def entry(isPublic, isSelectable, threadNum): log_utils.info("Curr Python Version::%s", config_utils.get_py_version()) print(u"**********所有游戏**********") print(u"\t appID \t\t 游戏文件夹 \t\t 游戏名称 \n\n") games = config_utils.getAllGames() if games != None and len(games) > 0: for ch in games: print(u"\t %s \t\t %s \t\t\t%s" % (ch['appID'], ch['appName'], ch['appDesc'])) sys.stdout.write(u"请选择一个游戏(输入appID):") sys.stdout.flush() selectedGameID = raw_input() selectedGameID = str(selectedGameID) game = getGameByAppID(selectedGameID, games) log_utils.info("current selected game is %s(%s)", game['appName'], game['appDesc']) if isSelectable: main.main(game, isPublic) else: main_thread.main(game, isPublic, threadNum)
def entry(isPublic, isSelectable, threadNum, appID, target): log_utils.info("Curr Python Version::%s", config_utils.get_py_version()) print(u"**********所有游戏**********") print(u"\t appID \t\t 游戏文件夹 \t\t 游戏名称 \n\n") games = config_utils.getAllGames() if games != None and len(games) > 0: for ch in games: print(u"\t %s \t\t %s \t\t\t%s" % (ch['appID'], ch['appName'], ch['appDesc'])) sys.stdout.write(u"请选择一个游戏(输入appID):") sys.stdout.flush() selectedGameID = str(appID) game = getGameByAppID(selectedGameID, games) log_utils.info("current selected game is %s(%s)", game['appName'], game['appDesc']) if isSelectable: return main(game, isPublic, target) else: return main_thread.main(game, isPublic, threadNum)
def entry(isPublic, isSelectable, threadNum, appID, channelName): #file_utils.printLogo() log_utils.info("Curr Python Version::%s", config_utils.get_py_version()) log_utils.info("Curr U8SDK Version::%s", config_utils.getToolVersion()) games = config_utils.getAllGames() selectedGameID = appID if selectedGameID is None: print( u"################################################################" ) print(u"\t%-20s%-20s%-20s\n" % ("AppID", u"AppName", u"描述")) if games != None and len(games) > 0: for ch in games: print(u"\t%-20s%-20s%-20s" % (ch['appID'], ch['appName'], ch['appDesc'])) #print(u"\t %s \t\t %s \t\t\t%s" % (ch['appID'], ch['appName'], ch['appDesc'])) print("") sys.stdout.write(u"请选择一个游戏(输入appID):") sys.stdout.flush() selectedGameID = input() selectedGameID = str(selectedGameID) game = getGameByAppID(selectedGameID, games) log_utils.info("current selected game is %s(%s)", game['appName'], game['appDesc']) if isSelectable: main.main(game, isPublic, channelName) else: main_thread.main(game, isPublic, threadNum)
def entry(isPublic, isSelectable, threadNum, appName, channelName): file_utils.printLogo() log_utils.info("Curr Python Version::%s", config_utils.get_py_version()) log_utils.info("Curr U8SDK Version::%s", config_utils.getToolVersion()) games = config_utils.getAllGames() selectedGameName = appName if selectedGameName is None: print(u"################################################################") print(u"\t%-20s%-20s%-20s\n" % ("AppID", u"AppName", u"描述")) if games != None and len(games) > 0: for ch in games: print(u"\t%-20s%-20s%-20s" % (ch['appID'], ch['appName'], ch['appDesc'])) #print(u"\t %s \t\t %s \t\t\t%s" % (ch['appID'], ch['appName'], ch['appDesc'])) print("") #sys.stdout.write(u"请选择一个游戏(输入appName):") (由于windows更新导致中文乱码改成英文打包,如果中文没问题之后可以改回来) sys.stdout.write(u"Please select a game(Input appName):") sys.stdout.flush() selectedGameName = raw_input() selectedGameName = str(selectedGameName) game = getGameByAppName(selectedGameName, games) log_utils.info("current selected game is %s(%s)", game['appName'], game['appDesc']) if isSelectable: main.main(game, isPublic, channelName) else: main_thread.main(game, isPublic, threadNum)