def load_audio(self): self.shield_hit = pygame.mixer.Sound(c.audio_path("shield_hit.wav")) self.shield_hit.set_volume(0.08) self.hit = pygame.mixer.Sound(c.audio_path("hit.wav")) self.hit.set_volume(0.28) self.parity_speech = pygame.mixer.Sound(c.audio_path("parity_speech.wav")) self.parity_speech.set_volume(0.25) self.tetroid_speech = pygame.mixer.Sound(c.audio_path("tetroid_speech.wav")) self.tetroid_speech.set_volume(0.10) self.warden_speech = pygame.mixer.Sound(c.audio_path("warden_speech.wav")) self.warden_speech.set_volume(0.15) self.continue_sound = pygame.mixer.Sound(c.audio_path("continue.wav")) self.continue_sound.set_volume(0.1) self.change_direction_sound = pygame.mixer.Sound(c.audio_path("change_direction.wav")) self.change_direction_sound.set_volume(0.12) self.slash_sound = pygame.mixer.Sound(c.audio_path("slash.wav")) self.slash_sound.set_volume(0.4) self.start_game_sound = pygame.mixer.Sound(c.audio_path("start_game.wav")) self.start_game_sound.set_volume(0.17)
def load_hedroid_music(self): pygame.mixer.music.load(c.audio_path("hedroid.ogg")) pygame.mixer.music.play(-1)
def load_tutorial_music(self): pygame.mixer.music.load(c.audio_path("parity_echo.ogg")) pygame.mixer.music.play(-1)
def load_parity_music(self): pygame.mixer.music.load(c.audio_path("parity.ogg")) pygame.mixer.music.play(-1)
def load_warden_music(self): pygame.mixer.music.load(c.audio_path("warden.ogg")) pygame.mixer.music.play(-1)