self.cGPIO.btn_new_round()
            if not btn_state and not self.capturing:
                print('Starting new round!')
                self.cGPIO.set_leds_to(True)
                time.sleep(0.3)
                self.cGPIO.set_leds_to(False)
                time.sleep(0.3)
                self.cGPIO.set_leds_to(True)
                time.sleep(0.3)
                self.cGPIO.set_leds_to(False)

                self.capturing = True
                self.start_new_round()
                self.capturing = False
                self.cGPIO.set_ready_led(True)
            time.sleep(.1)
        print("finishing wait and capture thread")

    def start_new_round(self):
        a_images = []
        i = 0
        self.cGPIO.set_ready_led(True)
        print('Waiting for photobtn ')
        while i < 4:
            btn_state = self.cGPIO.btn_new_photo()
            if not btn_state:
                print('Starting new photo!')
                self.cGPIO.set_ready_led(False)
                self.cGPIO.turn_on_led(i, True)
                a_images.append(self.camera.capture(i))
                time.sleep(0.5)
                i += 1
                self.cGPIO.set_ready_led(True)
            time.sleep(.1)
        self.cGPIO.set_ready_led(False)
        print(a_images)
        imgname = self.collage.create(self.path, a_images)
        self.new_collage.next(imgname)
        time.sleep(.5)
        self.cGPIO.set_leds_to(False)
Example #12
0
def play_game():
    world = World()

    player = world.create_entity(Renderable(char='@', layer=Layers.ENTITIES),
                                 Position(x=10, y=10),
                                 Action(cost=1),
                                 Camera(width=20, height=20),
                                 Damager(attack_power=100),
                                 Physics(collidable=True),
                                 Inventory(26),
                                 Health(),
                                 Joystick(),
                                 Condition(),
                                 name='Player')

    world.create_entity(GameMap(player=player))

    world.create_entity(Item(coast=5, weight=4),
                        Position(x=1, y=10),
                        Renderable(char='-', color='blue', layer=Layers.ITEMS),
                        Physics(),
                        name='Dagger')

    world.create_entity(Renderable(char='s',
                                   color='red',
                                   layer=Layers.ENTITIES),
                        Position(x=19, y=10),
                        Action(cost=3),
                        Physics(collidable=True),
                        Damager(),
                        Health(),
                        Condition(),
                        Ai(NPC()),
                        name='Worm')

    world.create_entity(Renderable(char='g',
                                   color='green',
                                   layer=Layers.ENTITIES),
                        Position(x=2, y=10),
                        Action(cost=2),
                        Physics(collidable=True),
                        Damager(),
                        Health(),
                        Condition(),
                        Ai(NPC()),
                        name='Goblin')

    processors = [
        InputProcessor, MapProcessor, ActionProcessor, PhysicProcessor,
        ConditionProcessor, EventSystem, CameraProcessor, RenderProcessor
    ]

    for prior, processor in enumerate(processors):
        world.add_processor(processor(), priority=prior)

    world.get_processor(MapProcessor).get_current_map()
    world.get_processor(MapProcessor).process()
    world.get_processor(CameraProcessor).get_camera()
    world.get_processor(CameraProcessor).process()
    world.get_processor(EventSystem).process()
    world.get_processor(RenderProcessor).process()
    blt.refresh()

    while True:

        world.process()
Example #13
0
"""
Teste de camera
"""
# from typing import List
import pygame
from pygame.locals import QUIT
from pygame.math import Vector2 as Vec
from components.camera import Camera, Follow
#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#  ~-~-~-~-~-~-~-~- SETUP ~-~-~-~-~-~-~-~-
#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pygame.init()
screen = pygame.display.set_mode((600, 600))
focus = Vec(400, 400)
camera = Camera(focus, (1000, 1000))
follow = Follow(camera)
camera.set_method(follow)
pygame.display.set_caption('Teste')
clock = pygame.time.Clock()
focus.update(0, 0)
point = pygame.Surface((10, 10))
point.fill((255, 0, 0))  #  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#  ~-~-~-~-~-~-~-~- VARIABLES ~-~-~-~-~-~-~-~-
#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
while True:
    events = pygame.event.get()
    for event in events:
        if event.type == QUIT:
            pygame.quit()
    # <----- HOLD KEYS ------>
    keys = pygame.key.get_pressed()