def load(self): self.tab.clear() self.tab.setHorizontalHeaderLabels([_("Start"), _("Width"),_("Depth"),_("Voltage"),_("Active contact")]) contacts_load() #contacts_print() contacts=contacts_get_array() i=0 for c in contacts_get_array(): self.add_row(i,str(c.start),str(c.width),str(c.depth),str(c.voltage),str(c.active)) i=i+1
def load(self): self.tab.clear() self.tab.setHorizontalHeaderLabels([_("Name"),_("Top/Bottom"),_("Active contact"),_("Start"), _("Width"),_("Depth"),_("Voltage")]) contacts_load() #contacts_print() contacts=contacts_get_array() i=0 for c in contacts_get_array(): self.add_row(i,str(c.name),str(c.position),str(c.active),str(c.start),str(c.width),str(c.depth),str(c.voltage)) i=i+1
def render(self): #print("do draw") clear_color() glClearColor(self.view.bg_color[0], self.view.bg_color[1], self.view.bg_color[2], 0.5) gl_save_clear() dos_start=-1 dos_stop=-1 epi_y_len=epitaxy_get_y_len() if epi_y_len<=0: return self.x_mul=1e3 self.y_mul=self.gl_device_height/epi_y_len self.z_mul=1e3 x_len=mesh_get_xlen() max_gui_device_x=x_len*self.x_mul max_gui_device_y=1.0 max_gui_device_z=mesh_get_zlen()*self.z_mul l=epitaxy_get_layers()-1 xpoints=int(mesh_get_xpoints()) ypoints=int(mesh_get_ypoints()) zpoints=int(mesh_get_zpoints()) if ypoints>10: ypoints=10 if xpoints>10: xpoints=10 if ypoints>10: ypoints=10 self.emission=False self.ray_model=False lines=inp_load_file(os.path.join(get_sim_path(),"led.inp")) if lines!=False: self.ray_model=val=str2bool(inp_search_token_value(lines, "#led_on")) lines=[] for i in range(0,epitaxy_get_layers()): if epitaxy_get_pl_file(i)!="none": lines=inp_load_file(os.path.join(get_sim_path(),epitaxy_get_pl_file(i)+".inp")) if lines!=False: if str2bool(lines[1])==True: self.emission=True glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(self.view.x_pos, self.view.y_pos, self.view.zoom) # Move Into The Screen glRotatef(self.view.xRot, 1.0, 0.0, 0.0) glRotatef(self.view.yRot, 0.0, 1.0, 0.0) glRotatef(self.view.zRot, 0.0, 0.0, 1.0) glColor3f( 1.0, 1.5, 0.0 ) glPolygonMode(GL_FRONT, GL_FILL); threed_files=glob.glob("*.3d") if len(threed_files)>0: gl_save_load() gl_save_draw() draw_grid() return #glClearColor(0.92, 0.92, 0.92, 0.5) # Clear to black. lines=[] pos=0.0 for i in range(0,epitaxy_get_layers()): thick=epitaxy_get_width(l-i)*self.y_mul obj=epitaxy_get_layer(l-i) red=obj.r green=obj.g blue=obj.b alpha=obj.alpha if i==l-self.selected_layer: box_lines(0.0,pos,0,max_gui_device_x,thick,max_gui_device_z) if epitaxy_get_electrical_layer(l-i).startswith("dos")==True and ypoints!=0 and xpoints!=0 and zpoints!=0: dy=thick/float(ypoints) dx=max_gui_device_x/float(xpoints) dz=max_gui_device_z/float(zpoints) xshrink=0.8 zshrink=0.8 if dos_start==-1: dos_start=pos dos_stop=pos+thick if xpoints==1: xshrink=1.0 if zpoints==1: zshrink=1.0 if xpoints==1 and zpoints==1: box(0.0,pos,0,max_gui_device_x,thick,max_gui_device_z,red,green,blue,alpha) else: for y in range(0,ypoints): for x in range(0,xpoints): for z in range(0,zpoints): box(dx*x,pos+y*(dy),z*dz,dx*xshrink,dy*0.8,dz*zshrink,red,green,blue,alpha) if self.tab_active_layers==True: tab(0.0,pos,max_gui_device_z,max_gui_device_x,thick,max_gui_device_z) elif epitaxy_get_electrical_layer(l-i).lower()=="contact" and (i==l or i==0): for c in contacts_get_array(): if (c.position=="top" and i==l) or (c.position=="bottom" and i==0): if xpoints==1 and zpoints==1: xstart=0.0 xwidth=max_gui_device_x else: xstart=max_gui_device_x*(c.start/x_len) xwidth=max_gui_device_x*(c.width/x_len) #print("contacts",xstart,xwidth,c.width,x_len) if (c.start+c.width)>x_len: xwidth=max_gui_device_x-xstart if c.depth>0.0: etch_depth=c.depth*self.y_mul if c.position=="top": box(xstart,pos-etch_depth-self.dy_layer_offset,0,xwidth,etch_depth,max_gui_device_z,0.0,0.0,1.0,1.0) else: box(xstart,pos+self.dy_layer_offset+thick,0,xwidth,etch_depth,max_gui_device_z,0.0,0.0,1.0,1.0) if c.active==True: box(xstart,pos,0,xwidth,thick,max_gui_device_z,0.0,1.0,0.0,alpha) else: box(xstart,pos,0,xwidth,thick,max_gui_device_z,red,green,blue,alpha) else: box(0.0,pos,0,max_gui_device_x,thick,max_gui_device_z,red,green,blue,alpha) if self.view.render_text==True: if epitaxy_get_electrical_layer(l-i).startswith("dos")==True: text=epitaxy_get_name(l-i)+" ("+_("active")+")" else: text=epitaxy_get_name(l-i) set_color(1.0,1.0,1.0,"text") font = QFont("Arial") font.setPointSize(18) if self.view.zoom>-20: self.renderText (max_gui_device_x+0.1,pos+thick/2,max_gui_device_z, text,font) pos=pos+thick+self.dy_layer_offset draw_mode(pos-self.dy_layer_offset,max_gui_device_z) draw_rays(self.ray_file,pos-self.dy_layer_offset,max_gui_device_x,self.y_mul,max_gui_device_z*1.05) #print(self.graph_path) if self.view.render_photons==True: #print(pos) self.draw_photons(max_gui_device_x,pos,max_gui_device_z) full_data_range=self.graph_z_max-self.graph_z_min graph(0.0,dos_start,max_gui_device_z+0.5,max_gui_device_x,dos_stop-dos_start,full_data_range,self.graph_data) if self.view.render_grid==True: draw_grid() if self.view.zoom<-60: draw_stars()
def paintGL(self): if self.failed==False: dos_start=-1 dos_stop=-1 self.x_mul=1e3 self.z_mul=1e3 width=mesh_get_xlen()*self.x_mul depth=mesh_get_zlen()*self.z_mul l=epitaxy_get_layers()-1 xpoints=int(mesh_get_xpoints()) ypoints=int(mesh_get_ypoints()) zpoints=int(mesh_get_zpoints()) x_len=mesh_get_xlen() self.emission=False self.ray_model=False lines=[] if inp_load_file(lines,"led.inp")==True: self.ray_model=val=str2bool(inp_search_token_value(lines, "#led_on")) lines=[] for i in range(0,epitaxy_get_layers()): if epitaxy_get_pl_file(i)!="none": if inp_load_file(lines,epitaxy_get_pl_file(i)+".inp")==True: if str2bool(lines[1])==True: self.emission=True glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(self.x_pos, self.y_pos, self.zoom) # Move Into The Screen glRotatef(self.xRot, 1.0, 0.0, 0.0) glRotatef(self.yRot, 0.0, 1.0, 0.0) glRotatef(self.zRot, 0.0, 0.0, 1.0) glColor3f( 1.0, 1.5, 0.0 ) glPolygonMode(GL_FRONT, GL_FILL); #glClearColor(0.92, 0.92, 0.92, 0.5) # Clear to black. glClearColor(0.0, 0.0, 0.0, 0.5) lines=[] if self.suns!=0: if self.suns<=0.01: den=1.4 elif self.suns<=0.1: den=0.8 elif self.suns<=1.0: den=0.6 elif self.suns<=10.0: den=0.3 else: den=0.2 x=np.arange(0, width , den) z=np.arange(0, depth , den) for i in range(0,len(x)): for ii in range(0,len(z)): draw_photon(x[i],z[ii],False) if self.emission==True and self.ray_model==False: den=0.6 x=np.arange(0, width , den) y=np.arange(0, depth , den) for i in range(0,len(x)): for ii in range(0,len(y)): draw_photon(x[i]+0.1,y[ii]+0.1,True) tot=0 for i in range(0,epitaxy_get_layers()): tot=tot+epitaxy_get_width(i) pos=0.0 self.y_mul=0 if tot>0: self.y_mul=1.5/tot for i in range(0,epitaxy_get_layers()): thick=epitaxy_get_width(l-i)*self.y_mul red=self.colors[l-i].r green=self.colors[l-i].g blue=self.colors[l-i].b if i==l-self.selected_layer: box_lines(0.0,pos,0,width,thick,depth) if epitaxy_get_electrical_layer(l-i).startswith("dos")==True: dy=thick/float(ypoints) dx=width/float(xpoints) dz=depth/float(zpoints) xshrink=0.8 zshrink=0.8 if dos_start==-1: dos_start=pos dos_stop=pos+thick if xpoints==1: xshrink=1.0 if zpoints==1: zshrink=1.0 if xpoints==1 and zpoints==1: box(0.0,pos,0,width,thick,depth,red,green,blue) else: for y in range(0,ypoints): for x in range(0,xpoints): for z in range(0,zpoints): box(dx*x,pos+y*(dy),z*dz,dx*xshrink,dy*0.8,dz*zshrink,red,green,blue) tab(0.0,pos,depth,width,thick,depth) elif epitaxy_get_electrical_layer(l-i).lower()=="contact" and i==l: if xpoints==1 and zpoints==1: box(0.0,pos,0,width,thick,depth,red,green,blue) else: for c in contacts_get_array(): xstart=width*(c.start/x_len) xwidth=width*(c.width/x_len) #print("contacts",xstart,xwidth,c.width,x_len) if (c.start+c.width)>x_len: xwidth=width-xstart if c.active==True: box(xstart,pos,0,xwidth,thick,depth,0.0,1.0,0.0) else: box(xstart,pos,0,xwidth,thick,depth,red,green,blue) else: box(0.0,pos,0,width,thick,depth,red,green,blue) if epitaxy_get_electrical_layer(l-i).startswith("dos")==True: text=epitaxy_get_name(l-i)+" (active)" else: text=epitaxy_get_name(l-i) glColor3f(1.0,1.0,1.0) font = QFont("Arial") font.setPointSize(18) if self.zoom>-20: self.renderText (width+0.1,pos+thick/2,depth, text,font) pos=pos+thick+0.05 glRotatef(self.tet_rotate, tet_x_rate, tet_y_rate, tet_z_rate) draw_mode(pos-0.05,depth) draw_rays(self.ray_fast,pos-0.05,width,self.y_mul,depth*1.05) #print(self.graph_path) full_data_range=self.graph_z_max-self.graph_z_min graph(0.0,dos_start,depth+0.5,width,dos_stop-dos_start,full_data_range,self.graph_data) draw_grid() if self.zoom<-60: draw_stars()