def play(games, win, ai): player1_wins = 0 player2_wins = 0 ties = 0 last_winner = -1 num_games = 1 while player1_wins < win and player2_wins < win and num_games <= games: g = Game(7, 6, 4) turns_played = 0 if last_winner == -1: turn = random.randint(1, 2) else: turn = last_winner # winner gets to go first while g.get_winner() is None and turns_played < g.rows * g.cols - 1: if turn == YELLOW: next_move = minimax_decision(g, YELLOW, ai) g.insert(next_move, turn) else: g.print_board() next_move = input( '{}\'s turn: '.format('Red' if turn == RED else 'Yellow')) g.insert(int(next_move), turn) # time.sleep(0.1) turns_played += 1 # g.print_board() turn = YELLOW if turn == RED else RED num_games += 1 winner = g.get_winner() if winner == 1: player1_wins += 1 elif winner == 2: player2_wins += 1 else: ties += 1 return [player1_wins, player2_wins, ties]
def play(games, win, player1, player2): player1_wins = 0 player2_wins = 0 ties = 0 last_winner = -1 num_games = 1 while player1_wins < win and player2_wins < win and num_games < games: g = Game(7, 6, 4) turns_played = 0 if last_winner == -1: turn = random.randint(1, 2) else: turn = last_winner # winner gets to go first while g.get_winner() is None and turns_played < g.rows * g.cols - 1: if turn == YELLOW: next_move = minimax_decision(g, YELLOW, player2) g.insert(next_move, turn) else: next_move = minimax_decision(g, RED, player1) g.insert(next_move, turn) # time.sleep(0.1) turns_played += 1 # g.print_board() turn = YELLOW if turn == RED else RED num_games += 1 winner = g.get_winner() last_winner = winner if winner == 1: player1_wins += 1 elif winner == 2: player2_wins += 1 else: ties += 1 return [player1_wins, player2_wins, ties]
def play(games, win, player1, player2): player1_wins = 0 player2_wins = 0 ties = 0 last_winner = -1 num_games = 1 while player1_wins < win and player2_wins < win and num_games < games: g = Game(7, 6, 4) turns_played = 0 if last_winner == -1: turn = random.randint(1,2) else: turn = last_winner # winner gets to go first while g.get_winner() is None and turns_played < g.rows * g.cols - 1: if turn == YELLOW: next_move = minimax_decision(g,YELLOW,player2) g.insert(next_move, turn) else: next_move = minimax_decision(g,RED,player1) g.insert(next_move, turn) # time.sleep(0.1) turns_played += 1 # g.print_board() turn = YELLOW if turn == RED else RED num_games += 1 winner = g.get_winner() last_winner = winner if winner == 1: player1_wins += 1 elif winner == 2: player2_wins += 1 else: ties += 1 return [player1_wins, player2_wins, ties]
def play(games, win, ai): player1_wins = 0 player2_wins = 0 ties = 0 last_winner = -1 num_games = 1 while player1_wins < win and player2_wins < win and num_games <= games: g = Game(7, 6, 4) turns_played = 0 if last_winner == -1: turn = random.randint(1,2) else: turn = last_winner # winner gets to go first while g.get_winner() is None and turns_played < g.rows * g.cols - 1: if turn == YELLOW: next_move = minimax_decision(g,YELLOW,ai) g.insert(next_move, turn) else: g.print_board() next_move = input('{}\'s turn: '.format('Red' if turn == RED else 'Yellow')) g.insert(int(next_move), turn) # time.sleep(0.1) turns_played += 1 # g.print_board() turn = YELLOW if turn == RED else RED num_games += 1 winner = g.get_winner() if winner == 1: player1_wins += 1 elif winner == 2: player2_wins += 1 else: ties += 1 return [player1_wins, player2_wins, ties]