Example #1
0
def page(web):
    try:
        location.append(Location(web.args['name'], web.args['lat'], web.args['lon']))
        Location.flush()
    except Exception as e:
        dump_exception('WEB error:', e)
    
    yield web.index
Example #2
0
def page(web):
    try:
        name = web.args['name']
        
        for i in range(len(location)):
            if location[i].name == name:
                location.remove(location[i])
                Location.flush()
                break
        
    except Exception as e:
        dump_exception('WEB error:', e)
    
    yield web.index
Example #3
0
 def positionToLocation(self, position: Position) -> Location:
     x, y = position
     r = -1
     c = -1
     for row in range(8):
         square = self.getSquare(Location(row, 0))
         if square.pos.y <= y <= square.pos.y + SQUARE:
             r = row
             break
     for col in range(8):
         square = self.getSquare(Location(0, col))
         if square.pos.x <= x <= square.pos.x + SQUARE:
             c = col
             break
     return Location(r, c)
Example #4
0
def main():
    createBoardPieces()
    board.getMoves(Location(0, 7))
    print(board.positionToLocation(Position(100, 100)))
    clock = pygame.time.Clock()
    run = True
    while run:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
            elif event.type == pygame.MOUSEBUTTONUP:
                print("here")
                board.handleClick()
            else:
                pass

        #update
        board.getMousePosition()
        sprites.update()
        #draw
        WIN.fill(BACKGROUND)
        board.drawBoard()
        sprites.draw(WIN)
        pygame.display.flip()
    pygame.quit()
Example #5
0
 def drawBoard(self):
     # print("drawing board")
     if self.grid != []:
         for row in range(8):
             for col in range(8):
                 square = self.getSquare(Location(row, col))
                 square.update()
     else:
         widthOffset = (WIDTH - SQUARE * 8) / 2
         heightOffset = (HEIGHT - SQUARE * 8) / 2
         isWhite = False
         for row in range(8):
             temp = []
             for col in range(8):
                 pos = Position(
                     widthOffset + SQUARE * col,
                     heightOffset + SQUARE * row,
                 )
                 color = "WHITE" if isWhite else "GREEN"
                 temp.append(Square(color=color, position=pos))
                 isWhite = not isWhite
             self.grid.append(temp)
             isWhite = not isWhite
         del temp
Example #6
0
def createBoardPieces():
    c1, c2 = "BLACK", "WHITE"
    if BOARD_INVERTED:
        c1, c2 = c2, c1

    board.addPiece(location=Location(0, 0), color=c1, name="ROOK")
    board.addPiece(location=Location(0, 1), color=c1, name="KNIGHT")
    board.addPiece(location=Location(0, 2), color=c1, name="BISHOP")
    board.addPiece(location=Location(0, 3), color=c1, name="KING")
    board.addPiece(location=Location(0, 4), color=c1, name="QUEEN")
    board.addPiece(location=Location(0, 5), color=c1, name="BISHOP")
    board.addPiece(location=Location(0, 6), color=c1, name="KNIGHT")
    board.addPiece(location=Location(0, 7), color=c1, name="ROOK")
    for i in range(8):
        board.addPiece(location=Location(1, i), color=c1, name="PAWN")

    board.addPiece(location=Location(7, 0), color=c2, name="ROOK")
    board.addPiece(location=Location(7, 1), color=c2, name="KNIGHT")
    board.addPiece(location=Location(7, 2), color=c2, name="BISHOP")
    board.addPiece(location=Location(7, 3), color=c2, name="KING")
    board.addPiece(location=Location(7, 4), color=c2, name="QUEEN")
    board.addPiece(location=Location(7, 5), color=c2, name="BISHOP")
    board.addPiece(location=Location(7, 6), color=c2, name="KNIGHT")
    board.addPiece(location=Location(7, 7), color=c2, name="ROOK")
    for i in range(8):
        board.addPiece(location=Location(6, i), color=c2, name="PAWN")
Example #7
0
 def clearIndicators(self):
     for move in self.moves:
         square = self.getSquare(move)
         square.indicator.kill()
     self.moves = set()
     self.indicatorOrigin = Location(-1, -1)
Example #8
0
    def getMoves(self, location: Location):
        self.indicatorOrigin = location
        piece = self.getSquare(location).piece

        def checkForPiece(loc: Location) -> bool:
            for i in loc:
                if not 0 <= i <= 7:
                    return False
            square = self.getSquare(loc)
            if not square.piece:
                self.moves.add(loc)
                return False
            else:
                if square.piece.color != piece.color:
                    self.moves.add(loc)
                return True

        self.moves = set()
        row, col = location
        if piece.name == "ROOK":
            for i in range(row - 1, 0):
                if checkForPiece(Location(i, col)):
                    break
            for i in range(row + 1, 8):
                if checkForPiece(Location(i, col)):
                    break
            for i in range(col - 1, 0):
                if checkForPiece(Location(row, i)):
                    break
            for i in range(col + 1, 8):
                if checkForPiece(Location(row, i)):
                    break
        elif piece.name == "KNIGHT":
            checkForPiece(Location(row + 2, col - 1))
            checkForPiece(Location(row + 2, col + 1))
            checkForPiece(Location(row - 2, col - 1))
            checkForPiece(Location(row - 2, col + 1))
            checkForPiece(Location(row - 1, col + 2))
            checkForPiece(Location(row + 1, col + 2))
            checkForPiece(Location(row - 1, col - 2))
            checkForPiece(Location(row + 1, col - 2))
        elif piece.name == "BISHOP":
            for i in range(8):
                checkForPiece(Location(row + i, col + i))
                checkForPiece(Location(row - i, col + i))
                checkForPiece(Location(row + i, col - i))
                checkForPiece(Location(row - i, col - i))
        elif piece.name == "QUEEN":
            for i in range(8):
                checkForPiece(Location(row + i, col + i))
                checkForPiece(Location(row - i, col + i))
                checkForPiece(Location(row + i, col - i))
                checkForPiece(Location(row - i, col - i))
            for i in range(row - 1, 0):
                if checkForPiece(Location(i, col)):
                    break
            for i in range(row + 1, 8):
                if checkForPiece(Location(i, col)):
                    break
            for i in range(col - 1, 0):
                if checkForPiece(Location(row, i)):
                    break
            for i in range(col + 1, 8):
                if checkForPiece(Location(row, i)):
                    break
        elif piece.name == "KING":
            checkForPiece(Location(row + 1, col + 1))
            checkForPiece(Location(row + 1, col - 1))
            checkForPiece(Location(row - 1, col + 1))
            checkForPiece(Location(row - 1, col - 1))
            checkForPiece(Location(row + 1, col))
            checkForPiece(Location(row - 1, col))
            checkForPiece(Location(row, col + 1))
            checkForPiece(Location(row, col - 1))
        elif piece.name == "PAWN":
            if piece.color == "BLACK":
                checkForPiece(Location(row + 1, col))
                if self.getSquare(Location(row + 1, col + 1)).piece:
                    self.moves.add(Location(row + 1, col + 1))
                if self.getSquare(Location(row + 1, col - 1)).piece:
                    self.moves.add(Location(row + 1, col - 1))
            else:
                checkForPiece(Location(row - 1, col))
                if self.getSquare(Location(row - 1, col + 1)).piece:
                    # print("here")
                    self.moves.add(Location(row - 1, col + 1))
                if self.getSquare(Location(row - 1, col + 1)).piece:
                    # print("here")
                    self.moves.add(Location(row - 1, col - 1))
        else:
            print("Clicked on an invalid chess tile")

        for move in self.moves:
            self.addIndicator(move)