def __init__(self): base.setBackgroundColor(.2, .2, .2) base.camLens.setFov(75) base.camLens.setNear(0.01) base.disableMouse() base.setFrameRateMeter(True) render.setShaderAuto() self.console = panda3dIOClass(self) # self.cross = DirectFrame( # frameSize = (-.5, .5, -.5, .5), # scale = 0.02, # frameColor = Vec4(0, 0, 0, 1), # ) self.heldIcon = DirectFrame( parent = base.a2dBottomRight, pos = (-0.25, 0, 0.2), frameSize = (-0.2, 0.2, -.14, .14), scale = 1.0, frameColor = Vec4(0, 0, 0, 1), ) self.map = map() global defaultShowCCD self.map.defaultShowCCD = defaultShowCCD base.accept("update_hud", self.updateHud) base.accept("clear_hud", self.clearHud)
def __init__(self): base.setBackgroundColor(.2, .2, .2) base.camLens.setFov(75) base.camLens.setNear(0.01) base.disableMouse() base.setFrameRateMeter(True) render.setShaderAuto() self.console = panda3dIOClass(self) # self.cross = DirectFrame( # frameSize = (-.5, .5, -.5, .5), # scale = 0.02, # frameColor = Vec4(0, 0, 0, 1), # ) self.heldIcon = DirectFrame( parent=base.a2dBottomRight, pos=(-0.25, 0, 0.2), frameSize=(-0.2, 0.2, -.14, .14), scale=1.0, frameColor=Vec4(0, 0, 0, 1), ) self.map = map() global defaultShowCCD self.map.defaultShowCCD = defaultShowCCD base.accept("update_hud", self.updateHud) base.accept("clear_hud", self.clearHud)
def __init__(self): ShowBase.__init__(self) self.console = panda3dIOClass(self) self.US = UpdateScreen(self.world_size) self.US.start() self.SL = SocketListener() QtGui.QMainWindow.connect(self.SL, QtCore.SIGNAL("Update( PyQt_PyObject )"), self.update) self.SL.start()