Example #1
0
def component(name):
    # TODO: Change this into a proper factory
    component_map = {
        "PLAYER"    : Fighter(hp=80, defense=5, power=7, magic=5),
        #"PLAYER"    : Fighter(hp=99999, defense=99999, power=99999, magic=99999),
        "ORC"       : Fighter(hp=10, defense=0, power=3, xp=35),
        "TROLL"     : Fighter(hp=16, defense=1, power=4, xp=100),
        "BASIC"     : BasicMonster(),
        "INVENTORY" : Inventory(26),
        "EQUIPMENT" : Equipment(),
        "PURSE"     : Purse()
    }
    return component_map[name]
Example #2
0
 def make(self, level, boss):
     monster = Entity(
         0,
         0,
         'w',
         tcod.purple,
         'Goblin Warlock',
         True,
         render_order=RenderOrder.ACTOR,
         fighter=super().get_fighter(level),
         purse=Purse(initial=random.randint(6 * level, 9 * level)),
         level=level,
         ai=SummonerMonster(summon='goblin', chance=20))
     return monster
Example #3
0
 def make(self, level, boss):
     monster = Entity(
         0,
         0,
         'g',
         tcod.dark_green,
         'Goblin Warrior',
         True,
         render_order=RenderOrder.ACTOR,
         fighter=super().get_fighter(level),
         purse=Purse(initial=random.randint(2 * level, 6 * level)),
         level=level,
         ai=BasicMonster())
     return monster
Example #4
0
 def make(self, level, boss):
     monster = Entity(
         0,
         0,
         'T',
         tcod.dark_red,
         'Troll Chief',
         True,
         render_order=RenderOrder.ACTOR,
         fighter=super().get_fighter(level),
         purse=Purse(initial=random.randint(6 * level, 9 * level)),
         level=level,
         ai=BasicMonster())
     return monster
Example #5
0
 def make(self, level, boss):
     monster = Entity(
         0,
         0,
         'S',
         tcod.light_red,
         'Troll Shaman',
         True,
         render_order=RenderOrder.ACTOR,
         fighter=super().get_fighter(level),
         purse=Purse(initial=random.randint(4 * level, 8 * level)),
         level=level,
         ai=SummonerMonster(summon='troll', chance=25))
     return monster
Example #6
0
 def make(self, level, boss):
     monster = Entity(
         0,
         0,
         'D',
         tcod.cyan,
         'Elder Dragon',
         True,
         render_order=RenderOrder.ACTOR,
         fighter=super().get_fighter(level),
         purse=Purse(initial=random.randint(98 * level, 135 * level)),
         level=level,
         boss=boss,
         ai=BasicMonster())
     return monster
Example #7
0
 def make(self, level, boss):
     monster = Entity(
         0,
         0,
         'D',
         tcod.dark_green,
         'Green Dragon',
         True,
         render_order=RenderOrder.ACTOR,
         fighter=super().get_fighter(level),
         purse=Purse(initial=random.randint(12 * level, 24 * level)),
         level=level,
         boss=boss,
         ai=BasicMonster())
     return monster